top of page

Search CSNewbs

304 results found with an empty search

  • 2.2 - Data Flow | F161 | Cambridge Advanced National in Computing | AAQ

    Learn about how data is input to an application to be converted and output as information. Covers types of data and information such as numbers, text, audio and images as well as the black box concept to show data flow in a diagram. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software 2.2 - Data Flow Watch on YouTube : Data vs Information Data Input Information Output Black Box Concept You need to know the difference between the terms 'data ' and 'information ' and how data is input to be converted to information as an output . There are specific types of input and output , including numbers , text , movement , audio and images . You need to understand how data and information flows through application software and can be stored . You must be able to represent data flow in a diagram using the black box concept . What You Need to Know Data and Information ? YouTube video uploading soon Data Input ? YouTube video uploading soon Information Output ? YouTube video uploading soon Black Box Concept ? YouTube video uploading soon Q uesto's Q uestions 2.2 - Data Flow: 1. What? [2 ] 2. What? [1 ] 3. What? [1 ] 4. What? [1 ] ? D id Y ou K now? 2.1 - Data Formats & Types Topic List 2.3 - Data States

  • Greenfoot | CSNewbs

    The Greenfoot homepage on CSNewbs with links to creating your own Greenfoot game from scratch, as well as key code and how to solve common errors. This section is aimed at the Eduqas GCSE 2016 specification. Links: Installing Greenfoot Greenfoot Game Tutorial Glossary of Key Code Help with Errors I'm Greta the Gecko and I'm here to teach you Greenfoot.

  • Unit 1 - Fundamentals of IT - Cambridge Technicals | CSNewbs

    Navigate between all Unit 1 (Fundamentals of IT) topics in the OCR Cambridge Technicals Level 3 IT 2016 specification. OCR Cambridge Technicals IT Level 3 Unit 1: Fundamentals of IT These pages are based on content from the OCR Cambridge Technicals 2016 Level 3 IT specification . This website is in no way affiliated with OCR . This qualification stopped in July 2025. The pages on the site will remain for at least two years. LO1 (Computer Hardware ) 1.1 - Computer Hardware 1.2 - Computer Components 1.3 - Types of Computer System 1.4 - Connectivity 1.5 - Communication Hardware 1.6 - Hardware Troubleshooting 1.7 - Units of Measurement 1.8 & 1.9 - Number Systems & Conversion LO2 (Computer Software ) 2.1 - Types of Software 2.2 - Applications Software 2.3 - Utility Software 2.4 - Operating Systems 2.5 - Communication Methods 2.6 - Software Troubleshooting 2.7 - Protocols LO3 (Networks & Systems ) 3.1 - Server Types 3.2 - Virtualisation 3.3 - Network Characteristics 3.4 - Connection Methods 3.5 - Business Systems LO4 ( Employability & Communication ) 4.1 - Communication Skills 4.2 - Communication Technology 4.3 - Personal Attributes 4.4 - Ready for Work 4.5 - Job Roles 4.6 & 4.7 - Bodies & Certification LO5 (Issues & Security ) 5.1 - Ethical Issues 5.2 - Operational Issues 5.3 - Threats 5.4 - Physical Security 5.5 - Digital Security 5.6 - Data & System Disposal

  • 3.4 - Web Technologies | OCR A-Level | CSNewbs

    Learn about HTML, CSS, JavaScript, search engine indexing, the PageRank algorithm and client-side and server-side processing. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level 3.4 - Web Technologies Specification: Computer Science H446 Watch on YouTube : HTML CSS JavaScript Search Engines & PageRank Server-Side & Client-Side Processing This topic looks at the languages that web pages are comprised of (HTML , CSS and JavaScript ) as well as search engines and network processing (client-side and server-side ). HTML HTML ( HyperText Markup Language ) is the standard language used to create and structure web pages . It uses tags enclosed in angle brackets to define elements on a page . A web page begins with , which contains a section for metadata , links and the

  • 2.3 - Units - OCR GCSE (J277 Spec) | CSNewbs

    Learn about different data units of storage from bit up to petabyte, as well as data capacity calculations. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 2.3: Data Units Exam Board: OCR Specification: J277 Watch on YouTube : Units of Data Storage Capacity Requirements All computer systems communicate , process and store data using binary . Binary is a number system consisting entirely of 0s and 1s . Why do computers use binary? Computer systems consist of billions of tiny transistors which are switches that only have two values - on (1 ) or off (0 ). Therefore all data must be represented and processed in this way. Everything that a computer needs to process must be converted into a binary format including text , images , videos and audio . 0010 1011 0101 0101 0110 0111 0101 0001 0101 0101 0101 0100 1010 1010 1010 1010 1111 1110 0010 1001 0100 1001 0010 0111 0111 0101 0011 1010 1000 0101 0110 0111 0000 1010 1010 0011 1101 1001 0010 1101 0010 0100 1001 0011 1010 1001 0101 0101 0010 0101 0111 0101 0101 1000 1011 0111 Units of Data Storage 0 / 1 All data in a computer system is made up of bits . A single bit is a 0 or a 1 . 4 bits (such as 0101 or 1101) is called a nibble . 1,000 bytes is called a kilobyte . A kilobyte can store a short email . A 8 bits is called a byte . A byte can store a single character . 1,000 kilobytes is called a megabyte . A megabyte can store about a minute of music . 1,000 megabytes is called a gigabyte . A gigabyte can store about 500 photos . 1,000 terabytes is called a petabyte . A petabyte can store about 1.5 million CDs . 1,000 gigabytes is called a terabyte . A terabyte can store about 500 hours of films . Calculating Data Capacity Requirements It is important to be able to calculate the required storage capacity for a given set of data . Example: A local DJ has a USB memory stick with a capacity of 32GB . There is currently only 9GB of space remaining . Each song is 6MB . How many songs can be stored on the remaining space of the USB stick? Solution: Because each song is recorded in megabytes but the USB stick capacity is measured in gigabytes , the values must be converted into the same storage unit . 9GB x 1000 = 9000MB 9000MB ÷ 6MB = 1,500 songs Q uesto's Q uestions 2.3 - Data Units: 1. Explain why computer systems use binary to represent data. [ 2 ] 2. Put the following data storage units in order from smallest to largest : a . kilobyte - gigabyte - byte - megabyte - nibble - bit [3 ] b. gigabyte - petabyte - kilobyte - byte - terabyte - megabyte [ 3 ] 3. A hard drive contains 25GB of remaining available storage space. Tim is an animator backing up video files. Each file is 200MB . How many files can he fit on the hard drive? [ 2 ] 4. Samantha is a musician. She has compressed each song to 900KB . Her USB memory stick contains 1.2GB of free storage. How many songs can she fit on the USB stick? [ 2 ] 5. A CD has a capacity of 650MB . How many 0.2GB audio files can be stored on the CD? [ 2 ] 0101 2.2 - Secondary Storage Theory Topics 2.4a - Number Systems

  • CTech 4.4 - Ready For Work | CSNewbs

    Learn about three key methods of ensuring that an employee is ready for a successful job role, such as their clothing, hygiene and attitude. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 4.4 - Ready for Work Exam Board: OCR Specification: 2016 - Unit 1 Successful employees always demonstrate that they are ready to work hard for their organisation by presenting themselves in a professional manner in line with the company's policies. Dress Code Employees must follow the dress code policy of an organisation at all times . For some businesses this may be very formal such as a suit and tie for men and a smart dress or trousers for women. Other organisations enforce a smart-casual dress code where expectations for dress are not as strict but obscene attire is still not permitted. Different job roles within a company may also have different expected standards of dress , for example a manager may require a tie and a technician may not. Presentation Employees should have good personal hygiene so that they can comfortably communicate with other staff members and customers. Good personal hygiene demonstrates respect for the organisation, other employees and yourself. Wearing clean clothes and avoiding bad odour help to give a professional impression . Attitude Maintaining a positive attitude can help you to be noticed and liked by peers and management. Having an 'I can do it' attitude, even during difficult times, will make you a hugely important team member of an organisation. Employees should be able to adapt and respond to on-going situations, be flexible and listen to suggestions made by others. Q uesto's Q uestions 4.4 - Ready for Work: 1. What is meant by a dress code ? Explain why it is important for employees of an organisation to follow the company's dress code policy . [2 ] 2. Why is personal presentation so important in an organisation? [2 ] 3. A games company has had its latest game flop and nobody seems to be buying it. What should the attitude of the company manager be during this time? [3 ] 4. Explain why two workers in the same company may have different expected standards of dress . [1 ] 5. Identify and describe three ways that IT employees can demonstrate that they are ready for work . You should refer to each of the 3 subsections (dress code, presentation and attitude). [6 ] 4.3 - Personal Attributes Topic List 4.5 - Job Roles

  • 1.1 - Computational Thinking | OCR A-Level | CSNewbs

    Learn about the different parts of computational thinking including thinking abstractly, ahead, procedurally, logically and concurrently. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level Specification: Computer Science H446 1.1 - Computational Thinking Watch on YouTube : Thinking Abstractly Thinking Ahead Thinking Procedurally Thinking Logically Thinking Concurrently Computational thinking is the process of approaching and solving problems in a logical , systematic way (like a computer would ) using techniques such as abstraction , decomposition , pattern recognition and algorithmic thinking . There are five categories of computational thinking you need to know. Thinking Abstractly Abstraction is the process of removing unnecessary detail so that a problem can be represented more simply . It helps programmers focus on the essential features of a task, reducing complexity and making solutions easier to design , understand and maintain . When programming , abstraction can be applied by simplifying real-world systems into models that contain only the information needed for solving the problem . Because abstractions leave out certain details , they always differ from reality , and it is important to understand which elements have been included , which have been excluded and why . YouTube video uploading soon Thinking Ahead Programs often make use of inputs and outputs to receive data from the user or another system and then return results or feedback. Many programs rely on preconditions - rules or requirements that must be met before a function or procedure runs correctly - to prevent errors and ensure reliable behaviour . Caching is a technique where previously calculated or frequently accessed data is stored temporarily so it can be retrieved more quickly . This improves performance but can use extra memory and risks becoming outdated if the cached data no longer matches the current state . Reusable program components , such as functions , procedures and modules , are important because they reduce duplication , make programs easier to maintain , and allow well-tested code to be used across multiple solutions . YouTube video uploading soon Thinking Procedurally Pseudocode , program code and flowcharts are ways of representing a sequence of steps in an algorithm , showing clearly the order in which instructions should be carried out . Sub-procedures (such as functions and procedures ) are used in programs to break complex tasks into smaller , reusable parts , making the code easier to understand , test , maintain and debug . A structure diagram is a visual representation that shows how a program is broken down into its main components and sub-components , helping programmers plan the overall design and understand how different parts of the program fit together . YouTube video uploading soon Thinking Logically Decisions are needed in computer programs so that the software can choose different actions based on the data it receives or the situation it is in , rather than always following the same sequence of instructions. These decisions are controlled by logical conditions - statements that evaluate to true or false - which determine which path the program will take; for example, if score > 100 might trigger a bonus feature only when the condition is true . Because decisions allow the program to branch , they directly affect the flow of execution , enabling different outcomes , repeated actions or alternative processes depending on the conditions met . YouTube video uploading soon Thinking Concurrently Concurrency means designing a program so that multiple tasks can be processed at the same time , rather than strictly one after another. Programmers need to identify which parts of a program can safely run concurrently - for example, independent calculations or background tasks - and which parts must wait for others to finish because they rely on shared data or sequential results . Concurrent processing can bring benefits such as faster performance , better use of multicore processors and improved responsiveness , but it also introduces drawbacks, including increased complexity and the need for careful coordination to avoid errors when tasks depend on one another . YouTube video uploading soon This page is under active development. Check here for the latest progress update. Q uesto's K ey T erms Computational Thinking: abstraction, thinking abstractly, thinking ahead, precondition, caching, reusable components, thinking procedurally, thinking logically, concurrency, thinking concurrently D id Y ou K now? Building a Lego set is a great example of both abstraction and decompostition . For example, the Eiffel Tower Lego set is an abstracted version of it is real-life counterpart condensed into 10,001 pieces . There are over 75 numbered bags inside the box to follow instructions step-by-step to construct the 4'11" model . A-Level Topics 2.1 - Programming Techniques

  • 2.1 - Information Styles | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about the wide range of style data and information can be presented in, both digitally and physically. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 2.1 - Information Styles Exam Board: OCR Specification: 2016 - Unit 2 There are many different ways that information can be styled and presented , both on-screen and physically . There are many more benefits and limitations to using each information style but some key ideas have been described below. T Text Text is a written (or typed ) format of information. ✓ Text provides detailed summaries and explanations . ✓ The format of text can be changed to suit its purpose (e.g. include bullet points or different colours). ✓ Text can be written in different languages so that all literate people can understand. X Large amounts of text can be difficult and time-consuming to read. It is generally less engaging than most other methods. X Text may include spelling errors or be factually incorrect . Graphics Graphics are a visual form of information. Examples include logos , photographs and diagrams . ✓ Graphics are multilingual - they can be understood by anybody regardless of their spoken language. Companies like IKEA will use the same graphics globall y . ✓ Graphics can present an idea or message immediately and can use associations (e.g. the colour red is associated with temperature or anger). ✓ Graphics are a more engaging method of presenting information than text. X Images may take longer to load over a data-restricted network, for example, images in an email may not be automatically downloaded. Video Videos are visual formats of information, often with audio . ✓ More engaging and easier to follow than reading large amounts of text. ✓ Videos can be used to convey a message in a short space of time , e.g. television adverts. ✓ Audio can be added to videos such as music for engagement or narration to explain a process. X Videos usually take up a relatively large amount of storage space , longer videos may take time to upload / download / transfer along a network. X Videos take a long time to create including filming, editing and narration. Animated Graphics Animated graphics are images with multiple frames , such as an animation of the heart showing individual steps that a user can pause and step through in their own time. ✓ Can be used to show a process and is easier to understand than reading text. ✓ Can be understood by all ages and language speakers . X Creating an animated graphic takes time to create , especially educational resources with multiple frames and annotation. 9 Numerical Numerical information is represented by numbers . This can include a wide array of different information including statistics, financial data, dates, ages and distances . ✓ Statistical data is easier to understand and manage in a numerical format than standard text - 234,567 is simpler to work with than "two hundred and thirty-four thousand, five hundred and sixty-seven". ✓ Numerical data can be exported into spreadsheets and presented as graphs to visualise the dat a . X Long numbers can be entered by humans incorrectly and lead to incorrect results . X Formatted data like telephone numbers cannot be stored as numerical because numerical does not allow spaces and does not allow the number to start with 0 . Audio Audio is an information type using sound waves. A common form of audio is music , such as the millions of tracks stored in music libraries like Spotify and YouTube. Non-music examples include spoken instructions and podcasts . ✓ Users can listen to information when they are otherwise busy and could not read, such as when walking or driving. ✓ Visually impaired users who are unable to read can still hear audio and interact with voice recognition software . ✓ Some users prefer listening to instructions rather than reading text . X Audio may not be suitable in some environments e.g. noisy areas . X Words may be misheard and misunderstandings made, possibly due to pronunciations or accents. Tactile Images Tactile images are a form of physical information that can be interpreted by touch . Specialist software is used to create raised lines on paper that people can experience by touching . Geographers can create 3D physical objects of environments such as valleys or volcanoes. This allows researchers and land surveyors to have a better understanding of a geographic area. ✓ Users can better understand a physical environment or prospective design if it is physically built. ✓ Visually-impaired users can feel the object instead of being able to see it. ✓ The tactile image can be used as a prototype for a target audience to feel and comment on. X It is difficult to share a tactile image without physically moving it, unlike digital or paper information styles. X Creating a tactile image requires specialist equipment like a 3D printer. *screams* Subtitles Subtitles are a textual form of information that can be shown along with visual data such as a video. Subtitles are written to transcribe audio , such as speech, into words . ✓ Hearing-impaired users can access audio information formats such as video by reading the subtitles. ✓ Subtitles can be used in noisy environments or when sound cannot be played. ✓ Subtitles can be used for translated speech , such as in promotional videos or television programmes. X Auto-generated subtitles are often incorrect . X Subtitles written by a human take a long time to type up and sync in time with the audio. Tables & Spreadsheets Tables and spreadsheets can store both numerical and textual data ready for analysis . Examples include simple database tables and financial spreadsheets of a company's profits this year. Microsoft Access is an example of database software that uses tables and Microsoft Excel is an example of spreadsheet software. When using spreadsheets (or databases) records can be locked ('record locking' ) so that only one person can make edits at any one time . Edits will be saved before unlocking the file. This will stop data being incorrectly overwritten and will ensure that the data in the spreadsheet is up-to-date , accurate and fit for purpose . Spreadsheets can be linked to other documents such as forms to directly import data from. This data can be ordered into different groups and conditional formatting can be used to automatically organise and style the data. Graphs and charts can be created using values stored in a spreadsheet to easily visualise the data . Modelling can be used to see the effect of variable changes (e.g. will raising the price of one product affect overall profit?). Database tables use queries (advanced searches) to find and display data based on given criteria (such as all males under 35). Mail merge can be used to automatically send emails to the customers highlighted in the query . A report can be generated from the query results to display the information in a structured format . This can be used to make decisions and analyse data . Boolean Boolean is a data type that can only have one of two specified values . These values are most commonly 'True' and 'False' or sometimes 'yes' and 'no'. Braille Braille is an example of a tactile image that can be physically touched . Braille characters represent letters or numbers that can be 'read' by touch - used primarily by those with visual impairments . Devices like braille terminals convert characters on a screen into braille, line-by-line so that blind people can understand the information through touch . A braille printer is used to output braille dots onto paper. ✓ Allows visually impaired users to interact with a computer system using a braille terminal . ✓ A braille printer can print documents written using braille to be given to blind people to 'read'. X Braille terminals can only display a limited amount of information at a time. X Braille is not used by many people except visually impaired people so few resources are written using braille. Charts & Graphs Charts and graphs can be used to present numerical data in a format that is easier to visualise and understand . They can be labelled to show different data values and they make it easier for viewers to identify trends and make comparisons between data. Large quantities of data, like census results, are easier to visualise in a graph than reading huge tables of numbers. ✓ Charts present numerical data in a format that is easier to visualise and understand . ✓ Charts and graphs can summarise information into one image data that would take paragraphs to explain in text. ✓ Displaying information in a graph allows users to easily identify trends and make comparisons between data . X Charts can be misleading or can display incorrect information if the numerical data is wrong. Q uesto's Q uestions 2.1 - Information Styles: 1. Describe the following information styles : a. Tactile Images [2 ] b. Braille [2 ] c. Boolean [2 ] 2. Describe two advantages and two disadvantages for each of the following information styles : a. Text [8 ] b. Graphics [8 ] c. Video [8 ] d. Animated Graphics [8 ] e. Numerical [8 ] f. Audio [8 ] g. Tactile Images [8 ] h. Subtitles [8 ] i. Braille [8 ] j. Charts & Graphs [8 ] 3a. Spreadsheets and database tables can be record locked . Explain what record locking is and why it is used . [4 ] 3b. Describe different ways that spreadsheets can be used. [6 ] 3c. Describe different ways that databases can be used. [6 ] 1.7 & 1.8 - Internet Pros & Cons 2.2 - Information Classification Topic List

  • 1.1b - Registers & FE Cycle - OCR GCSE (J277 Spec) | CSNewbs

    Learn about key registers used in the fetch - execute cycle such as the program counter and current instruction register. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 1.1b: Registers & The F-E Cycle Exam Board: OCR Specification: J277 Watch on YouTube : Registers in the FE Cycle Reading instructions The fetch - execute (F-E) cycle is performed by the CPU millions of times every second. This cycle is how the CPU processes data and instructions for each program or service requiring attention . Important Registers A register is a small storage space for temporary data in the CPU . Each register has a specific role . There are four essential registers used in the F-E cycle : Program Counter (PC) A register that tracks the RAM address of the next instruction to be fetched . Memory Address Register (MAR) Stores the RAM address of the current instruction (or data ) the CPU needs to access . Memory Data Register (MDR) The MDR stores the instruction that has been transferred from RAM to the CPU . Accumulator (ACC) The ACC stores the result of mathematical or logical calculations . The PC , MAR and MDR are used in the fetch stage , whereas the ACC is used in the execute stage . The PC and MAR store an address (a memory location in RAM ) whereas the MDR and ACC store data (a value ). Fetch - Execute Cycle The essential idea of the F-E cycle is that instructions are fetched from RAM , to be decoded (understood) and executed (processed) by the CPU . 1. The Program Counter (PC ) register displays the address in RAM of the next instruction to be processed . This value is copied into the Memory Address Register (MAR ). 0054 2. The PC register is increased by 1 . This prepares the CPU for the next instruction to be fetched. 0055 3. The CPU checks the address in RAM which matches the address held in the MAR . 0054 4. The instruction in RAM is transferred to the Memory Data Register (MDR ). MDR 5. The instruction is decoded by the contol unit which splits the instruction into an opcode (an action ) and an operand ( data or address ). 6. The instruction i s executed (run). Any result of an execution is stored in the Accumulator (ACC ) register, such as calculations made by the ALU . ACC 7. The cycle repeats by returning to the first step and checking the program counter for the address of the next instruction . Q uesto's Q uestions 1.1b - Registers & The F-E Cycle: 1 . What is the purpose of the registers ? [1 ] 2 . Describe the purpose of each register : a. The Program Counter (PC) [ 2 ] b. The Memory Address Register (MAR) [ 2 ] c. The Memory Data Register (MDR) [ 2 ] d. The Accumulator (ACC) [ 2 ] 3. Draw a diagram with icons and words to show the steps of the Fetch - Execute cycle . [7 ] 1.1a - The CPU Theory Topics 1.2 - CPU Performance

  • Python | 5e - More Libraries | CSNewbs

    Learn how to use the math library and to refresh the screen (on some editors only). Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 5e - More Libraries Clear Screen Importing the os library and using the .system() command with the "clear" parameter will clear the screen . The console won't clear on offline editors like IDLE but will work with many online editors like Replit. import os print ( "Hello" ) os. system ( "clear" ) print ( "Bye" ) Bye Clear Screen Task ( Trivia Questions ) Ask three trivia questions of your choice to the user and clear the screen between each one. You should display the total they got correct after the third question - to do this you need to set a variable called correct to equal 0 at the start and then add 1 to correct each time a correct answer is given . Example solution: The Math Library The math libraries contains several commands used for numbers: sqrt to find the square root of a number. ceil to round a decimal up to the nearest whole number and floor to round down to the nearest whole number. pi to generate the value of pi (π ). The sqrt command will find the square root of a number or variable placed in the brackets and return it as a decimal number . from math import sqrt answer = sqrt(64) print (answer) 8.0 The ceil command rounds a decimal up to the nearest integer and the floor command rounds a decimal down to the nearest integer . from math import ceil, floor answer = 65 / 8 print ( "True answer:" , answer) print ( "Rounded up:" , ceil(answer)) print ( "Rounded down:" , floor(answer)) True answer: 8.125 Rounded up: 9 Rounded down: 8 The pi command generates a pi value accurate to 15 decimal places . Pi is used for many mathematical calculations involving circles . The area of a circle is pi x radius² . The first example below uses 5.6 as the radius . from math import pi radius = 5.6 area = pi * (radius * radius) print ( "The area of the circle is" , area) The area of the circle is 98.5203456165759 The example below uses an input to allow the user to enter a decimal (float ) number for the radius. It also uses the ceil command to round the area up . from math import pi, ceil radius = float(input( " Enter the radius: " )) area = pi * (radius * radius) print ( "The area of the circle is" , ceil(area)) Enter the radius: 2.3 The area is 17 Clear Screen Task ( Area of a Sph ere ) The formula of a sphere is 4 x π x r² where π represents pi and r is the radius . Use an input line to enter the radius and then calculate the area of the sphere . Round the answer down to the nearest integer using floor and print it. Example solution: Enter the radius: 7.1 The area of the sphere is 633 ⬅ 5d - Coloram a Section 5 Practice Tasks ➡

  • 5.1 - Testing | F161 | Cambridge Advanced National in Computing | AAQ

    Learn about the importance of testing applications, test plan structure, test types and test data. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software 5.1 - Testing Watch on YouTube : Purpose of testing Test plan structure Test data Types of testing You need to know the purpose , importance , advantages and disadvantages of testing applications , as well as the impacts of not carrying out testing . You must understand the structure and contents of test plans and the importance of testing , remedial actions and retesting during application development. You need to know the role of each type of test data (normal , extreme and erroneous ). Finally, the purpose , advantages and disadvantages of each type of testing (technical and user ) must be known as well as when and how each type should take place . What You Need to Know Purpose of Testing ? YouTube video uploading soon Test Plan Structure ? YouTube video uploading soon Types of Test Data ? YouTube video uploading soon Types of Testing ? YouTube video uploading soon Q uesto's Q uestions 5.1 - Testing: 1. What? [2 ] 2. What? [1 ] 3. What? [1 ] 4. What? [1 ] ? D id Y ou K now? 4.1 - Security Considerations Topic List 5.2 - Application Installation

  • 2.2 - Computational Methods | OCR A-Level | CSNewbs

    Learn about computational methods including problem recognition, decomposition, divide and conquer, abstraction, backtracking, data mining, heuristics, performance modelling, pipelining and visualisation. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level Specification: Computer Science H446 3.1f - Standard Algorithms Watch on YouTube : Bubble sort Merge sort Insertion sort Quick sort Linear search Binary search Djisktra's algorithm A* algorithm The OCR A-Level course requires an understanding of algorithms used for sorting , searching and pathfinding including how they can be used for traversing and how to write them in pseudocode or a high-level programming langauge . Bubble Sort Bubble sort repeatedly compares adjacent items and swaps them if they are in the wrong order . Its advantage is that it is very simple to understand and easy to implement . However, it is extremely slow for large lists , with a worst- and average-case time complexity of O(n²) . It performs slightly better (O(n)) if the list is already nearly sorted and the algorithm is optimised t o detect no swaps . Overall, it is easy but inefficient . YouTube video uploading soon Merge Sort Merge sort is a divide-and-conquer algorithm that repeatedly splits a list into smaller sublists , sorts them recursively and then merges them back together . Its major benefit is that it is consistently fast with a time complexity of O(n log n) in the best , average and worst cases , making it very efficient for large datasets . It is also stable and works well with linked lists . However, a drawback is that it requires additional memory to store the temporary sublists , making its space complexity O(n) . Merge sort is therefore reliable but not memory-efficient . YouTube video uploading soon This page is under active development. Check here for the latest progress update. Insertion Sort Insertion sort works by taking each item and inserting it into the correct position in a growing sorted portion of the list . It is efficient for small or nearly sorted datasets and has a best-case complexity of O(n) , making it useful in real-time systems or hybrid algorithms . However, for large , randomly ordered datasets it becomes slow , with average- and worst-case performance of O(n²) . It uses very little memory space - (O(1) - which is one of its key benefits compared to more complex sorts like merge or quick . YouTube video uploading soon Quick Sort Quick sort is a divide-and-conquer algorithm that chooses a pivot , partitions the list into smaller elements and larger elements , and recursively sorts the partitions . Its main advantage is speed : the average-case time complexity is O(n log n) and it is often faster in practice than merge sort due to good cache performance and in-place partitioning . However, if poor pivot choices are made (e.g., always picking the first item in an already sorted list ), the worst case becomes O(n²) . Despite this, quick sort is widely used because good pivot-selection strategies minimise this risk . YouTube video uploading soon Linear Search Linear search checks each item in a list one by one until it finds the target value or reaches the end . Its benefit is that it works on any list (sorted or unsorted ) and is extremely simple to use and implement . The drawback is inefficiency for large datasets because its best , average and worst time complexity is O(n) . This means the time taken grows directly with the size of the list , making it suitable only for small collections of data . YouTube video uploading soon Binary Search Binary search repeatedly halves a sorted list to locate a target value , making it much faster than linear search . Its key benefit is efficiency : the time complexity is O(log n) for best , average and worst cases , meaning performance scales extremely well with large datasets . However, its major limitation is that the data must be sorted beforehand , and maintaining a sorted list can itself be costly . When this condition is met , binary search is one of the most efficient searching algorithms available. YouTube video uploading soon Dijkstra's Algorithm Dijkstra’s algorithm is a pathfinding algorithm used to find the shortest path from a starting node to all other nodes in a weighted graph with non-negative edge weights . It works by gradually exploring the graph , always choosing the next closest unvisited node , updating the shortest known distances to its neighbours and marking nodes as 'visited ' once the shortest path to them is confirmed . The algorithm continues until all nodes have been processed or the destination is reached , guaranteeing the shortest path . YouTube video uploading soon A* Algorithm The A* algorithm is an informed pathfinding algorithm that also finds the shortest path in a weighted graph , but it uses a heuristic (an estimate of the distance to the goal ) to guide its search more efficiently toward the target . A* combines the actual cost from the start to a node with a heuristic estimate of the remaining distance , allowing it to prioritise exploring nodes that appear more promising . YouTube video uploading soon Q uesto's K ey T erms Sorting Algorithms: bubble sort, flag, pass, merge sort, insertion sort, quick sort, pivot Seraching Algorithms: linear search, binary search, precondition Pathfinding Algorithms: Dijsktra's algorithm, A* algorithm, heuristic D id Y ou K now? Halo: Combat Evolved released on the Xbox in 2001 and introduced groundbreakingly convincing enemy AI for the time. Pathfinding algorithms were used more realistically than older games so that enemies wouldn't just run directly at the player but behaved in different ways depending on the situation , such as cooperating , flanking or retreating by reacting dynamically to the player . 3.1e - Data Structure Algorithms A-Level Topics

© CSNewbs 2026

The written, video and visual content of CSNewbs is protected by copyright. © 2026
bottom of page