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- OCR CTech IT | Unit 1 | 1.2 - Computer Components | CSNewbs
Learn about required internal hardware including the CPU, motherboard and PSU. Find out about ports and expansion cards. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 1.2 Computer Components Exam Board: OCR Specification: 2016 - Unit 1 This page describe the various components inside of computer systems . The first three are necessary in every type of computer: Processor Motherboard Power Supply Unit The main role of a processor is to manage the functions of a computer system by processing data and instructions . The primary processor of each computer system is the Central Processing Unit ( CPU ). A processor is attached to the motherboard using a connection point called a CPU socket . The motherboard is the main circuit board of a computer on which components such as the CPU and ROM are connected . The motherboard contains PCI slots for expansion cards and ports for external devices to be connected . The power supply unit (PSU ) converts electricity from AC (Alternating Current) from the mains power supply to DC (Direct Current) which the computer system can use . The PSU of desktop computers is internal whereas portable devices require an external 'charger '. Memory Computer memory is split into two types - volatile and non-volatile . Volatile storage is temporary (data is lost whenever the power is turned off ). Non-volatile storage saves the data even when not being powered , so it can be accessed when the computer is next on and can be stored long-term . Random Access Memory (RAM) Read-Only Memory (ROM) Cache Memory RAM is volatile (temporary) storage that stores all programs that are currently running . RAM also stores parts of the operating system to be accessed by the CPU. RAM is made up of a large number of storage locations, each can be identified by a unique address . ROM is non-volatile storage that cannot be changed . ROM stores the boot program / BIOS for when the computer is switched on. The BIOS then loads up the operating system to take over managing the computer. Cache memory is volatile (temporary) storage that stores frequently accessed data . It is very quick to access and faster than other types of memory like RAM because it is stored on the processor itself. RAM ( R andom A ccess M emory) ROM ( R ead O nly M emory) Cache Memory Secondary Storage Magnetic Storage Optical Storage Optical Storage Characteristics: X - Low CAPACITY : 700 MB (CD ), 4.7 GB (DVD ), 25 GB (Blu-ray ). X - Not DURABLE because discs are very fragile and can break or scratch easily. ✓ - Discs are thin and very PORTABLE . X - Optical discs have the Slowest ACCESS SPEED . Magnetic Disks are spelled with a k and Optical Discs have a c. Magnetic Storage Characteristics: ✓ - Large CAPACITY and cheaper per gigabyte than solid state . X - Not DURABLE and not very PORTABLE when powered on because moving it can damage the device. ✓ - Relatively quick ACCESS SPEED but slower than Solid State . Optical storage uses a laser to project beams of light onto a spinning disc, allowing it to read data from a CD , DVD or Blu-Ray . This makes optical storage the slowest of the four types of secondary storage. Disc drives are traditionally internal but external disc drives can be bought for devices like laptops. A magnetic hard disk drive (HDD ) is a common form of secondary storage within desktop computers. A read/write head moves nanometres above the disk platter and uses the magnetic field of the platter to read or edit data. Hard disk drives can also be external and connected through a USB port . An obsolete (no longer used) type of magnetic storage is a floppy disk but these have been replaced by solid state devices such as USB sticks which are much faster and have a much higher capacity. Another type of magnetic storage that is still used is magnetic tape . Magnetic tape has a high storage capacity but data has to be accessed in order (serial access ) so it is generally only used by companies to back up or archive large amounts of data . Solid State Storage Cloud Storage When you store data in 'the cloud ', using services such as Google Drive, your data is stored on large servers owned by the hosting company . The hosting company (such as Google) is responsible for keeping the servers running and making your data accessible on the internet . Cloud storage is typically free for a certain amount of storage and users can buy more storage space when they need it - the scalable nature of this storage type makes it very flexible for businesses. Cloud storage is very convenient as it allows people to work on a file at the same time and it can be accessed from different devices . However, if the internet connection fails , or the servers are attacked then the data could become inaccessible . Cloud storage is also known as 'virtual storage ' because the data is saved remotely , freeing up physical storage space for users on their own devices . There are no moving parts in solid state storage . SSD s (Solid State Drives ) are replacing magnetic HDDs (Hard DIsk Drives) in modern computers and video game consoles because they are generally quieter , faster and use less power . A USB flash drive ( USB stick ) is another type of solid state storage that is used to transport files easily because of its small size. Memory cards , like the SD card in a digital camera or a Micro SD card in a smartphone , are another example of solid state storage. Solid State Characteristics: X - High CAPACITY but more expensive per gigabyte than magnetic . ✓ - Usually DURABLE but cheap USB sticks can snap or break . ✓ - The small size of USB sticks and memory cards mean they are very PORTABLE and can fit easily in a bag or pocket. ✓ - Solid State storage has the fastest ACCESS SPEED because they contain no moving parts . Cloud Storage Characteristics: ✓ - Huge CAPACITY and you can upgrade your subscription if you need more storage. ✓ / X - Cloud storage is difficult to rank in terms of PORTABILITY , DURABILITY and ACCESS SPEED because it depends on your internet connection. A fast connection would mean that cloud storage is very portable (can be accessed on a smartphone or tablet) but a poor connection would make access difficult . Storage Protocols SCSI ( Small Computer System Interface ) is a protocol (set of rules) for attaching external devices to a computer system, such as a printer, storage drive or scanner. SAS ( Serial Attached SCSI ) is an improved version of SCSI that enables many more external devices (up to 128) to be connected at the same time to a computer system. Expansion Cards Expansion cards are dedicated circuit boards with a specific purpose that are attached to the motherboard . Most of the following expansion cards can also exist as integrated components on the motherboard, rather than a separate card. Graphics Card Sound Card Processes graphical data (e.g. videos or animations) and converts it into a displayable output on a monitor . Network Interface Card (NIC) 0010 1011 0101 0101 0110 0111 0101 0001 0101 Sound cards convert analogue sound waves into digital data (binary) when inputting audio through a microphone. Sound cards also convert digital data (binary) into analogue sound waves to output audio through speakers or headphones. 0010 1011 0101 0101 0110 0111 0101 0001 0101 Allows computers to connect to networks (such as the Internet ) and enables them to transfer data to other computers. Transfers data between servers across a network. Fibre channel allows for quick transfer speeds and is primarily used to connect data storage to servers in large data centres. Fibre Channel Card Storage Controller Card Required for the computer to manage and use any attached storage devices . Ports A port is the interface between external devices and the computer . Ports allow data to be transferred from and to these devices. USB Port Connects storage devices such as USB sticks or external hard drives . Connects input devices such as a keyboard or mouse, as well as other devices for data transfer such as a camera or smartphone. Ethernet Port Connects computers to network devices such as a modem or router, allowing access to the internet . FireWire Port Developed for Apple products, FireWire transfers data at a high speed from devices such as camcorders and external hard drives . FireWire supports isochronous devices , meaning data is sent in a steady , continuous stream . SATA Port Allows fast data transfer to external HDD , SSD or optical drives . SD Port Enables data from an SD card to be transferred from a device like a camera to the computer. Micro SD Port Allows data from a micro SD card to be transferred from devices such as smartphones , tablets and handheld games consoles to a computer. Q uesto's Q uestions 1.2 - Computer Components: Vital Components: 1. Describe the purpose of the following components : a. The CPU (Central Processing Unit ) [2 ] b. The motherboard [2 ] c. The PSU (Power Supply Unit ) [2 ] Primary Memory: 2a. What is the difference between primary and secondary memory ? [2 ] 2b. What is the difference between volatile and non-volatile storage ? [2 ] 2c. For each of the three types of primary memory , describe its role and give an example of what it can store. [6 ] Secondary Storage: 3a. For magnetic , optical and solid-state storage rank these three secondary storage mediums in terms of capacity , durability , portability and speed . [9 ] 3b. For the following scenarios justify which secondary storage medium should be used and why it is the most appropriate : Sending videos and pictures to family in Australia through the post. [3 ] Storing a presentation to take into work. [3 ] Storing project files with other members of a group to work on together. [3 ] Backing up an old computer with thousands of file to a storage device. [3 ] Additional Components: 4a. State the purpose of five different expansion cards . [5 ] 4b. What is the purpose of the motherboard ? [2 ] Ports: 5a. Describe the six different ports . [6 ] 5b. What is the difference between SCSI and SAS ? [2 ] 1.1 - Computer Hardware Topic List 1.3 - Computer System Types
- 3.1 - Network Characteristics - Eduqas GCSE (2020 spec) | CSNewbs
Learn about the advantages and disadvantages of networks, the five types of network - LAN, WAN, PAN, MAN and VPN - and differences between wired and wireless networks. Based on the 2020 Eduqas (WJEC) GCSE specification. 3.1: Network Characteristics Exam Board: Eduqas Specification: 2020 What is a network? A network is more than one computer system connected together allowing for communication and sharing of resources . There are many benefits but also some drawbacks to using a network compared to having an unconnected ('standalone' ) computer: Advantages of Networks Easily share files , software and hardware between computers. Disadvantages of Networks There is an initial cost because network devices like routers are required . Larger companies will need to buy and maintain a server . Log in from any connected computer and access your data and files. A network manager / administrator might need to be employed to maintain the network . An administrator can monitor network activity and control security settings. Data from computers on the network can be automatically backed up on central storage. Security breaches are more likely and malware , such as worms, can spread quickly across the network. If the web server fails , all connected computers won't be able to access files or log on . Network Types Networks can be split into different types , usually categorised by their geographical distance apart and the area that they serve. Local Area Network A local area network (LAN ) has computer systems situated geographically close together , usually within the same building or small site , like a school or office . Wide Area Network A wide area network (WAN ) has computer systems situated geographically distant to each other, possibly across a country or even across the world . The internet is an example of a WAN that spans the globe. Personal Area Network A PAN is a personal network for an individual , such as a photographer connecting a smartphone, desktop computer and printer together. Metropolitan Area Network A MAN is larger than a LAN but smaller than a WAN and typically covers a relatively large area like a university campus, town or city . Virtual Private Network A VPN allows for a secure and encrypted connection to a public network like the internet. It is often used to protect an individual's privacy by concealing their real location. Wired & Wireless Networks Wired Connections Wireless Connections Wireless connections, such as WiFi or Bluetooth , use no cables but require a wireless network interface card (WNIC ). Wireless connections generally have a slower speed and can be affected by the computer's distance from the wireless router as well as obstacles like walls or bad weather. Wired connections use physical cables , such as copper or fibre optic wires , and require a network interface card (NIC ) to connect to a network. These wired connections use a wired connection protocol - most commonly Ethernet . Restricted Movement Faster More Secure NIC Required Freedom of Movement Slower Less Secure WNIC Required Q uesto's Q uestions 3.1 - Network Characteristics: 1. A retirement home for the elderly is considering installing a LAN , give 3 benefits and 3 drawbacks they might find of using a network . [6 ] 2a. Describe the difference between a LAN and WAN . [2 ] 2b. Give an example of how a LAN and a WAN could each be used . [ 2 ] 3 . Explain the differences between a PAN , MAN and VPN . [ 3 ] 4. For each of the scenarios below, state which network type would be most suitable : a. The IT rooms of a secondary school . [ 1 ] b. A study in a house with a desktop and printer. [ 1 ] c. Using online banking when abroad on a holiday to stay secure . [ 1 ] d. A large technology company with offices across Europe . [ 1 ] e. Council offices with several locations across Manchester . [ 1 ] 5. Briefly compare wired and wireless networks . [ 8 ] 2.2 - Boolean Algebra 3.2 - Data Packets & Switching Theory Topics
- Memory | Key Stage 3 | CSNewbs
Learn about the three main types of memory in a computer system - RAM (Random Access Memory), ROM (Read Only Memory) and Cache Memory. Memory What is memory? Memory is where a computer stores information , instructions and data so it can use them quickly when needed . There are three main types of memory : RAM Random Access Memory ROM Read Only Memory Cache Memory What is Random Access Memory? RAM is volatile (this means that when power is lost, the data is deleted ). Every program that is being run by the computer (such as Google Chrome, Spotify or Microsoft Word) is stored in RAM . RAM is made up of a large number of storage locations , and each is identified with a unique address . What is Read Only Memory? ROM is non-volatile (this means that data is saved, even when the power is off ). The start-up instructions (for when a computer is switched on ) are stored in ROM . ROM is read-only, which means that it cannot be edited or changed . What is Cache Memory? Cache memory is fast to access because it is built into the CPU (or very close to it) . Cache memory stores data that needs to be accessed very frequently . Cache memory is very expensive , so there is only a small amount in most computers. How can a computer run faster? There are many reasons why a computer may be running slowly . Here are some methods related to memory that can help speed up a system : Close unnecessary programs to free up RAM so it doesn't run out of memory space . Add more RAM so the computer can run more programs at once without slowing down . Increase the cache size so the CPU can access important data more quickly . KS3 Home Note: Only larger systems like desktop computers can have their components easily upgraded and replaced.
- 5.3 - HCI Designs, Documents, Diagrams | F160 | Cambridge Advanced National in Computing AAQ
Learn about designs, documents and diagrams related to human-computer interaction including processing and data handling, data flow diagrams (level 0 and level 1), flowcharts and user interface designs (visualisation and wireframe diagrams). Based on Unit F160 (Fundamentals of Application Development) for the OCR Cambridge Advanced National in Computing (H029 / H129) (AAQ - Alternative Academic Qualification). Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) 5.3 - Human Computer Interface Designs, Documents and Diagrams Watch on YouTube : Data flow diagrams Flowcharts Visualisation diagrams Wireframe diagrams There are four types of documents / diagrams you need to know that can be used to design human-computer interfaces : data flow diagrams (DFDs ), flowcharts , visualisation diagrams and wireframe designs . For each type of diagram , you need to know its components and conventions , when it is appropriate for use , and how to create it . Each diagram is also effective for different uses and you must be able to consider how specific diagrams can be made more effective . Human-Computer Interface Diagrams Data Flow Diagrams A data flow diagram (DFD ) is a visual representation of how data is transferred within a system or organisation . They do not show decision logic or sequencing , but focus on where data comes from , where it goes and how it is processed . DFDs are typically categorised into Level 0 and Level 1 formats, which differ based on complexity . Flowcharts A flowchart is a diagram that shows the sequence of steps in a process using specific symbols . Flowcharts can be used as a project planning tool (section 3.2 ) to visualise workflows , task order and decision-making paths . It is also useful as a human-computer interface diagram to show the steps and decisions users may take as they interact with the application . The video says ' 3.2d ' because flowcharts also appear in section 3.2 as a project planning tool . Visualisation Diagrams Visualisation diagrams are graphical representations used to show the layout , structure and appearance of a software application's interface . They're often used for planning , design and feedback purposes. Traditionally, they would be drawn on paper in pencil and annotated , but modern diagrams are mocked up on a computer so they can be easily shared with team members and clients . Wireframe Diagrams Wireframe diagrams are basic visual guides used to represent the structure and layout of a user interface (UI ) without any design styling . They focus on function , layout and interaction , not aesthetics . Wireframe diagrams are used in the early design stages to plan the UI layout before visual design begins. Q uesto's Q uestions 5.3 - Human Computer Interface Designs, Documents & Diagrams: 1. Explain what the purpose of data flow diagrams are, the difference between Level 0 and Level 1 and what makes them effective . [6 ] 2. Draw a wireframe diagram for the YouTube homepage . [3 ] 3. Explain how visualisation diagrams are created and how they can be made more effective . [ 5 ] The first type of flowchart , the ' flow process chart ', was developed by engineers Frank and Lillian Gilbreth in 1921 . The book (and original movie ) ' Cheaper by the Dozen ' is about this couple . D id Y ou K now? 5.2 - Visual Design Considerations Topic List 6.1 - Job Roles
- OCR CTech IT | Unit 1 | 4.6 & 4.7 - Bodies & Certification | CSNewbs
Learn about the purpose of professional bodies and IT industry certification. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 4.6 & 4.7 - Bodies & Certification Exam Board: OCR Specification: 2016 - Unit 1 What is a professional body? A professional body is an organisation that seeks to develop and support workers in a certain profession. Professional bodies will share best practice , help people starting in the profession and support any role-related learning . In the UK a popular professional body is the British Computer Society (BCS) - also known as the Chartered Institute for IT - with over 65,000 members. What is industry certification? Professional bodies exist to provide trainees with industry certification . Industry certifications are qualifications in different areas of expertise so applicants are trained with up-to-date knowledge and skills . Two popular organisations that administer industry certifications in America are Cisco and CompTia . Cisco's website claims that they provide "certifications for all experience levels covering topics in networking , security , collaboration , and more. Cisco's certification program can meet you where you are on your learning journey and take you to where you want to go." Advantages of Industry Certification Disadvantages of Industry Certification Develop IT skills: Trainees develop experience and competency in areas relevant to actual jobs. Access resources: Trainees are part of a network of like-minded professionals with access to help from experts . P rofessional development opportunities: Trainees are invited to special events and seminars to ensure skills remain up-to-date . Cost: Training for industry certification can cost hundreds or even thousands of pounds and is often self-funded . No guarantees: Earning a certificate doesn't guarantee you a better job or more money. Time and dedication: Like other qualifications, classroom activities or online learning must be completed. Exams must be passed at the end of the course. Many organisations now require IT employees to have earned relevant industry certifications . This is so that the organisation can be confident that the employee has been appropriately trained and will have gained experience at the required level for the certification. The employee should be able to demonstrate technical knowledge as a result of gaining the certification. Q uesto's Q uestions 4.6 & 4.7 - Bodies & Certification: 1a. What is a professional body ? [1 ] 1b. State 3 roles of a professional body . [3 ] 2. What are industry certifications ? [2 ] 3. Describe 3 advantages and 3 disadvantages of an IT worker earning industry certifications . [2 each ] 4. Why do many IT organisations require its employees to have earned industry certifications ? [4 ] 4.5 - Job Roles Topic List 5.1 - Ethical Issues
- HTML Guide 3 - Text Tags | CSNewbs
Learn how to use tags to format text in HTML, including how to underline, italicise and embolden text. Also, learn about heading size and paragraphs. 3. Tags for Text HTML Guide Watch on YouTube: Remember to write the tags for everything you want the user to see between the and tags. Headings Time to add text to your web page such as headings and paragraphs. To write a large heading , use and To write headings in a smaller size, use numbers between 1 and 6. Add a large heading and a sub-heading to your webpage. paragraph Paragraphs Typing text between the and tags will create a paragraph . Add at least three different paragraphs to your webpage. bold underline italics Bold, Underline & Italics You can format your text by changing it to be bold , underlined or italicised (slanted). Now you have text on your web page, you can add hyperlinks to take viewers to different websites. In the paragraphs you have already written, add at least 1 bold tag, 1 underline tag and 1 italics tag. 2. Essential Tags HTML Guide 4. Hyperlinks
- App Inventor 2 | Pop-up Blob | CSNewbs
Learn how to use App Inventor 2 to create simple programs. Try to complete the final task (7) on this page. Perfect for Key Stage 3 students to experiment with block coding, objects and properties. App Inventor Task 7 - Pop-up Blob The previous apps have been preparing you to make a longer and more complicated app. Now we will put together all of the skills you have learned to create a fun game. Check the video: Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 Ready for a challenge? This is what the program looks like in Designer layout. To the left are the components with all their Properties correct. To the right are the Components names. Put the three labels and button inside a HorizontalArrangement from the Layout section of Palette . The Text for ScoreLabel is 'Score: 0'. The Text for TimeRemainingLabel is 'Time Remaining:'. The Text for SecondsLabel is '20'. Place an ImageSprite inside a Canvas (both from the Drawing and Animation section of Palette ). Download the blob image from the Basics page here and upload it as the Picture for the ImageSprite . Change to Blocks layout and drag a initialize global to block from Variables . Type 'Score' in the empty space to create a variable that we will use to track how many times the blob has been touched. Attach a 0 block from Math to start the score at 0. This big block of code uses some of the concepts which you have used before. Whenever the Blob is touched the variable Score is increased by 1. The X and Y coordinates of the Blob are changed by random numbers so it will appear in a random location on the screen. The bottom blocks change the ScoreLabel to show the current score. Every second that the timer ticks we want to check if the score is more than 1 (to check it hasn't reached 0). If it is more than 1 second then the time will count down by 1. In the else part you need to add the following: Set Blob Enabled to false . Set Blob Visible both to false . Set TimeRemainingLabel Visible to false . Set SecondsLabel Visible to false . When the Reset Button is clicked the score variable is changed to 0 and the Seconds label is rewritten to 0. Make sure you use the " " block from Text and not a block from Math. Inside the when ResetButton Click block you need to reverse the code you have added for the else block when the timer ticks: Set Blob Enabled to true . Set Blob Visible both to true . Set TimeRemainingLabel Visible to true . Set SecondsLabel Visible to true . Extra Step: Challenges 1. Large score display . If you watch the video at the top of the page again, you will see that when the time runs out (is less than 1) some of the labels turn invisible and the TextColour and FontSize of the ScoreLabel changes. Try to do the same in your app. Remember to reverse what you have done in the code for the reset button; otherwise, the labels will still be invisible! 2. Customise your game . Change the background of the Canvas to an image, change the blob to a different image and add a sound when the character is 'popped'. 3. *HARDER Challenge* Add a High Score Label . Follow these hints carefully and use the colours to help you. You need to initialize a new Variable called HighScore and set it to 0 . You also need to add a new HighScoreLabel and put it in your Horizontal Arrangement in Designer layout. Add an if then block in the else part of the When Timer Timer block you already have. If Score > HighScore then HighScore = Score . This will change the value of HighScore to the current Score if it is higher than the current high score. Remember to make the HighScoreLabel display the new HighScore . KS3 Home
- 6.6 - Logical Protection | Unit 2 | OCR Cambridge Technicals | CSNewbs
Learn about the methods of digital protection including antimalware, firewalls and obfuscation. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 6.6 - Logical Protection Exam Board: OCR Specification: 2016 - Unit 2 Logical protection refers to using digital methods of security to protect computer systems and data. Usernames & Passwords ****** Anti-Malware Usernames must be matched with a secure password to minimise the chances of unauthorised users accessing a system. Passwords should contain a mix of uppercase and lowercase letters , punctuation and numbers . Passwords should be of a substantial length (at least 8 characters) and should be regularly changed . Anti-virus software scans a system and removes viruses . If left to infect a system a virus could delete data or permit access to unauthorised users . Anti-spyware software removes spyware on an infected system so hackers cannot view personal data or monitor users. Organisations should install and regularly update anti-virus and anti-spyware programs. Firewall Encryption Firewalls prevent unauthorised access to or from a network . Firewalls filter data packets and block anything that is identified as harmful to the computer system or network. Firewalls can also be used to block access to specific websites and programs. A firewall can be in the form of a physical device which is connected to the network, or software installed on a computer system. Encryption is the conversion of data ( plaintext ) into an unreadable format ( ciphertext ) so it cannot be understood if intercepted . Encrypted data can only be understood by an authorised system with a decryption key . There are two types of encryption . Encryption at rest is when data is encrypted while it is being stored on a system or storage drive. Encryption in transit is to secure the data as it being transferred between systems on a network. Tiered Levels of Access Obfuscation ?????? The purpose of tiered levels of access is to grant different types of permission to certain users. Managing levels of file access ensures that only authorised people can access and change certain files . There are different levels of file access : No access Read-only - Allows a user to view but not edit. Read/write - Allows a user to view and edit. Obfuscation is when data is deliberately changed to be unreadable to humans but still understandable by computers . Program code might be obfuscated to stop rival programmers from viewing and stealing it if they were able to access it. Specialist software can be used to obfuscate data and convert it back into a human-readable format. Q uesto's Q uestions 6.6 - Logical Protection: 1a. Describe why usernames and strong passwords are necessary. [2 ] 1b. State 3 rules for choosing a strong password . [3 ] 2. Describe the purpose of anti-virus and anti-spyware software. [4 ] 3. Describe the roles of a firewall . [4 ] 4. Explain what encryption is. What are the two types? [4 ] 5. Why would an organisation use tiered levels of access ? What are the 3 levels of file access ? [5 ] 6. What is obfuscation ? State a scenario in which it would be used. [3 ] 6.5 - Physical Protection Topic List
- 8.4 - Validation & Verification - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about the six main validation checks - range, type, length, format, lookup table and presence. Also, discover three verification checks - double entry, proof-reading and check digits. Based on the 2020 Eduqas (WJEC) GCSE specification. 8.5: Validation & Verification Exam Board: Eduqas Specification: 2020 What are validation and verification checks? Validation is a process to check that data is reasonable or sensible before it is accepted . Verification is the process of checking that data is correct after it has been entered. Validation Checks Range Check Checks data is within a certain range . Age: 34 203 Type Check Checks data is a certain data type . Height (in cm): 182 Two metres Format Check Checks data is entered in a certain way . Date of Birth (DD/MM/YYYY) 25/03/2001 25th March 01 Presence Check Checks that data has actually been entered and not left blank . Password: fluffythecat123 Lookup Table A table of acceptable entries , also known as a list . Length Check Checks the length of the input is within a certain amount. Telephone Number 08323877319 07383 Verification Checks Double Entry Typing in the data twice to make sure there were no spelling errors the first time. Password: fluffythecat123 flufythecat123 Proofreading Checking two copies of data to ensure they are exactly the same . Check Digit Similar to a checksum in a data packet, a check digit is calculated on barcodes to ensure the rest of the numbers are correct . Address: 11 Cherry Lane 11 Cherry Road Confirm Q uesto's Q uestions 8.4 - Validation & Verification: 1. Describe each type of validation check and give an example . a. Range Check [ 3 ] b. Type Check [ 3 ] c. Format Check [ 3 ] d. Presence Check [ 3 ] e. Lookup Table (List) [ 3 ] f. Length Check [ 3 ] 2. For the following data, suggest which validation check would be most suitable and why : a. Password [ 3 ] b. Country of Birth [ 3 ] c. Number of Tickets [ 3 ] d. Weight (in kilograms) [ 3 ] 3. Describe three types of verification check and give an example : a. Double Entry [ 3 ] b. Proofreading [ 3 ] c. Check Digit [ 2 ] 8.4 - Sorting & Searching Theory Topics 9.1 - IDE Tools
- Python | Extended Task 3 | CSNewbs
Test your ability to create a more complex program in Python based on a given scenario. Perfect for students learning GCSE Computer Science in UK schools. Extended Task 3 Hi, Susanna here, I want to make a blackjack-like program that I can play for fun at home in between revising for Computer Science. The aim of my blackjack game is to get as close to 21 as possible with the most number of cards, without going over. So... The user can choose whether to be hit with a new card (a number between 1 and 8) or fold and stop. Each number they are dealt adds up to their total . If the total goes over 21, then they lose . If they bust (when over 21) or folded then their final number and their number of cards is displayed . Blackjack For this task, you will need to create a document and include the following sections (with screenshots where appropriate): An introduction to explain the Purpose of your program . A List of Requirements for a successful program. Screenshots of your code (with comments in your code to show understanding). Testing – Create a plan to show how you will test your program and then explanations of any errors that you found and how they were fixed . An Evaluation of what worked, what didn’t, and how you met each of your requirements from your original list. Also, discuss further improvements that you could have made to improve your program. Example solution: Helpful reminders for this task: Think about the type of loop that you need. Will you need more than one loop? What variables will you need? Remember to use an input . What will you ask the user? How will you use their response? Remember to use ‘import random’ and randint to create a random number . What outputs do you need and when? What should you display… After each hand? At the beginning? At the end? ⬅ Extended Task 2 (Lottery) Extended Task 4 (Vet Surgery) ➡
- Key Stage 3 Python | Turtle | CSNewbs
The final part of a quick guide to the basics of Python aimed at Key Stage 3 students. Learn about importing turtle to command a moving object. Python - #6 - Turtle Import the Turtle The turtle library stores all of the code to create and move an object called a turtle . The turtle library must be imported into your Python program before you can use it to draw lines, shapes and colours . Create a new Python program and save the file as PythonTurtle . Write import turtle as the first line of code. Basic Shapes The turtle can be controlled by writing how many pixels it should travel forward and the angle it should point left or right . Moving Forwards turtle.forward(100) will move the turtle forward by 100 pixels. turtle.forward(200) will move the turtle forward by 200 pixels. When using the left command or the right command, the turtle won't actually move , but it will rotate by the number of degrees that you state. For example, typing turtle.left(90) will point the turtle upwards . Rotating Left & Right Copy the code to the right to make the turtle draw a square. Then try to make: A Rectangle A Triangle A Pentagon A Hexagon Square Rectangle Triangle Pentagon Hexagon Hint: To work out the angles, divide 360 by the number of sides. Using Loops You can use a for loop to repeat code . This is especially helpfully with intricate shapes with many sides. The code below will print a square but in only 3 lines instead of the 8 lines from task 2. This is the number of times the code underneath will be repeated . Change it to a higher number to repeat it more often . Each line after the 'for num in range' line must be indented . Press the tab key once on your keyboard to indent your code. Task 3 - Copy the code above to make the turtle draw a square using a loop. Then try to make: A Heptagon An Octagon A Circle A Pentagram (5-sided Star) Square Heptagon Octagon Circle Pentagram Hint: To work out the angles, divide 360 by the number of sides. Advanced Features Choose a background colour turtle .bgcolor("red") Choose the line size and colour turtle.pensize(6) turtle.color("green") Fill a shape turtle.color("yellow") turtle.begin_fill() (put your turtle's directions in here) turtle.end_fill() Lift the pen turtle.penup() turtle.pendown() Speed up/Slow down the turtle turtle.speed(speed=10) Change the turtle's appearance turtle.shape("turtle") Other options include "circle" and "arrow". Task 4 - Use the code above to make: A blue square on a red background. A yellow triangle on a pink background. Two different coloured circles - not touching each other. Three different shapes of three different colours - not touching each other. Complex Shapes Use everything that you have learned on this page to help you create more complex shapes. You could try: A Flower A Word (like your name - you will need to use the penup() and pendown() commands. A Christmas tree A Landscape (green ground, blue sky, yellow sun) <<< Selection
- Greenfoot Guide #2 | Arrow Key Movement | CSNewbs
Learn how to edit code in Greenfoot to make objects move using the arrow keys. Use methods such as isKeyDown, setRotation and move. Part 2 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. Right-click on your main character class and select ' Open editor '. The editor allows you to write different methods - actions that the class can perform. The act() method will repeat whenever the Run button is pressed. 1. Open the Code Editor 2. Movement with the Arrow Keys Greenfoot Tutorial Watch on YouTube: 2. Copy the Code CAREFULLY You need to use an if statement to check if a certain key (like the right arrow key) is being pressed down . An if statement must be contained in standard brackets . After each if statement, the proceeding code must be typed within curly brackets - see the image on the left . Tip - If the brackets are on the same line then use the standard brackets ( and ) If the brackets are on different lines then use curly brackets { and } Your code must be perfect or it won't work. 'Greenfoot ' requires a capital G and the isKeyDown method most be written with a lowercase i but uppercase K and D . When the right arrow key is pressed the object will change its rotation to 0° which is right . It will also move 1 place in this direction. Rotations in Greenfoot: 3. Code the Other Arrow Keys Directly underneath the if statement for turning and moving right, add the code for turning and moving down . You can see in the diagram above the degrees to rotate in each of the four directions . Write the code to move in all four directions. Ensure you have the correct number of brackets or the program won't start. Remember brackets that start and end on the same line are ( ) and brackets over multiple lines are { } . 4. Compile and Run Click the Compile button at the top of the code editor . Then you can go back to the main Greenfoot window and click Run . Press the arrow keys to test your main character moves . Click on me if you've got an error that you're stuck with. < Part 1 - Setup & Populating the World Part 3 - Movement (Random) >










