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- Assembly Language | CSNewbs
Learn about key mnemonics used in assembly language and how very simple programs can be created. Assembly Language Assembly language is a low-level programming language - it is closer to machine code (binary) than high-level programming languages like Python. Assembly language uses mnemonics (abbreviations of commands) to signify instructions; for example, input is written as INP and output is written as OUT . Little Man Computer is a representation of assembly language . This simulator will help you understand assembly language and allow you to check if your instructions are correct. Assembly Language Mnemonics INP (Input) INP is used to input a number . The number is temporarily stored in the accumulator . OUT (Output) OUT is used to output the number currently stored in the accumulator . STA (Store) STA stores the value that is currently in the accumulator . It can be used to assign a value to a variable. ADD (Addition) ADD is used to add a number to the value currently stored in the accumulator. SUB (Subtraction) SUB takes away a number from the value currently stored in the accumulator. LDA (Load) LDA is used to load the value of a stored variable back into the accumulator . BRZ (Branch if Zero) BRZ is used to loop only if the value in the accumulator is currently 0 . BRP (Branch if Positive) BRP is used to loop only if the value in the accumulator is currently positive (including 0). BRA (Branch Always) BRA is used to loop continuously . HLT (Halt) HLT will stop running the program . Every program MUST have a HLT command. DAT (Data Definition) DAT must be used to define a variable name (and / or set it with a starting value). Data definitions must be written at the end of the instructions . Peter Higginson's Little Man Computer simulation Examples of Simple Assembly Language Programs #1 - Input & Output Program Purpose: Input a number, store the number as a variable called Number1 and output the number. 1. Lets the user input a number 3. Outputs the value in the accumulator - which will be the number that was just inputted. 5. Defines a variable called 'Number1'. This has to be at the end of the program and you must write the variable name first, not the command first. INP STA Number1 OUT HLT Number1 DAT 2. Stores the number in a variable named 'Number1' - there must be no spaces in a variable name. 4. Halts (stops) the program. Type these instructions line by line into the Little Man Computer simulator to see how it works. #2 - Addition Program Purpose: Input and store two numbers. Add them together. Output the total. 1. Lets the user input a number 3. Lets the user input another number 5. Adds number1 to the value in the accumulator (which is currently number2 as you just inputted it). 7. Halts the program. Type these instructions line by line into the Little Man Computer simulator to see how it works. Then change the program to subtract the number instead. INP STA Number1 INP STA Number2 ADD Number1 OUT HLT Number1 DAT Number2 DAT 2. Stores the inputted number in a variable named 'Number1'. 4. Stores the inputted number in a variable named 'Number2'. 6. Outputs the value in the accumulator (which is now number1 added to number2. 8. & 9. The two variables Number1 and Number2 are defined on separate lines. #3 - Load in Order Program Purpose: Input and store three numbers. Load and output them in the order that they were entered. 1. - 6. Lets the user input three numbers and immediately stores each one as they are entered. 8. Now that Number1 has been loaded into the accumulator, this value is outputted. 13. Halts the program. Type these instructions line by line into the Little Man Computer simulator to see how it works. Let the user input a fourth number and output this fourth number last . INP STA Number1 INP STA Number2 INP STA Number3 LDA Number1 OUT LDA Number2 OUT LDA Number3 OUT HLT Number1 DAT Number2 DAT Number3 DAT 14. - 16. The three variables Number1, Number2 & Number3 are defined on separate lines. 9. - 12. Number2 is loaded and output then Number3 is loaded and output 7. Once all three numbers have been inputted and stored, the first number is loaded back into the accumulator. #4 - Branching Program Purpose: Input and store two numbers. Output the largest number. (Branching required). 1. - 4. Lets the user input two numbers and immediately stores each one as they are entered. 7. BRP is 'Branch is Positive'. If the result of Number1 - Number2 is positive then the program will jump to line 11. You can write any value instead of 'loop', such as 'jump' or 'break'. If the result is not positive it will continue to the next line. 11. - 13. The program will jump to line 11 if the result of Number1 - Number2 is positive. This means that Number1 is larger than Number2 so Number1 is loaded and output then the program is halted. INP STA Number1 INP STA Number2 LDA Number1 SUB Number2 BRP loop LDA Number2 OUT HLT loop LDA Number1 OUT HLT Number1 DAT Number2 DAT 5. & 6. Loads Number1 and subtracts Number2 from it. 8. - 10. The program will continue to line 8 if the result of Number1 - Number2 is not positive. Because the result is a negative number, this tells us that Number2 is larger than Number1. So we load Number2, output it because it is bigger, then halt the program. 14. - 15. The variables Number1 & Number2 are defined on separate lines. Type these instructions line by line into the Little Man Computer simulator to see how it works. Change the program so that the smallest number is output .
- Python | Extended Task 7 | CSNewbs
Test your ability to create a more complex program in Python based on a given scenario. Perfect for students learning GCSE Computer Science in UK schools. Extended Task 7 'Guess the Number' Multiplayer Game A primary school teacher wants to create a fun activity for their students to play when it is raining and they have to stay inside during break and lunch. Five pupils can play the game at once. Each player chooses a number between 1 and 100 . Then a random number is generated. Whoever was furthest from the random number is out of the game . The four remaining players then pick a new number . This continues with one player being removed each round until only one player is left and they are the winner. Add your own flair and additional features to your program as an extension, including preventing the same number being chosen by multiple players . For this task, you will need to create a document and include the following sections (with screenshots where appropriate): An introduction to explain the Purpose of your program . A List of Requirements for a successful program. Screenshots of your code (with comments in your code to show understanding). Testing – Create a plan to show how you will test your program and then explanations of any errors that you found and how they were fixed . An Evaluation of what worked, what didn’t, and how you met each of your requirements from your original list. Also, discuss further improvements that you could have made to improve your program. Reminders for this task: You will need to use loops to allow the users to enter their numbers. You may wish to use subroutines to decompose the problem into separate rounds. You will need to import the random library to generate a random number in each round. You will need to compare each number to the randomly selected answer using comparison operators such as > and <. There are multiple ways to approach this program, and your solution might look different from the example. Break the problem down and focus on one part at a time. Example solution: Introduction & Round One Round Two ⬅ Extended Task 6 (Word Game)
- OCR CTech IT | Unit 1 | 5.2 - Operational Issues | CSNewbs
Learn about operational issues including disaster planning, change management and data security. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 5.2 - Operational Issues Exam Board: OCR Specification: 2016 - Unit 1 What are operational issues? Operational issues refer to potential problems that could disrupt the workflow and efficiency of an organisation . They relate to processes within an organisation and the way that the company operates on a daily basis . Security of Information Definition: Organisations must ensure that data is stored securely to minimise the chances of data loss , corruption or unauthorised manipulation . Having information stolen through a hacking attempt, for example, would negatively impact the company and its customers and possibly lead to consequences such as poor publicity , a loss of business and reputation , fines and bankruptcy . One principle of the Data Protection Act is that data must be stored securely . Organisations can use security methods such as firewalls , antiviruses or physical protection such as biometrics to keep personal information secure . Health & Safety Definition: Ensuring that employees, clients and visitors are physically protected on-site . The organisation should create a health and safety policy that staff need to read and possibly sign at the start of their work placement. The policy should include information about how to avoid injury when using the systems, how to safely maintain the equipment and whom to contact for help . Disaster & Recovery Planning Important data is often stored on a computer network, so a detailed and effective disaster recovery policy must be in place in case an unexpected disaster occurs. Disasters include natural disasters (e.g. fire, flood, lightning), hardware failure (e.g. power supply unit failing), software failure (e.g. virus damage) and malicious damage (e.g. hacking). There are three clear parts to a disaster recovery policy: Before the disaster: All of the possible risks should be analysed to spot if there are any weaknesses in preparation. Preventative measures should be taken after the analysis, such as making rooms flood-proof or storing important data at a different location . Staff training should take place to inform employees what should happen in the event of a disaster. During the disaster: The staff response is very important – employees should follow their training and ensure that data is protected and appropriate measures are put in place. Contingency plans should be implemented while the disaster is taking place, such as uploading recent data to cloud storage or securing backups in a safe room and using alternative equipment until the disaster is over. After the disaster: Recovery measures should be followed, such as using backups to repopulate computer systems. Replacement hardware needs to be purchased for equipment that is corrupted or destroyed. Software needs to be reinstalled on the new hardware. Disaster recovery policies should also be updated and improved . Organisational Policies Definition: Creating policies that outline acceptable computer and network use . Workplaces and schools often require people to sign an acceptable use policy ( AUP ) before being allowed to use the network . An AUP may include the philosophy of the organisation , rules for the personal use of IT resources and the consequences of breaching the policy . An AUP is similar to codes of practice from 5.1 . Change Management Definition: Change management is a formal approach by an organisation to lead a change in the way a business or project is run . This may include editing budgets , redefining expected deadlines , reconsidering how resources are used or changing staff roles . Advantages of change management: Reduces the likelihood of things going wrong during development. Creates a clear log of changes and improvements that are to be made. Allows changes to be approved and discussed before they happen. Formalises the process and sets out clear rules for changes . Disadvantages of change management: Can make the process of change more complicated . It can reduce the responsiveness of developers if everything must go through a formal process. It can be challenging to implement successfully. To work effectively, it needs everyone to follow the process . Scales of Change There are two main reasons why major change will occur in an organisation. Change Drivers Definition: Companies must change to stay up to date with the times and new technology . Change drivers are factors that force a business to change , such as: New legislation New competitors in the market New platforms (e.g. mobile technology and game consoles) to sell products on Economic changes Changes in business practice Social changes Change Needs Definition: Companies must change if the needs and focus of the organisation are altered over time . This reflects the changing needs of the business , often due to advancements in technology , such as: New equipment (e.g. replacing a slow network with a faster fibre optics network) Customer interaction (e.g.communicating with customers in new ways, such as social media apps) Workplace shifts (e.g. providing remote access for employees to access work and services at home) Q uesto's Q uestions 5.2 - Operational Issues: 1. Describe 3 possible consequences to an organisation if data is not stored securely . [6 ] 2. Describe the purpose of a health and safety policy and state 3 things that may be included in one. [4 ] 3a. Describe, giving specific examples , different types of possible disaster . [5 ] 3b. Describe the steps an organisation should take before , during and after a disaster occurs . [10 ] 4. Describe 3 things that may be included within an Acceptable Use Policy (AUP ). [3 ] 5a. What is change management ? Give 2 examples of when change management may be used. [4 ] 5b. Describe the advantages and disadvantages of a company deciding to implement change management . [8 ] 6a. Describe the difference between change drivers and change needs . [2 ] 6b. Describe 3 examples of change drivers and 3 examples of change needs . [6 ] 5.1 - Ethical Issues Topic List 5.3 - Threats
- 5.2 - Application Software Installation | F161 | Cambridge Advanced National in Computing | AAQ
Learn about application software installation methods, including clean, remote, cloud, mobile and network installation. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software Watch on YouTube: Application installation 5.2 - Application Software Installation You need to know how different installation processes (e.g. clean , remote , cloud , network and mobile installs) work as well as their advantages , disadvantages and appropriate uses . What You Need to Know Application Installation Application software can be installed using different methods depending on factors such as the number of devices , their location , network availability and the requirements of the users or organisation . Ghost / Image A ghost is a master copy (known as an image ) of a correctly configured system containing the required software and settings , which is created and deployed to other devices . This is used when the same applications and configuration need to be installed on many devices, such as computers in a school or business . It allows many devices to be configured quickly and consistently , reducing repetitive installation work and ensuring they have the same software and settings . However, creating and maintaining the image takes time , devices may need compatible hardware and an error or outdated application in the master image could be copied to every device . Upgrade An upgrade is when a newer version is installed over an existing version , usually retaining the user's existing data , settings and configuration . It is required when users need to move to a newer version of an application without completely reinstalling it . Upgrading is usually quicker and more convenient than a clean install and allows existing settings and data to be retained . But existing problems , unnecessary files or incompatible settings may remain and compatibility issues can occur between versions. Clean Install A clean install is when any previous installation is removed and a completely new copy of the application is installed . It is used when installing an application for the first time , or when an existing installation has serious problems and a fresh installation is required. A clean install provides a fresh installation without problems or unwanted settings from an older version, which can improve reliability . However, it can be more time-consuming and existing settings or application data may be lost if they are not backed up first . Repair/Modify Install A repair install (or modify install ) is when an existing installation is reopened to repair damaged or missing files . Installed features can be added or removed without completely reinstalling the application . This is used when an application is not functioning correctly or when its installed features need to be changed . It is usually quicker than completely reinstalling the application and can retain existing settings and data . But it may not fix more serious problems , and the required installation or repair files must be available . Remote Install A remote installation is when an administrator installs an application onto another device from a different location using remote management software . It is used when IT staff need to manage devices without physically accessing them, such as employee computers across different offices . A remote install saves time and travel , allows centralised management and can enable IT staff to install software on many geographically separated devices . However, it requires network connectivity , appropriate permissions and remote management tools . Connection problems could interrupt the installation. Unattended Install An unattended installation is automated using predefined settings , allowing it to complete without the user responding to installation prompts . It is used when installing the same application and settings on many devices or when installations need to occur without staff being present . Advantages are that it requires little or no user interaction , saves staff time and ensures consistent installation settings across devices. However, it requires careful configuration beforehand, and incorrect predefined settings could cause the same installation problem across multiple devices . Cloud Install With a cloud install , files are downloaded from an internet-based cloud service and then installed onto the device . It's suitable for when users or organisations need to download applications directly over the internet , particularly across different locations and devices . Cloud installs can be accessed from many locations and devices , it does not require physical installation media , can support automatic updates and may allow installations to be scheduled for convenient times . But it depends on a reliable internet connection , interrupted downloads can cause problems, large applications can use significant bandwidth and the device must meet the software's requirements . Mobile Install A mobile install is when an application is downloaded and installed through a mobile app store onto a smartphone or tablet . It's needed for applications designed for mobile devices , such as installing a revision app onto a student's tablet . It is usually simple and convenient for users as app stores can manage installation and updates . Also, applications can be installed directly onto the user's device . However, it requires sufficient storage and a compatible operating system and downloads can consume mobile data . Connectivity problems can interrupt installation and app stores may restrict what applications can be distributed . Network Install With a network install , files are stored in a central location on a local network and accessed by devices connected to that network . It is used when an organisation needs to install software on multiple devices connected to the same network , such as computers around a school . Advantages are that installation files can be managed centrally , physical installation media is not required for each device and many devices can access the same installation files . But it requires a working network connection , installing on many devices can increase network traffic and problems with the network or central server could prevent installations . Q uesto's Q uestions 5.2 - Application Software Installation: 1. Describe how each application software installation method is completed : ghost/image , upgrade , clean install , repair/modify , remote , unattended , cloud , mobile and network installation. [ 2 each ] 2. Give an example of when each installation method would be appropriate to use . [1 each ] 3. Give the advantages and disadvantages of each application software installation method . [4 each ] 4. Explain the differences between remote , unattended , cloud and network installation. [3 ] 5. For installing new software in a school , recommend a suitable installation method and justify why it would be appropriate . [ 4 ] The PC version of Baldur's Gate was originally released on five CDs in 1998 , with players swapping discs during installation . As games became larger , lengthy multi-disc installations became common , sometimes leaving players waiting hours before they could start playing . D id Y ou K now? 5.1 - Testing Topic List 5.3 - Policies
- OCR CTech IT | Unit 1 | 3.3 - Network Characteristics | CSNewbs
Learn about network topologies including client-server, peer-to-peer, bus, mesh and star. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 3.3 - Network Characteristics Exam Board: OCR Specification: 2016 - Unit 1 Network Topologies Network topology refers to the arrangement of computer systems on a network . Devices in a network topology diagram are often called ' nodes ' . Client-Server Network Clients make requests to a server , the server manages that request and responds . For example, if the user (client) makes a request to access www.csnewbs.com to a web server . Large services like Amazon and Google will need very powerful servers to handle millions of requests a second. The client is completely dependent on the server to provide and manage the information. The server controls network security , backups and can be upgraded to manage higher demand. Disadvantages: Large amounts of traffic congestion will cause the network to slow down . If a fault occurs with the server then the whole network will fail . IT technicians may be required to manage and maintain the network . Malware , such as viruses, can spread quickly across the network. Peer-to-Peer Network For peer-to-peer networks , data is shared directly between systems without requiring a central server . Each computer is equally responsible for providing data. Peer-to-peer is optimal for sharing files that can then be downloaded. Bus Topology The nodes are connected to a bus (a central cable which transfers all data on the network). How it works: The bus transfers data packets along the cable . As the data packets arrive at each computer system, the computer checks the destination address contained in the packet to see if it matches its own address . If the address does not match , the computer system passes the data packet to the next system . If the address of the computer system matches the destination address in the data packet, it is accepted and processed. At both ends of the cable are terminators to mark the end of the bus. Advantages: Because of the simple layout, it is easy to attach another system to the main cable without disrupting the whole network . A bus topology is quick to set up once the main cable has been established making it optimal for temporary networks . A bus topology is cost-effective because it usually contains less cabling than other topologies and requires no additional hardware (like a hub or switch). Disadvantages: Poor security as data packets are passed on to each system on the network. Data collisions are likely - this is when two systems attempt to transfer data on the same line at the exact same time. Resending the data wastes time and slows down the network . The main cable will only have a limited length which can become crowded and slows network speed as more systems are attached. The main cable must also be terminated properly . Token Ring Topology In a token ring network , computer systems are connected in a ring or a loop. How it works: A token (small data packet) is sent around the ring in one direction, being passed from one computer system to the next. A computer seizes the token and includes its own data when it transfers data. As the token arrives at each computer system, the system checks the destination address contained in the packet to see if it matches its own. If the addresses match, the computer processes the data otherwise it ignores it. Advantages: Data collisions are avoided as data packets are transmitted in one direction around the ring. Attaching more systems to a ring topology won't affect the transfer speed as much as other layouts like a bus topology because the data is transferred at a consistent speed . Disadvantages: If any system on the network fails then the whole network fails as the loop is broken and data can't be transferred to all systems. To add a new system to a ring topology the network must be temporarily shut down . Star Topology In a star network , each computer system is connected to a central node: a hub or switch . How it works: Each node is connected to the central node (usually a hub or switch ) and transfers its data packets here. The hub/switch looks at the destination address and transfers the packets to the intended computer only. Advantages: A star topology has improved security because data packets are sent directly to and from the hub / switch in the centre and not necessarily all devices like in a bus or ring topology. New systems can be attached directly to the central system so the network doesn't need to be shut down . System failures of attached computers won't usually cause complete network failure. Transfer speeds are generally fast in a star topology as there are minimal network collisions . Disadvantages: Extra hardware (the hub or switch) is required to be purchased, installed and maintained. If the central system (the hub or switch) fails then the whole network will be unusable until the error is fixed. Mesh Topology In a mesh network, each computer system is connected to every other computer system . How it works: Data packets are transferred to the destination address along the quickest path, travelling from node to node. If a pathway is broken, there are many alternative paths that the packets can take. Advantages: If one cable or system fails then data packets can take an alternative route and still reach the destination address. Because of the large possible number of systems and connections, a mesh topology can usually withstand large amounts of data traffic . New systems can be added to the network without disrupting the entire topology . Disadvantages: Because of the possibly large amount of cables required (especially in a complete mesh topology) this network layout can be expensive to install and maintain . Redundant cabling should be avoided - this is when cables are connected between systems that won't ever need to communicate . Configuration Before a computer system can use a network, three pieces of information must be configured (set up) correctly. IP Address An IP address is used to uniquely identify computer systems on a network , allowing communication between them. An example of an IP address is 195.10.213.120. Default Gateway When data is to be sent from one network to another , it must be sent through a default gateway . This default gateway is usually a router that connects the local network to another network . On many home networks , the default gateway will use the same private IP address : 192.168.1.1 Network managers can use automatic configuration which is quicker and easier to set up . A new device can connect to and use a network automatically , such as free WiFi in an airport. Network managers can also set manual configuration which improves security as new devices can’t be used until the addresses have been configured by a technician . This stops unauthorised devices from connecting to the network. Subnet Mask Subnetting is the act of dividing a physical network into smaller 'sub' networks (known as subnets ) . This helps to reduce traffic and means that users can externally access parts of a network (e.g. emails from home) without having to open the entire network. A subnet mask is used to define these subnets . The mask is used to determine the start and end address of each IP address in a subnet. A common subnet mask is 255.255.255.0 as making the first 3 sections full restricts the fourth section to 256 unique values. For example 113.12.14.230 and 113.12.14.157 are in the same subnet but 114.12.14.127 wouldn't be. Q uesto's Q uestions 3.3 - Network Characteristics: 1 a. Describe how peer-to-peer networks and client-server networks function. 1b. Give one use for both types of network. 2a. Draw and label a diagram for all 6 network topologies . 2b. Describe 2 advantages and 2 disadvantages of each network topology . 3 . What is an IP address ? Why is it necessary for networks? 4. Describe what is meant by a default gateway . 5a. What is subnetting ? 5b. What is the purpose of a subnet mask ? 5c. State a common subnet mask . How many unique devices can be used on a network with this subnet mask? 6. Describe 1 reason why a network manager may use automatic configuration and 1 reason why they may use manual configuration . Advantages: The network can be controlled centrally from the server to easily backup data and update software . Hardware, software and resources can be shared across the network, such as printers, applications and data files . The network allows for improved scalability , meaning more clients can be easily added to the central server . Disadvantages: Without a dedicated server there is no central device to manage security or backups . Backups must be performed on each individual system. Computer performance will decrease with more devices connected to the network, especially if other machines are slow. Advantages: This is a simpler network than client-server to set up as no server is required . Clients are not dependent on a server . Perfect for quickly sharing files between systems , such as downloading media files. 3.2 - Virtualisation Topic List 3.4 - Connection Methods
- 8.4 - Searching & Sorting Algorithms - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about sorting algorithms - merge and bubble sort - and searching algorithms - linear and bubble search. Based on the 2020 Eduqas (WJEC) GCSE specification. 8.4: Sorting & Searching Algorithms Exam Board: Eduqas Specification: 2020 Merge Sort Merge sort is a sorting algorithm based on the idea of ‘divide and conquer ’. A merge sort divides a list into half , again and again until each data item is separate . Then the items are combined in the same way as they were divided , but now in the correct order . When the individual lists are all merged together as one list again, then the data is in order and the algorithm will end . Bubble Sort This algorithm is based on the comparison of adjacent data elements . Data elements are swapped if they are not in the correct order . A bubble sort is not suitable for large sets of data. Linear Search A linear search is the most simple search algorithm. Each data item is searched in order from the first value to the last as if they were all laid out in a line . The list does not have to be in any order before it is searched . This search is also known as a sequential search because the list is searched in a sequence from start to end. For large lists , this search is not very efficient . Binary Search A binary search is a much more efficient searching algorithm as it generally searches through fewer data and is often much quicker - especially for large data sets. In a binary search, the middle point of the data is selected with each iteration and many data items can be ignored. However, the list of data must already be sorted in order before a binary search can take place. Q uesto's Q uestions 8.3 - Searching & Sorting Algorithms: Linear Search Explain step-by-step how the number 8 would be found in the following list using a linear search : 12, 5, 3, 2, 8, 19, 14, 6 [4 ] Binary Search Explain step-by-step how the number 2 would be found in the following list using a binary search : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 [6 ] Merge Sort Explain step-by-step how a merge sort would sort the following list of numbers: 4, 8, 5, 1, 3, 6, 7, 2 [6 ] Bubble Sort Explain step-by-step how a bubble sort would sort the following list of numbers: 3, 2, 6, 4, 1, 4 [6 ] Watch on YouTube Watch on YouTube Watch on YouTube Watch on YouTube 8.3 - Writing Algorithms Theory Topics 8.5 - Validation & Verification
- 6.3 - Impacts | Unit 2 | OCR Cambridge Technicals | CSNewbs
Learn about the negative impacts that data loss will have on an organisation including reputation loss, fines and possible bankruptcy. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 6.3 - Impacts Exam Board: OCR Specification: 2016 - Unit 2 If a risk to data (see 6.2 ) occurs then there are a number of different impacts that may consequently negatively affect an organisation . Loss of Intellectual Property 'Intellectual property ' refers to anything that an organisation or individual has designed, developed or created themselves . For an individual, this could be a manuscript , artwork or piece of music . For an organisation, it could be primary data they have collected, blueprints for an upcoming design or a report following data analysis. The impact of having intellectual property lost depends on the property itself and how easy it would be for the victim to recreate or recollect the data . Competitors that stole intellectual property could use it at their advantage. Also, the effect of an upcoming announcement to the public would decrease if it was leaked ahead of time. In 2017 HBO suffered large property leaks when Game of Thrones episodes were stolen before air date resulting in pirated versions appearing online well before they were due to be shown on TV. Loss of Service and Access If usernames and passwords are stolen then individuals may be unable to access services that they have paid for, an example being if WiFi details were stolen so that a hacker can access the internet using someone else's account. If a hacker is permitted access to a system they can change the account settings such as the password to lock out the original owners of that account, leaving them without access. Other services can be targeted with malicious attacks like a DDOS attack so that users cannot log into a web page or online service. If users cannot access an account they may use alternative methods and providers , such as avoiding one type of cloud storage provider that has let them down and choosing another. Breach of Confidential Information Confidential information is of a highly sensitive nature and could lead to other negative impacts if it got into the hands of unauthorised people . Confidential information, such as medical histories, should be stored securely with multiple physical and logical protections in place to ensure that it keeps its integrity . If confidential information was breached then it could lead to a loss of reputation as the holder would be regarded as ineffective at protecting the data . Legal consequences would also follow as the Data Protection Act ( 2018 ) would be broken : fines, court cases and even imprisonment would be possible further impacts. An organisation would expect to see penalties from the Information Commissioner's Office (ICO) if they failed to protect personal details by breaking the DPA . Loss of Third Party Data Many organisations will store data not only for their own purposes but for other individuals and businesses too; a key example being cloud storage providers . Users can store data on public cloud services such as Google Drive or DropBox and access their information using the internet from any networked device they please. If services like cloud storage services are hacked or taken offline (e.g. because of an attack or network problems) and data is lost then customers, especially those that pay, will be furious. This will lead to a loss of reputation, trust and even legal proceedings if personal and sensitive data is lost. Larger businesses will use private cloud storage, hosted in data centres that they maintain themselves, to avoid relying on third parties . Loss of Reputation Organisations spend years to build up a reputation where customers trust them and want to use their products or services. Data loss can immediately destroy that reputation and cause once-loyal customers to look elsewhere and choose their competitors . Failing to keep data safe means that an organisation has been unable to follow their legal and moral duty of keeping information secure and could lead to a loss of trade , resulting in reduced earnings and sales . Identity Theft If an individual's personal information is stolen by attackers then one impact is identity theft - when the attacker uses the victim's data for fraud or impersonation . Identity theft can lead to financial loss to the victim if loans , products or services are purchased in their name . The victim may have to contact their bank and other organisations to cancel transactions and there is no guarantee their money will be returned. Credit checks may be affected, leading to future financial difficulty for the victim. Threat to National Security If data of a classified nature (such as military arrangements, security weak-points or upcoming government plans) is lost and falls into the hands (most probably by hacking) of those who intend to bring harm to the country then the consequences can be disastrous. Spies of foreign countries or terrorists could use classified information to target vulnerable locations or events resulting in casualties. Threats could also be economic in nature if large amounts of money are stolen or redirected to malicious bodies. Recent Examples of Security Failure Q uesto's Q uestions 6.3 - Impacts: 1. Describe how each of the impacts above could affect a bank storing large amounts of customer data including financial records. [12 ] 2. Research three recent hacking examples . For each situation describe the impacts that occurred as a result of data loss . [12 ] Click the icons to read BBC News articles about recent examples of hacks and security breaches . Virgin Media Boots Marriott Hotels Facebook Messenger 6.2 - Risks Topic List 6.4 - Protection Measures
- Unit 1 - Fundamentals of IT - Cambridge Technicals | CSNewbs
Navigate between all Unit 1 (Fundamentals of IT) topics in the OCR Cambridge Technicals Level 3 IT 2016 specification. OCR Cambridge Technicals IT Level 3 Unit 1: Fundamentals of IT These pages are based on content from the OCR Cambridge Technicals 2016 Level 3 IT specification . This website is in no way affiliated with OCR . This qualification stopped in July 2025. The pages on the site will remain for at least two years. LO1 (Computer Hardware ) 1.1 - Computer Hardware 1.2 - Computer Components 1.3 - Types of Computer System 1.4 - Connectivity 1.5 - Communication Hardware 1.6 - Hardware Troubleshooting 1.7 - Units of Measurement 1.8 & 1.9 - Number Systems & Conversion LO2 (Computer Software ) 2.1 - Types of Software 2.2 - Applications Software 2.3 - Utility Software 2.4 - Operating Systems 2.5 - Communication Methods 2.6 - Software Troubleshooting 2.7 - Protocols LO3 (Networks & Systems ) 3.1 - Server Types 3.2 - Virtualisation 3.3 - Network Characteristics 3.4 - Connection Methods 3.5 - Business Systems LO4 ( Employability & Communication ) 4.1 - Communication Skills 4.2 - Communication Technology 4.3 - Personal Attributes 4.4 - Ready for Work 4.5 - Job Roles 4.6 & 4.7 - Bodies & Certification LO5 (Issues & Security ) 5.1 - Ethical Issues 5.2 - Operational Issues 5.3 - Threats 5.4 - Physical Security 5.5 - Digital Security 5.6 - Data & System Disposal
- Python | 1c - Creating Variables | CSNewbs
Learn how to create variables in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 1c - Creating Variables What is a Variable? A variable represents a value that can change as a program is running . The two parts of a variable are the name (e.g. sweets) and the value (e.g. 8). sweets = 8 print (sweets) = 8 amount of sweets = 8 8sweets = 8 sweets A variable can't contain spaces , it must start with a letter , and you must declare its value before you can use or print it. You always need to print the variable name (e.g. biscuits), not the value (20) as the value can change. Important – When writing variable names, we do not need speech marks. (e.g. type biscuits , not “biscuits”) We use variables because the value of something might change as the program is executed. For example, if someone eats a sweet then the value of our variable changes: sweets = 8 print (sweets) sweets = 7 print (sweets) = 8 7 sweets = 8 print ( Sweets) You must be consistent with capital letters when writing variable names. sweets and Sweets are treated as two different variables. Creating Variables Task 1 ( Age & Pets) Make a variable named age and set it to your current age. On the next line print age . Make another variable named pets and set it to how many pets you have. On the next line print pets . Example solution: 14 2 Variables with Strings (Text) In programming, a collection of alphanumeric characters (letters, numbers and punctuation) is called a string . "Pikachu" is a string. In the example below, pokemon is the variable name that represents the variable value "Pikachu" . pokemon = "Pikachu" print (pokemon) = Pikachu To create a string, we use "speech marks" . Numbers by themselves and variable names do not use speech marks. Each variable can only have one value at a time, but it can change throughout the program. pokemon = "Pikachu" print (pokemon) pokemon = "Squirtle" print (pokemon) = Pikachu Squirtle Creating Variables Task 2 ( Superhero & Colour ) Make a variable named superhero and set it to any of your choice, such as "Spider-Man" . Print the superhero variable on the next line. Make another variable named colour and set it to the colour related to your chosen superhero. Print the colour variable on the next line. Example solutions: Spider-Man Red The Hulk Green ⬅ 1b - Co mmenting 1d - Using Variables ➡
- Python | 5e - More Libraries | CSNewbs
Learn how to use the math library and to refresh the screen (on some editors only). Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 5e - More Libraries Clear Screen Importing the os library and using the .system() command with the "clear" parameter will clear the screen . The console won't clear on offline editors like IDLE but will work with many online editors like Replit. import os print ( "Hello" ) os. system ( "clear" ) print ( "Bye" ) Bye Clear Screen Task ( Trivia Questions ) Ask three trivia questions of your choice to the user and clear the screen between each one. You should display the total they got correct after the third question - to do this you need to set a variable called correct to equal 0 at the start and then add 1 to correct each time a correct answer is given . Example solution: The Math Library The math libraries contains several commands used for numbers: sqrt to find the square root of a number. ceil to round a decimal up to the nearest whole number and floor to round down to the nearest whole number. pi to generate the value of pi (π ). The sqrt command will find the square root of a number or variable placed in the brackets and return it as a decimal number . from math import sqrt answer = sqrt(64) print (answer) 8.0 The ceil command rounds a decimal up to the nearest integer and the floor command rounds a decimal down to the nearest integer . from math import ceil, floor answer = 65 / 8 print ( "True answer:" , answer) print ( "Rounded up:" , ceil(answer)) print ( "Rounded down:" , floor(answer)) True answer: 8.125 Rounded up: 9 Rounded down: 8 The pi command generates a pi value accurate to 15 decimal places . Pi is used for many mathematical calculations involving circles . The area of a circle is pi x radius² . The first example below uses 5.6 as the radius . from math import pi radius = 5.6 area = pi * (radius * radius) print ( "The area of the circle is" , area) The area of the circle is 98.5203456165759 The example below uses an input to allow the user to enter a decimal (float ) number for the radius. It also uses the ceil command to round the area up . from math import pi, ceil radius = float(input( " Enter the radius: " )) area = pi * (radius * radius) print ( "The area of the circle is" , ceil(area)) Enter the radius: 2.3 The area is 17 Clear Screen Task ( Area of a Sph ere ) The formula of a sphere is 4 x π x r² where π represents pi and r is the radius . Use an input line to enter the radius and then calculate the area of the sphere . Round the answer down to the nearest integer using floor and print it. Example solution: Enter the radius: 7.1 The area of the sphere is 633 ⬅ 5d - Coloram a Section 5 Practice Tasks ➡
- 1.4 - Secondary Storage - Eduqas GCSE (2020 spec) | CSNewbs
Learn about the four types of secondary storage - magnetic, optical, solid-state and cloud. Also, learn about the data storage units from bit to yottabyte. Based on the 2020 Eduqas (WJEC) GCSE specification. 1.4: Secondary Storage & Data Units Exam Board: Eduqas Specification: 2020 Secondary storage (also known as backing storage ) is non-volatile storage used to save and store data that can be accessed repeatedly. Secondary storage is not directly embedded on the motherboard (and possibly even external ) and therefore further away from the CPU so it is slower to access then primary storage . Storage Characteristics: CAPACITY : The maximum amount of data that can be stored. DURABILITY : The physical strength of the device, to withstand damage. PORTABILITY : How easy it is to carry the device around. ACCESS SPEED : How quickly data on the device can be read or edited . COST : The average price it costs to purchase a storage device. Magnetic Storage Optical Storage A magnetic hard disk drive (HDD ) is the most common form of secondary storage within desktop computers. A read/write head moves nanometres above the disk platter and uses the magnetic field of the platter to read or edit data. An obsolete (no longer used) type of magnetic storage is a floppy disk but these have been replaced by solid state devices such as USB sticks which are much faster and have a much higher capacity. Another type of magnetic storage that is still used is magnetic tape . Magnetic tape has a high storage capacity but data has to be accessed in order (serial access ) so it is generally only used by companies to back up or archive large amounts of data . Optical storage uses a laser to project beams of light onto a spinning disc, allowing it to read data from a CD , DVD or Blu-Ray . This makes optical storage the slowest of the four types of secondary storage. Disc drives are traditionally internal but external disc drives can be bought for devices like laptops. Magnetic Storage Characteristics: ✓ - Large CAPACITY and cheaper COST per gigabyte than solid state . X - Not DURABLE and not very PORTABLE when powered on because moving it can damage the device. X - Slow ACCESS SPEED but faster than optical storage . Optical Storage Characteristics: X - Low CAPACITY : 700 MB (CD ), 4.7 GB (DVD ), 25 GB (Blu-ray ). X - Not DURABLE because discs are very fragile and can break or scratch easily. ✓ - Discs are thin and very PORTABLE . Also very cheap to buy in bulk. X - Optical discs have the Slowest ACCESS SPEED . Magnetic Disks are spelled with a k and Optical Discs have a c. Solid State Storage Cloud Storage There are no moving parts in solid state storage. SSD s (Solid State Drives ) are replacing magnetic HDDs (Hard DIsk Drives) in modern computers and video game consoles because they are generally quieter , faster and use less power . A USB flash drive ( USB stick ) is another type of solid state storage that is used to transport files easily because of its small size. Memory cards , like the SD card in a digital camera or a Micro SD card in a smartphone , are another example of solid state storage. When you store data in 'the cloud', using services such as Google Drive or Dropbox, your data is stored on large servers owned by the hosting company . The hosting company (such as Google) is responsible for keeping the servers running and making your data accessible on the internet . Cloud storage is very convenient as it allows people to work on a file at the same time and it can be accessed from different devices. However, if the internet connection fails , or the servers are attacked then the data could become inaccessible . Solid State Characteristics: X - High CAPACITY but more expensive COST per gigabyte than magnetic . ✓ - Usually DURABLE but cheap USB sticks can snap or break . ✓ - The small size of USB sticks and memory cards mean they are very PORTABLE and can fit easily in a bag or pocket. ✓ - Solid State storage has the fastest ACCESS SPEED because they contain no moving parts . Cloud Storage Characteristics: ✓ - Huge CAPACITY and you can upgrade your subscription if you need more storage. ✓ / X - Cloud storage is difficult to rank in terms of PORTABILITY , DURABILITY and ACCESS SPEED because it depends on your internet connection. A fast connection would mean that cloud storage is very portable (can be accessed on a smartphone or tablet) but a poor connection would make access difficult . ✓ - Cloud storage is typically free for a certain amount of storage. Users can then buy a subscription to cover their needs - Dropbox allows 2 GB for free or 2 TB for £9.99 a month. Data Storage Units 0 / 1 All data in a computer system is made up of bits . A single bit is a 0 or a 1 . 4 bits (such as 0101 or 1101) is called a nibble . 1,024 bytes is called a kilobyte . A kilobyte can store a short email . A 8 bits is called a byte . A byte can store a single character . 1,024 kilobytes is called a megabyte . A megabyte can store about a minute of music . 1,024 megabytes is called a gigabyte . A gigabyte can store about 500 photos . 1,024 terabytes is called a petabyte . A petabyte can store about 1.5 million CDs . 1,024 gigabytes is called a terabyte . A terabyte can store about 500 hours of films . More data storage units: 1,024 petabytes is called a exabyte . 1,024 exabytes is called a zettabyte . 1,024 zettabytes is called a yottabyte . Q uesto's Q uestions 1.4 - Secondary Storage: 1. Rank magnetic , optical and solid-state storage in terms of capacity , durability , portability , speed and cost . For example, magnetic has the highest capacity , then solid-state, then optical. This could be completed in a table . [15 ] 2. Justify which secondary storage should be used in each scenario and why it is the most appropriate: a. Sending videos and pictures to family in Australia through the post . [ 2 ] b. Storing a presentation to take into school . [ 2 ] c. Storing project files with other members of a group to work on together . [ 2 ] d. Backing up an old computer with thousands of files to a storage device. [ 2 ] 3. Put the following data storage units in order from smallest to largest : a . kilobyte - gigabyte - byte - megabyte - nibble - bit [3 ] b. gigabyte - petabyte - kilobyte - exabyte - terabyte - megabyte [ 3 ] 1.3 - Primary Storage 1.5 - Performance Theory Topics
- Python | CSNewbs
Learn how to create simple programs in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Formerly pynewbs.com. Follow the instructions in each section and try the practice tasks on every page . At the end of each section are larger problems to solve. Pyt hon Sections 0. Setting up Python Installing and Using Python 1. Printing and Variables a. Printing b. Comments c. Creating Variables d. Using Variables Section 1 Practice Tasks 2. Inputting Data a. Inputting Text b. Inputting Numbers Section 2 Practice Tasks 7. Subroutines a. Procedures b. Functions Section 7 Practice Tasks 8. Lists a. Using Lists b. 2D Lists c. Dictionaries Section 8 Practice Tasks 9. String Handling a. Basic String Handling b. Number Handling Section 9 Practice Tasks 3. Data Types & Calculations a. Data Types b. Simple Calculations Section 3 Practice Tasks 4. Selection a. If Statements b. Mathematical Operators ( & MOD / DIV) c. Logical Operators Section 4 Practice Tasks 5. Importing from Libraries a. Random b. Sleep c. Date & Time d. Colorama e. More Libraries (math) Section 5 Practice Tasks 6. Loops a. For Loops b. While Loops Section 6 Practice Tasks 10. File Handling a. Open & Write to Files b. Read & Search Files c. Remove & Edit Lines Section 10 Practice Tasks 11. User Interfaces a. Graphical User Interface 12. Authentication a. Error Handling Extended Tasks Extended Task 1 (Pork Pies) Extended Task 2 (Lottery) Extended Task 3 (Blackjack) Extended Task 4 (Vet Surgery) Extended Task 5 (Colour Collection) Extended Task 6 (Guess the Word) Extended Task 7 (Guess the Number)










