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- OCR GCSE Topic List | CSNewbs
The list of topics in the 2020 OCR GCSE Computer Science specifications. OCR GCSE Computer Science These pages are based on the J277 GCSE Computer Science specification from the Cambridge OCR exam board. Component One: Computer Systems OCR GCSE Key Term Generator Paper 1 Playlist on YouTube 1. Systems Architecture 1.1a - The CPU 1.1b - The Fetch-Execute Cycle 1.2 - CPU Performance 1.3 - Embedded Systems 2. Memory & Storage 2.1 - Primary Storage (Memory) 2.2 - Secondary Storage 2.3 - Units 2.4a - Number Systems 2.4b - Binary Addition & Shifts 2.4c - Character Storage 2.4d - Image Storage 2.4e - Sound Storage 2.5 - Compression 3. Networks 3.1a - Network Types & Performance 3.1b - Network Hardware & Internet 3.2a - Wired & Wireless networks 3.2b - Protocols & Layers 4. Network Security 4.1 - Network Threats 4.2 - Preventing Vulnerabilities 5. Systems Software 5.1 - Operating Systems 5.2 - Utility Software 6. Impacts 6.1a - Impacts of Technology 6.1b - Legislation Component Two: Computational Thinking, Algorithms and Programming Paper 2 Playlist on YouTube 1. Algorithms 1.1 - Computational Thinking 1.2 - Designing Algorithms 1.3 - Searching & Sorting Algorithms 2. Programming Fundamentals 2.1 - Programming Fundamentals 2.2 - Data Types 2.3 - Additional Programming Techniques 3. Producing Robust Programs 3.1 - Defensive Design 3.2 - Testing 4. Boolean Logic 4.1 - Boolean Logic 5. Languages & IDEs 5.1 - Languages & Translators 5.2 - Integrated Development Environment
- Python | Extended Task 2 | CSNewbs
Test your ability to create a more complex program in Python based on a given scenario. Perfect for students learning GCSE Computer Science in UK schools. Extended Task 2 Lottery 17 8 4 13 20 Create a program to simulate a lottery draw. First, create an appropriate print line to welcome the user to your lottery draw. Then let the user enter five numbers between 1 and 20. Next, randomise five numbers between 1 and 20. Check to see how many numbers match and output an appropriate response for each scenario (e.g. “You have not matched any numbers, better luck next time!”) Once you have made the base program implement subroutines and lists . Make it as efficient as possible and professional-looking. Use pauses to reveal each number one at a time like a real lottery draw to build suspense. For this task, you will need to create a document and include the following sections (with screenshots where appropriate): An introduction to explain the Purpose of your program . A List of Requirements for a successful program. Screenshots of your code (with comments in your code to show understanding). Testing – Create a plan to show how you will test your program and then explanations of any errors that you found and how they were fixed . An Evaluation of what worked, what didn’t, and how you met each of your requirements from your original list. Also, discuss further improvements that you could have made to improve your program. Example solution: Helpful reminders for this task: Inputting Numbers Random Numbers Logical Operators Subroutines ⬅ Extended Task 1 (Pork Pies) Extended Task 3 (Blackjack) ➡
- 3.4 - Web Technologies | OCR A-Level | CSNewbs
Learn about HTML, CSS, JavaScript, search engine indexing, the PageRank algorithm and client-side and server-side processing. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level 3.4 - Web Technologies Specification: Computer Science H446 Watch on YouTube : HTML CSS JavaScript Search engine indexing PageRank algorithm Server-Side & Client-Side Processing This topic looks at the languages that web pages are comprised of (HTML , CSS and JavaScript ) as well as search engines and network processing (client-side and server-side ). HTML HTML ( HyperText Markup Language ) is the standard language used to create and structure web pages . It uses tags enclosed in angle brackets to define elements on a page . A web page begins with , which contains a section for metadata , links and the
- 6.4 - Protection Measures | Unit 2 | OCR Cambridge Technicals | CSNewbs
Learn about ways to measure the success of protection. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 6.4 - Protection Measures Exam Board: OCR Specification: 2016 - Unit 2 Staff Responsibilities It is the staff of an organisation that will spend the most time handling and amending data so the company must have sufficient and effective protection measures in place so that staff are confident in their role and know their responsibilities of information security. Certain staff members may be responsible for types of data within an organisation, such as personal and confidential data. Clearly assigning specific people to roles ensures that they know what their job is and that they are responsible if data is lost. Organisations also need to carefully consider which members of staff have access rights to certain information. If data is sensitive or confidential then the more people that have access to that data , the higher the risk of it being lost or tampered with (accidentally or on purpose). Sensitive data should only be handled and accessed by those who need to use it as part of their job role to limit the chance of data loss. Staff should be trained so that they know how to adequately handle information including basic data security techniques and how to protect data from unauthorised access and loss. Disaster & Recovery Planning With important data often stored on a computer network, it is absolutely vital that a detailed and effective disaster recovery policy is in place in the event of data being lost due to an unexpected disaster. Disasters include natural disasters (e.g. fire, flood, lightning), hardware failure (e.g. power supply unit failing), software failure (e.g. virus damage) and malicious damage (e.g. hacking). There are three clear parts to a disaster recovery policy: Before the disaster: All of the possible risks should be analysed to spot if there are any weaknesses in preparation. Preventative measures should be taken after the analysis, such as making rooms flood-proof or storing important data at a different location . Staff training should take place to inform employees what should happen in the event of a disaster. During the disaster: The staff response is very important – employees should follow their training and ensure that data is protected and appropriate measures are put in place. Contingency plans should be implemented while the disaster is taking place, such as uploading recent data to cloud storage or securing backups in a safe room and using alternative equipment until the disaster is over. After the disaster: Recovery measures should be followed, such as using backups to repopulate computer systems. Replacement hardware needs to be purchased for equipment that is corrupted or destroyed. Software needs to be reinstalled on the new hardware. Disaster recovery policies should also be updated and improved . Assessment and Effectiveness Organisations should conduct information security risk assessments periodically to ensure that their physical and logical measures are up-to-date and that they provide the most effective methods of protection. There may be training drills of what should happen if a disaster or substantial data loss occurs so that the company is prepared . By testing the security measures in place, they can identify any weak-points and fix those highlighted vulnerabilities to minimise the possibility of external and internal data intrusion. As part of an organisation's security assessment, they may identify specific cost impacts . These are necessary financial expenditures to ensure the security of data and systems, such as: Software - e.g. security software such as firewalls may be purchased to protect networked systems. Hardware - e.g. buying secure storage devices and new computer systems. Training - e.g. hiring industry experts to train staff on how to keep data secure. Security - e.g. hiring staff to protect server rooms. Q uesto's Q uestions 6.4 - Protection Measures: 1. Describe why staff are so important when it comes to data protection . [3 ] 2. Explain the steps an organisation should take as part of a disaster recovery plan . Split your answer into before, during and after the disaster. [12 ] 3. Why is it important to conduct information security risk assessments ? [2 ] 4. Describe two cost impacts to a bank of keeping customer data secure. [4 ] 6.3 - Impacts Topic List 6.5 - Physical Protection
- 8.2 - Understanding Algorithms - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about algorithms including pseudocode and flowcharts. Based on the 2020 Eduqas (WJEC) GCSE specification. 8.2: Understanding Algorithms Exam Board: Eduqas Specification: 2020 What is an algorithm? An algorithm is a set of instructions , presented in a logical sequence . In an exam you may be asked to read and understand an algorithm that has been written. To prove your understanding you may be asked to respond by actions such as listing the outputs of the algorithm, correcting errors or identifying an error within it. Programmers create algorithm designs as a method of planning a program before writing any code. This helps them to consider the potential problems of the program and makes it easier to start creating source code. There are two main methods of defining algorithms : Defining Algorithms - Pseudocode & Flowcharts Pseudocode Pseudocode is not a specific programming language but a more general method of describing instructions . It should be unambiguous, and it should not resemble any particular kind of programming language (e.g. Python or Java), so it can theoretically be turned into working code in any language. Generally, pseudocode can be written in any way that is readable and clearly shows its purpose. However, the Eduqas exam board advises that pseudocode for the programming exam should follow the conventions below : Annotation { Write your comment in curly brackets} Define data type price is integer firstname is string Declare a variable's value set price = 100 set firstname = "Marcella" Input / output output "Please enter your first name" input firstname Selection (must have indentation) if firstname = "Steven" then output "Hello" + firstname elif firstname = "Steve" then output "Please use full name" else output "Who are you?" end if Iteration (while loop) while firstname ! = "Steven" output "Guess my name." input firstname repeat Iteration (for loop) for i in range 10 input item next i Define a subroutine Declare Sub1 [Subroutine content indented] End Sub1 Call a subroutine call Sub1 Flowcharts A flowchart can be used to visually represent an algorithm. The flowchart symbols are: Algorithm Examples Below are two different methods for representing the same algorithm - a program to encourage people to buy items cheaply at a supermarket. The program allows the price of items in a supermarket to be entered until the total reaches 100. The total price and the number of items entered are tracked as the program loops. Once the total reaches 100 or more, an if statement checks how many items have been entered and a different message is printed if there are 20 or more items, 30 or more items or less than 20 items. Pseudocode Flowchart {This is a program to see how many items you can buy in a supermarket before you spend over £100} total is integer, itemsentered is integer, itemprice is integer set total = 0 set itemsentered = 0 while total < 100 output "enter the price of the next item" input itemprice total = total + itemprice itemsentered = itemsentered + 1 repeat if itemsentered >= 20 then output "You are on your way to saving money." elif itemsentered => 30 then output "You're a real money saver." else output "Look for better deals next time." end if Reading Algorithms In an exam you may be asked to read an algorithm and prove your understanding , most commonly by listing the outputs . Start from the first line and follow the program line by line , recording the value of variables as you go . When you encounter a for loop , repeat the indented code as many times as stated in the range . Example Algorithm: Start NewProgram i is integer maxvalue is integer input maxvalue for i = 1 to maxvalue output (i * i) ??????? output 'program finished' End NewProgram Example Questions: 1. List the outputs produced by the algorithm if the 'maxvalue' input is 5 . 2. State the code that has been replaced by '???????' and what the code's purpose is. Example Answers: 1. Outputs: 1 4 9 16 25 program finished 2. Missing Code: next i Purpose: Moves the loop to the next iteration. Watch on YouTube Q uesto's Q uestions 8.2 - Understanding Algorithms: 1a. Read the algorithm shown on the left and list all outputs in the correct order if the inputs are 2 for height and 72 for weight . 1b. Give the code that is missing from line 25 . 8.1 - Programming Principles Theory Topics 8.3 - Writing Algorithms
- 4.3 - Binary Calculations - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about how to perform binary addition and binary subtraction. Based on the 2020 Eduqas (WJEC) GCSE specification. 4.3: Binary Calculations Exam Board: Eduqas Specification: 2020 What are binary calculations? Binary addition and binary subtraction are methods of adding or subtracting binary values without having to convert them into denary. How to add binary numbers: How to subtract binary numbers: Overflow & Underflow Errors Overflow and underflow errors occur when there is not enough space to accurately represent a binary number in the bits available . What is an overflow error? An overflow error occurs when a binary value is too large to be stored in the bits available . In technical terms, an overflow error occurs if a carry (remainder) is present on the most significant bit (MSB ). The CPU then sets the overflow flag to true . The most significant bit (MSB ) is the largest bit (always the one furthest to the left ) of a binary value (e.g. 128 for an 8 bit value). A flag is an alert signal . It is either on or off. The overflow flag is turned on by the CPU when an overflow occurs. What is an underflow error? An underflow error occurs when a number is too small to be stored in the bits available . The value is too close to 0 to be accurately represented in binary. Q uesto's Q uestions 4.3 - Binary Calculations: 1a. Describe the terms ' most significant bit ' and ' flag '. [ 2 ] 1b. Using the terms from 1a , explain what an overflow error is. [ 2 ] 1c. Describe what is meant by an underflow error . [ 2 ] 2. Add together the following binary values. If an overflow error occurs you must state one has occurred. a. 010110012 and 010001012 [2 ] b. 110110112 and 010111012 [2 ] c. 001101102 and 011010112 [2 ] d. 110110112 and 010101112 [2 ] e. 011011012 and 110101102 [2 ] 3. Subtract the following binary values; put the first value on top of the second value: a. 100110102 and 000110002 [2 ] b. 110110112 and 010111012 [2 ] c. 011101102 and 011010112 [2 ] d. 110110112 and 010101112 [2 ] e. 111011012 and 110101102 [2 ] Watch on YouTube Watch on YouTube 4.2 Signed Binary Theory Topics 4.4 - Arithmetic Shift
- Greenfoot Guide #7 | Extension Ideas | CSNewbs
Consider multiple extensions to increase the complexity of your Greenfoot game. Part 7 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. 7. Extension Ideas Greenfoot Tutorial This concludes the tutorial for a simple Greenfoot game! Try a combination of the suggestions below to add complexity to your game: 1. Make a New Class for 'Bad' Collectibles Create a new subclass in the Actor classes section for a new collectible that will lower the score if picked up. Add code to your main character to remove the collectible when they touch . Add code to decrease the counter by 1 at the same time. 2. Make the Collectibles Move Randomly Copy the code from your enemy class that makes it move randomly and bounce on edge , and paste this into your collectible class . This makes it harder to catch the collectables, especially if there are 'bad' objects to avoid. 3. Stop the Game Go to the code of your enemy and add the line underlined in red within your removal code. This will stop the game if your main character is eaten. 4. Make the Game Multiplayer Create a new subclass in the Actor classes section for a new main character that will be controlled by a second player . Add code to your new character to move it right, down, left and up . Choose different keys for each direction , such as the WASD keys or IJKL keys. If the second player touches a collectible , add code to decrease the score . Multiplayer Rules: Player 1 wins if the final score is above 0 . Player 2 wins if the final score is negative . It is a draw if it finishes on 0 . < Part 6 - The Counter
- 3.2b - Protocols & Layers - OCR GCSE (J277 Spec) | CSNewbs
Learn about the different protocols used on networks - HTTP, HTTPS, TCP, IP, FTP and SMTP. Also learn about protcol layers in the 4-layer TCP/IP model. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 3.2b: Protocols & Layers Exam Board: OCR Specification: J277 Watch on YouTube : IP & MAC Addresses Protocols & Standards Common Protocols Protocol Layers Protocols A protocol is a set of rules that allow devices on a network to communicate with each other . TCP / IP (Transmission Control Protocol / Internet Protocol) TCP / IP is actually two separate protocols that combine together. TCP is a protocol that allows packets to be sent and received between computer systems. It breaks the data into packets and reorders them back into the original data at the destination. IP is a protocol in charge of routing and addressing data packets . This ensures data packets are sent across networks to the correct destination . It is also an addressing system - every device on a network is given a unique IP address so data packets can be sent to the correct computer system. HTTP is used to transfer web pages over the Internet so that users can view them in a web browser . All URLs start with either HTTP or HTTPS (e.g. https://www.csnewbs.com). HTTPS is a more secure version of HTTP that works with another protocol called SSL ( Secure Sockets Layer ) to transfer encrypted data . You should see a padlock symbol in the URL bar if your connection to that website is secure. HTTP/HTTPS (Hypertext Transfer Protocol) Transfer Protocols FTP ( File Transfer Protocol ) is used to transfer files across a network. It is commonly used to upload or download files to/from a web server . SMTP ( Simple Mail Transfer Protocol ) is a protocol used to send emails to a mail server and between mail servers . POP ( Post Office Protocol ) and IMAP (Internet Message Access Protocol ) are both protocols for receiving and storing emails from a mail server. POP will delete an email from the email server once it has been downloaded to a device . Pop! IMAP syncs the message with an email server so it can be accessed by different devices . IP Address & MAC Address There are two versions of IP addressing currently used - IPv4 and IPv6 . IPv4 is a 32-bit address , represented in denary , that allows for over 4 billion unique addresses . It has four 8-bit segments of denary values (from 0 to 255) separated by full stops . IPv4 example: 145.13.218.102 IPv6 is a 128-bit address , represented in hexadecimal , that allows for an undecillion unique addresses . It has eight 16-bit segments of four hexadecimal values (0000 - FFFF), separated by colons . IPv6 example: 736E:1029:A4B3:902D:77B2:72FF:AE62:0912 A MAC address is a unique hexadecimal number assigned to each network interface card/controller inside a networked device such as a router or laptop . A MAC address is a 48-bit address made up of six 8-bit pairs in hexadecimal , separated by dashes . While an IP address may change , the MAC address can’t be changed . MAC stands for Media Access Control . Network Interface Card (NIC) MAC example: 19-C2-D1-47-AA-38 Networking Standards Networking standards are rules that allow computer systems to communicate across networks . Standards have been created to ensure devices can exchange data and work together by interpreting signals in the same way , regardless of the manufacturer . TCP/IP Stack & Layers What is TCP/IP? TCP/IP (Transmission Control Protocol / Internet Protocol ) is a set of protocols that operate on different layers . These two protocols are used together to allow computers to communicate on a network . What is a protocol layer? A layer is a division of network functionality - each layer provides a specific function to assist the transmission of the data that is being sent. TCP/IP is split into four layers (named Application , Transport , Internet and Link ). Important Note: You do not need to know any layer names or the purpose of any specific layers in the OCR GCSE J277 specification , just what layers are and why they’re used . Why are protocol layers used? Layers are self-contained , so they allow different developers to concentrate on one aspect of the network at a time . A layer can be taken out and edited without affecting other layers . Protocol layers are used to visualise the different parts of a network , as each of the four layers of TCP/IP has a specific role and is associated with different protocols . Protocols are broken down into well-defined , specific layers to simplify design , making it easier to identify errors (known as troubleshooting ). Each layer uses specific protocols , so layering ensures these protocols are applied in a specific order . This process uses abstraction and layers only communicate with adjacent layers for easy compatibility . Q uesto's Q uestions 3.2b - Protocols & Layers: 1. Describe each of the following protocols . It might be helpful to also draw an icon or small diagram for each one: a. TCP [ 2 ] b. IP [ 2 ] c. HTTP & HTTPS [ 3 ] d. FTP [ 2 ] e. SMTP [ 2 ] f. POP3 & IMAP [ 2 ] 2. State which protocol would be used in the following scenarios : a. Transferring a music file to a friend over the internet. [ 1 ] b. Sending an email to a family member in America. [ 1 ] c. Using a webpage to enter a password securely. [ 1 ] d. Receiving an email from a bank. [ 1 ] 3a. What are networking standards ? [ 2 ] 3b. What is TCP/IP ? [ 2 ] 3c. What is a protocol layer ? [ 2 ] 3d. Give at least two reasons why protocols are split into layers . [ 4 ] 3.2a - Wired & Wireless Networks Theory Topics 4.1 - Security Threats
- Unit 2 - Global Information - Cambridge Technicals IT Level 3 | CSNewbs
Navigate between all Unit 2 (Global Information) topics in the OCR Cambridge Technicals Level 3 IT 2016 specification. OCR Cambridge Technicals IT Level 3 Unit 2: Global Information These pages are based on content from the OCR Cambridge Technicals 2016 Level 3 IT specification . This website is in no way affiliated with OCR . This qualification stopped in July 2025. The pages on the site will remain for at least two years. LO1 (Devices & The Internet ) 1.1 - Holders of Information 1.2 - Storage Media 1.3 - Access & Storage Devices 1.4 - Internet Connections 1.5 - WWW Technologies 1.6 - Information Formats 1.7 & 1.8 - Internet Pros & Cons LO2 (Information Styles & Quality ) 2.1 - Information Styles 2.2 - Information Classification 2.3 - Quality of Information 2.4 - Information Management LO3 (Categories & Analysis ) 3.1 - Data vs. Information 3.2 & 3.3 - Information Categories 3.4 - Stages of Data Analysis 3.5 - Data Analysis Tools 3.6 - Information Systems LO4 (Legislation ) 4.1 - UK Legislation 4.2 - Global Legislation 4.3 - Green IT LO5 (Flow of Information ) 5.1 - Data Types & Sources 5.2 - Data Flow Diagrams LO6 (Security & Protection ) 6.1 - Security Principles 6.2 - Risks 6.3 - Impacts 6.4 - Protection Measures 6.5 - Physical Protection 6.6 - Logical Protection
- Python | 5a - Random | CSNewbs
Learn how to use random commands in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 5a - Random Importing Section 5 looks at additional commands that you can import and use from Python’s code libraries . A library is a collection of different commands that automatically come with Python but are separate from the main file. They can be imported (brought in) to your program by using the import command at the start of your program . Imagine Python’s library to be similar to an actual library. There are different sections in a real library (such as History, Geography, Reference) and different sections in Python’s library (such as random or time ). Each real library has many individual books in each section, just like commands in Python. randint() choice() sample() shuffle() random sleep() ctime() strftime() time from random import randint from time import ctime You can import a specific command from one of Python's libraries using the from and import commands at the top of your program . Random Numbers To generate random numbers , first import the randint command section from Python’s random code library on the first line of the program. The randint command stands for random integer . In brackets, state the number range to randomly choose from. The random value should be saved into a variable . from random import randint number = randint(1,100) print ( "A random number between 1 and 100 is" , number) = A random number between 1 and 100 is 39 = A random number between 1 and 100 is 73 = A random number between 1 and 100 is 4 The randint range does not have to be fixed values and could be replaced by variables . Below is a program where the user selects the upper and lower values of the range: from random import randint lower = int ( input ( "What is the lowest number? " )) upper = int ( input ( "What is the highest number? " )) number = randint(lower,upper) print ( "A random number between" , lower , "and" , upper , "is" , number) = What is the lowest number? 1 What is the highest number? 50 A random number between 1 and 50 is 36 = What is the lowest number? 500 What is the highest number? 1000 A random number between 500 and 1000 is 868 Random Numbers Task 1 ( Ice Comet) A special comet made of ice passes the Earth only once every one hundred years , and it hasn't been seen yet in the 21st century . Use the randint command to randomly print a year between the current year and 2099 . Example solutions: Did you know it won't be until 2032 that the ice comet will next pass Earth!? Did you know it won't be until 2075 that the ice comet will next pass Earth!? Random Numbers Task 2 ( Guess the Number) Use randint to generate a random number between 1 and 5 . Ask the user to enter a guess for the number with int and input . Print the random number and use an if statement to check if there is a match , printing an appropriate statement if there is and something different if there is not a match . Example solutions: Enter a number between 1 and 5: 4 Computer's number: 5 No match this time! Enter a number between 1 and 5: 3 Computer's number: 3 Well guessed! It's a match! Choice - Random Word Rather than just numbers, we can also randomly generate characters or strings from a specified range by using the choice command. You must first import the choice command from the random library. Choice works well with a list of values , which require square brackets and commas separating each word . Below is a program that randomly chooses from a list of animals : from random import choice animals = [ "cat" , "dog" , "horse" , "cow"] randomanimal = choice(animals) print ( "A random animal is" , randomanimal) = A random animal is cat = A random animal is horse Choice - Random Character Instead of using a list you can randomly select a character from a string . The program below randomly selects a character from the variable named 'letters ' which is the alphabet . from random import choice letters = "abcdefghijklmnopqrstuvwxyz" randomletter = choice(letters) print ( "A random letter is" , randomletter) = A random letter is e = A random letter is y Random Choice Task 1 ( Holiday Destinations ) Harriet can't decide where to go on holiday and needs help deciding. Make a list of at least 6 destinations (see the animal example above ) and use the choice command (don't forget to import it from the random library ) to print a random destination . Example solutions: Why don't you go to Paris on holiday? Why don't you go to Barcelona on holiday? Random Choice Task 2 ( Vowels ) Use the choice command to randomly select a vowel (look at the alphabet example above ). Ask the user to input a vowel and use an if statement to check if the user's letter matches the randomly selected letter . Print a suitable statement if they match and something else if they don't . Example solutions: Enter a vowel: i Random vowel: i The vowels matched! Enter a vowel: o Random vowel: u The vowels didn't match! Sample - Random Strings To choose more than one value from a set of data, use the sample command. Sample is used with a list of values and a number representing how many from that list to pick. The code sample(days,2) picks two random values from the list called days . Both examples below perform the same task but, as with most code, there is no one way to solve a problem. from random import sample days = [ "Monday" , "Tuesday" , "Wednesday" , "Thursday" , "Friday" ] two_days = sample(days , 2) print ( "You will be set homework on:" , *two_days) A separate list and then a sample . = You will be set homework on: Thursday Monday = You will be set homework on: Friday Tuesday from random import sample two_days = sample([ "Monday" , "Tuesday" , "Wednesday" , "Thursday" , "Friday" ] , 2) print ( "You will be set homework on:" , *two_days) The list and sample is combined on one line. The sample command actually makes a new list with the number of values selected (e.g. ["Tuesday" , "Thursday"] in the examples above). You can use an asterisk - * - directly before the sampled variable to print just the list values , otherwise the brackets and apostrophes will be printed too. from random import sample names = sample([ "Bob" , "Ben" , "Jen" , "Ken" ] , 2) print ( "The names are:" , names) from random import sample names = sample([ "Bob" , "Ben" , "Jen" , "Ken" ] , 2) print ( "The names are:" , *names) The names are: ['Bob', 'Jen'] The names are: Bob Jen Sample - Random Numbers You can also use the sample command to choose several integers from a given range. By implementing the range command you don’t need to individually write out each number. from random import sample numbers = sample( range (1,100) , 5) print ( "Five random numbers between 1 and 100 are:" , *numbers) Five random numbers between 1 and 100 are: 53 42 11 8 20 Five random numbers between 1 and 100 are: 74 52 51 1 6 Random Samples Task 1 ( Frost Comets) The ice comet from a previous task has broken up into four smaller frosty comets that could pass the Earth anytime from next year to the year 2095 . Print four random years in that range . Example solutions: I predict the frost comets will be seen in these years: 2093 2036 2027 2091 I predict the frost comets will be seen in these years: 2076 2033 2053 2085 Random Samples Task 2 ( Baby Boy ) Aunt Meredith is having a baby boy . Create a program that randomly selects 3 male names from a list of 10 possible names . Example solutions: Hey Aunt Meredith, how about these names: Charlie Eddie Frank Hey Aunt Meredith, how about these names: George Harold Bill ⬅ Section 4 Practice Tasks 5b - Sleep ➡
- 1.1a - The CPU - OCR GCSE (J277 Spec) | CSNewbs
Learn about the components of the Central Processing Unit (CPU) and Von Neumann architecture. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). Exam Board: Cambridge OCR 1.1a: The CPU Specification: GCSE - J277 Watch on YouTube : The CPU The function of each CPU component : Control Unit (CU ) Arithmetic Logic Unit (ALU ) Registers Cache What Von Neumann architecture is. What You Need to Know The Central Processing Unit The Central Processing Unit ( CPU ) is the most important component in any computer system. Like many computer components, it is attached to the motherboard . The purpose of the CPU is to process data and instructions by constantly repeating the fetch-execute cycle . CPU Components The Control Unit (CU ) sends signals to control hardware and coordinate the flow of data inside the CPU and across the computer . It also decodes instructions as part of the fetch-execute cycle . The Arithmetic Logic Unit (ALU ) performs mathematical calculations , logical operations and binary shifts . The results of calculations made by the ALU are stored in a register called the accumulator . A register is a temporary storage space for one piece of data , instruction or address . Different registers are used during the fetch-execute cycle . Cache memory stores frequently accessed data and instructions because it is much faster for the CPU to access (fetch from) than RAM . Computer Architecture The way a computer is designed and structured is known as its architecture . A common type of computer architecture is Von Neumann (pronounced Von Noy-man), named after mathematician John Von Neumann . Von Neumann Architecture Instruction Data RAM ADD 53 A computer with Von Neumann architecture stores both program instructions and data in the same memory (RAM ). This is different from other architectures that have an instruction memory and a separate data memory . Instructions (technically called the opcode ) and data (technically called the operand ) are not the same . An instruction is an action to perform and data is the value to be used. For example with the command 'ADD 43 ', ADD is the instruction and 43 is the data . Von Neumann architecture also contains the key CPU components of a control unit , arithmetic logic unit (ALU ), registers and cache memory . Q uesto's Q uestions 1.1a - The CPU: 1a. What does 'CPU ' stand for ? [1 ] 1b. What is the purpose of the CPU ? [ 2 ] 2. Draw a diagram of the CPU , and l abel the four main components . [ 4 ] 3. Describe the purpose of: a. The Control Unit [ 2 ] b. The ALU [ 2 ] c. The registers [ 2 ] d. Cache memory [ 2 ] 4a. Describe the key feature of Von Neumann architecture . [ 2 ] 4b. Explain how an instruction is different to data . [ 2 ] 1.1b - Fetch-Execute Cycle Theory Topics
- HTML Guide 5 - Images | CSNewbs
Learn how to embed images into your HTML web page using the img tag. Learn how to resize an image to your desired width and height. 5. Images HTML Guide Watch on YouTube: Images can be added to your web page to make it more visual. The guide below shows you how to find a picture online, download it and place it in your web page. Find & Save the Image Firstly you can perform a Google Image search to find a picture that you like. As an ethical Computer Scientist, you should be searching for copyright free images. Click on Tools and then Usage Rights to change it to 'Labeled for reuse'. Choose an appropriate image and download it to the same folder as your html file. Save the image in the same folder as where your HTML file is saved . If you don't do this, your image won't work . If you are using a school computer and the image automatically downloads , without giving you the option to rename it and save it, click on 'Show in folder' and move it to the folder where your HTML file is . Make sure that the image is saved in the exact same folder as your HTML file and that is has a suitable name . Create the Image Tag The tag for images does not have an end tag - it is all written within one set of angle brackets. src stands for source . You must type the image exactly as it is saved , including the file type (e.g. .jpg or .png). Don't forget the speech marks either. Create the img tag, using the exact name of the image you downloaded. Change the Image Size You can directly state the width and height of the image by defining the style within the image tag. If your image is too large or too small, change the size of it yourself. Next it is time to organise the web page further so it looks more like a professional site. 4. Hyperlinks HTML Guide 6. Organisation









