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  • OCR CTech IT | Unit 1 | 2.5 & 4.2 - Communication Methods | CSNewbs

    Learn about the different methods of communication using physical and digital ways of transferring data. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 2.5 & 4.2: Communication Methods Exam Board: OCR Specification: 2016 - Unit 1 Sections 2.5 and 4.2 are very similar so both are mixed within this page. There are many ways that employees of a business can communicate between staff members or with their customers . Text-based Communication Letter ✓ It is a traditional method of communication that can be used for formal occasions such as job offers or resignations . ✓ It can be kept and stored for physical evidence - e.g. keeping an applicant's CV in case an opportunity arises in the future. X Requires postage costs to be sent in the mail (a first-class stamp is now £1.65 ). Overseas delivery is even more expensive . X Takes several days time to be received in the post and may be lost . X A letter can't include certain formats like video. Text Message (SMS) ✓ Can reach a large audience at once with one batch message . ✓ Good for short messages - e.g. appointment reminders or confirmation codes for two-factor authentication . ✓ Doesn't require an internet connection to receive messages. X Limited to short messages (160 characters ) with no multimedia . X Text messages can cost to send each message. SMS stands for Short Message Service . Email ✓ Easily send information to many people at once, instantly . ✓ Can include documents , multimedia attachments and links . ✓ Can send targeted emails to customers on a mailing list with new products or sales promotions . X Important messages may be lost in the spam folder. X Phishing scams can spread malware via email attachments. Instant Messaging ✓ Works in real-time - messages are sent and received instantly . ✓ Attachments and hyperlinks can be sent. ✓ Can be used by support staff to help customers in real-time. X Quick speed means it's less suitable for formal conversations like interviews. X Internet access issues will disrupt any conversations . Voice-based Communication Cellular ✓ Can hear how something is said , unlike text responses. ✓ Fastest method of communication - also allows reactive conversations that can quickly change based on previous responses. X Impacted by cellular reception - won't work in remote areas / underground. X Can't see the other person's body language, presentation or facial expressions. Teleconferences ✓ Allows for groups of people to communicate at once . ✓ Businesses can use teleconferencing to communicate between offices / individuals across the world . X The quality of the call may be affected by a group's poor reception . X Because a group is communicating, people may speak over each other , especially if there is a time delay . VoIP (Voice over Internet Protocol) ✓ Allows a user to make calls over the internet (e.g. using WhatsApp). ✓ Cheaper (can also be free) to make calls rather than using a cellular network . X Relies on a good-quality internet connection . X Can potentially be less secure than cellular connections. hi there Personal Assistants ✓ Speeds up processes by making appointments, checking information or connecting to smart devices. ✓ Voice-activated - can be used whilst otherwise busy , such as typing, cooking or driving. ✓ The language can be changed to suit people's preferences. X Huge privacy concerns as companies store audio data for voice recognition and track all commands made to the device. X There may be recognition issues as sometimes the assistant doesn't understand a command . Online Communication Video Conferences ✓ Users can connect to the call (e.g. using Zoom, Skype, or Google Meet) remotely , saving time and money instead of all travelling to one location. ✓ Can be used for interviews as it allows the applicant and the interviewers to see each other and look for body language . ✓ Users can share information visually , such as designs. X A high-bandwidth connection is required to send and receive video data reliably . X A poor internet connection (e.g. a weak WiFi signal ) will result in low-quality video that may stutter or drop out , making it hard to communicate clearly . Social Media ✓ Businesses can quickly share information with a large online audience , including new potential customers . ✓ Posts can be in d i fferent formats such as text, images, videos or links to other websites. ✓ Direct messages sent on social media may be seen and responded to faster than alternatives like using email if push notifications are enabled on a phone. ✓ Some social media sites like Facebook allow for private , invite-only groups to communicate with like-minded users in a secure way. X Businesses must be cautious about what they post so as not to accidentally offend others and damage their reputation . X Social media posts and customer comments must be carefully managed , so a social media manager should be hired. Blog / Vlog ✓ Share information with followers in text , images and video formats . ✓ Blogs and vlogs can unite people with similar interests , such as a cookery blog or travel vlog. ✓ Companies can use a blog to promote new products and provide details of upcoming events to try and attract new customers . X Takes a lot of effort and time to create posts, especially editing videos for vlogs. X Bad behaviour or language in vlogs can bring punishment. Several YouTubers have lost their reputations following videos they have posted. Q uesto's Q uestions 2.5 & 4.2 - Communication Methods: 1. Describe three advantages and three disadvantages for each type of communication method . You will need to think of or research some more than the examples listed on this page. a. Letter b. SMS (Text Message) c. Email d. Instant Message e. Cellular Call f. Teleconference g. VoIP Call h. Personal Assistant i. Video Conference j. Social Media k. Blog / Vlog [6 each ] 2. Explain what VoIP stands for and what it allows a user to do. [ 2 ] 3. Describe which communication method would be most appropriate for the following scenarios and why : a. Informing your boss you are going to resign. b. Communicating with management about raising your pay. c. Chatting to team members about when the Christmas party is. d. Sending promotions to thousands of customers. e. Interviewing a potential new employee who is in a different country. f. Talking with a group of investors about the company's latest data. [2 each ] 2.6 - Software Troubleshooting 2.4 Operating Systems 4.1 Communication Skills 4.3 - Personal Attributes Topic List

  • Computer Science Newbies

    Homepage for learning about computer science in school. Discover topics across GCSE and Level 3 IT subjects, plus programming languages including Python, HTML and Greenfoot. C omputer S cience Newb ie s Popular topics: Python Programming Application Development OCR Cambridge Advanced National in Computing (AAQ) A-Level Computer Science You are viewing the mobile version of CSNewbs. The site will appear better on a desktop or laptop . OCR A-Level (H446) GCSE Computer Science OCR GCSE (J277) Latest YouTube Video Latest Blog Post Links & Information YouTube Channel Last updated: Friday 14 th August 2026 Millions of visits since 2017! About CSNewbs

  • 1.2 - Storage Media | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about secondary storage types such as solid-state, magnetic, optical and paper. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 1.2 - Storage Media Exam Board: OCR Specification: 2016 - Unit 2 Data can be stored on a variety of storage media , each with its own benefits and drawbacks . Magnetic Storage Optical Storage A magnetic hard disk drive (HDD ) is the most common form of secondary storage within desktop computers. A read/write head moves nanometres above the disk platter and uses the magnetic field of the platter to read or edit data. Hard disk drives can also be external and connected through a USB port . An obsolete (no longer used) type of magnetic storage is a floppy disk but these have been replaced by solid state devices such as USB sticks which are much faster and have a much higher capacity. Another type of magnetic storage that is still used is magnetic tape . Magnetic tape has a high storage capacity but data has to be accessed in order (serial access ) so it is generally only used by companies to back up or archive large amounts of data . Optical storage uses a laser to project beams of light onto a spinning disc, allowing it to read data from a CD , DVD or Blu-Ray . This makes optical storage the slowest of the four types of secondary storage. Disc drives are traditionally internal but external disc drives can be bought for devices like laptops. Magnetic Storage Characteristics: ✓ - Large CAPACITY and cheaper per gigabyte than solid state . X - Not DURABLE and not very PORTABLE when powered on because moving it can damage the device. ✓ - Relatively quick ACCESS SPEED but slower than Solid State . Optical Storage Characteristics: X - Low CAPACITY : 700 MB (CD ), 4.7 GB (DVD ), 25 GB (Blu-ray ). X - Not DURABLE because discs are very fragile and can break or scratch easily. ✓ - Discs are thin and very PORTABLE . X - Optical discs have the Slowest ACCESS SPEED . Magnetic Disks are spelled with a k and Optical Discs have a c. Solid State Storage Paper Storage There are no moving parts in solid state storage. SSD s (Solid State Drives ) are replacing magnetic HDDs (Hard DIsk Drives) in modern computers and video game consoles because they are generally quieter , faster and use less power . SSDs can also be external . A USB flash drive ( USB stick ) is another type of solid state storage that is used to transport files easily because of its small size. Memory cards , like the SD card in a digital camera or a Micro SD card in a smartphone , are another example of solid state storage. Paper storage includes printed or hand-written documents, notes, forms, schedules and maps. Paper is relatively inexpensive in small quantities but it can take up a lot of space compared to small devices like USB sticks. Producing paper is environmentally damaging and requires physical security methods to keep safe. Paper, such as a timetable, can be written on if times change and easily carried on a person. However, paper in the form of an essay must be re-printed to add changes . Solid State Characteristics: ✓ - High CAPACITY but more expensive per gigabyte than magnetic . ✓ - Usually DURABLE but cheap USB sticks can snap or break . ✓ - The small size of USB sticks and memory cards mean they are very PORTABLE and can fit easily in a bag or pocket. ✓ - Solid State storage has the fastest ACCESS SPEED because they contain no moving parts . Paper Storage Characteristics: X - Low CAPACITY as each page can only hold a certain amount of information. Paper also takes up physical space . X - Poor DURABILITY as paper can easily tear and become damaged in rain. ✓ / X - PORTABILITY varies as single sheets of paper can be easily folded and placed in a pocket. However, large stacks of paper can be difficult and expensive to transport. X - Paper's ACCESS SPEED , in terms of searching for a specific item, is slow , especially if the paper storage has not been organised efficiently . Q uesto's Q uestions 1.2 - Storage Media: 1. State 3 examples of each type of storage media . For example, a CD for optical storage. [3 each ] 2. Compare each type of storage media in terms of capacity , durability , portability and access speed . You may decide to do this as a table or poster. [16 ] 3. Identify the most suitable device (not the media ) and justify its suitability for the following scenarios: a. Backing up a large database at the end of each day. [5 ] b. Keeping a copy of a cleaning schedule for hotel staff. [5 ] c. Making copies of a promotional video to hand out to audience members at a dancing event. [5 ] 1.1 - Holders of Information Topic List 1.3 - Access & Storage Devices

  • 2.2 - Computational Methods | OCR A-Level | CSNewbs

    Learn about computational methods including problem recognition, decomposition, divide and conquer, abstraction, backtracking, data mining, heuristics, performance modelling, pipelining and visualisation. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level Specification: Computer Science H446 2.2 - Computational Methods Watch on YouTube : Problem recognition Decomposition Divide and conquer Abstraction Backtracking Data mining Heuristics Performance modelling Pipelining Visualisation Computational methods are techniques to analyse problems and design efficient , effective solutions . Problem Recognition Problem recognition is the process of identifying that a problem exists and understanding its nature before attempting to solve it. It involves determining the aims of the task , identifying constraints and requirements , and clarifying what inputs , outputs and processes are expected from the solution . Effective problem recognition ensures the developer understands the real-world context and avoids solving the wrong problem or missing key details . It is the essential first step that guides all later stages of computational thinking and system design . YouTube video uploading soon Decomposition Decomposition involves breaking a complex system or task into smaller , more manageable components that are easier to design , implement and test . Each sub-problem should ideally be independent and solve a specific part of the overall task , which helps reduce complexity and supports modular program design . This approach enables different developers to work on different components simultaneously and simplifies debugging , maintenance and future updates . By working through smaller logical parts , the full problem becomes far more approachable and structured . YouTube video uploading soon Divide and Conquer Divide and conquer is a technique that splits a problem into smaller sub-problems of the same type , solves them (often using recursion ), and then combines the solutions to produce the final answer . This approach can significantly improve efficiency by reducing large input sizes into more manageable chunks , as seen in algorithms like quicksort . Divide and conquer algorithms include a binary search and a merge sort . The time complexity of divide and conquer algorithms is logarithmic - O(log n) - allowing complex problems to be solved much quicker than other algorithms . YouTube video uploading soon Abstraction Abstraction means removing unnecessary details to focus only on the most important features of a problem or system . It allows programmers to create simplified models that capture essential behaviour without becoming overwhelmed by irrelevant complexities . Abstraction enables generalisation , reusable designs and clearer reasoning about how components interact . In computational contexts, abstraction also highlights the difference between real-world systems and their simplified computational models . YouTube video uploading soon Backtracking Backtracking is used to explore possible solutions to a problem by building a partial solution and abandoning it as soon as it becomes clear it cannot succeed . It works by trying an option , checking whether it leads towards a valid solution , and backtracking to try a different path if a dead end is reached . This approach is used in constraint-based problems such as maze solving . While powerful , backtracking can be computationally expensive , so it often benefits from heuristics or pruning strategies . YouTube video uploading soon Data Mining Data mining is the process of extracting useful patterns , trends and relationships from large datasets . It enables organisations to identify hidden insights , predict behaviours and support data-driven decision-making , particularly in fields such as marketing , healthcare , finance and security . Data mining can lead to enhanced decision-making that can result in innovation , a competitive advantage against similar organisations and increased revenue . It can be used to identify anomalies or unused features . However, data mining doesn't explain the patterns it can identify and it requires powerful computers with a lot of processing power to handle huge amounts of data . YouTube video uploading soon Heuristics Heuristics are approximate problem-solving strategies that aim to produce good solutions quickly when exact , optimal methods are too slow or computationally impractical . They rely on rules of thumb to guide searches through very large solution spaces efficiently . Heuristics are widely used in artificial intelligence , optimisation tasks and complex search algorithms such as A* , where perfect accuracy is less important than fast , practical solutions . The trade-off is that heuristic methods are not guaranteed to produce the optimal answer , but they dramatically reduce processing time . YouTube video uploading soon Performance Modelling Performance modelling is the process of predicting how a system or algorithm will behave under different workloads , input sizes or hardware environments . It uses tools such as mathematical analysis , simulation and Big O notation to estimate required resources such as processing time or memory use . Performance modelling offers a cheaper , quicker and often safer way to test applications . For example, when a company beta tests an online game , it can trial the system with a smaller group of players and then apply performance modelling to predict how much server capacity will be needed when the game is fully released . YouTube video uploading soon Pipelining Pipelining is a technique in which different stages of a process are overlapped so that multiple instructions or operations are being processed simultaneously at different stages . In CPU architecture , for example, one instruction might be fetched while another is decoded and a third is executed , increasing overall throughput without increasing clock speed . Pipelining can also be used in algorithms or data-processing systems to prevent idle time in stages that operate independently . However, pipelining introduces complexity because dependencies or branch mispredictions may require a pipeline to be flushed - interrupting flow and reducing efficiency . YouTube video uploading soon Visualisation Visualisation supports the understanding of a problem by presenting information in a clearer and more accessible form than text alone . It is useful for explaining complex ideas or identifying patterns . Data can be shown visually through diagrams , graphs , trees , flowcharts or tables . The advantages of visualisation include helping to model , represent , analyse or summarise complex concepts . It allows information to be communicated more clearly and in a way that is easier to interpret . It can also provide different perspectives on how a problem might be solved . YouTube video uploading soon This page is under active development. Check here for the latest progress update. Q uesto's K ey T erms Computational Methods: problem recognition, decomposition, divide and conquer, abstraction, backtracking, data mining, heuristics, performance modelling, pipelining, visualisation D id Y ou K now? Real-time location services like Google Maps use heuristics to guess travel times using heuristics such as estimated speeds , traffic history and shortcuts to make fast but approximate route suggestions . 2.1 - Programming Techniques A-Level Topics 3.1a-d - Algorithm Complexity

  • Key Stage 3 Python | Turtle | CSNewbs

    The final part of a quick guide to the basics of Python aimed at Key Stage 3 students. Learn about importing turtle to command a moving object. Python - #6 - Turtle Import the Turtle The turtle library stores all of the code to create and move an object called a turtle . The turtle library must be imported into your Python program before you can use it to draw lines, shapes and colours . Create a new Python program and save the file as PythonTurtle . Write import turtle as the first line of code. Basic Shapes The turtle can be controlled by writing how many pixels it should travel forward and the angle it should point left or right . Moving Forwards turtle.forward(100) will move the turtle forward by 100 pixels. turtle.forward(200) will move the turtle forward by 200 pixels. When using the left command or the right command, the turtle won't actually move , but it will rotate by the number of degrees that you state. For example, typing turtle.left(90) will point the turtle upwards . Rotating Left & Right Copy the code to the right to make the turtle draw a square. Then try to make: A Rectangle A Triangle A Pentagon A Hexagon Square Rectangle Triangle Pentagon Hexagon Hint: To work out the angles, divide 360 by the number of sides. Using Loops You can use a for loop to repeat code . This is especially helpfully with intricate shapes with many sides. The code below will print a square but in only 3 lines instead of the 8 lines from task 2. This is the number of times the code underneath will be repeated . Change it to a higher number to repeat it more often . Each line after the 'for num in range' line must be indented . Press the tab key once on your keyboard to indent your code. Task 3 - Copy the code above to make the turtle draw a square using a loop. Then try to make: A Heptagon An Octagon A Circle A Pentagram (5-sided Star) Square Heptagon Octagon Circle Pentagram Hint: To work out the angles, divide 360 by the number of sides. Advanced Features Choose a background colour turtle .bgcolor("red") Choose the line size and colour turtle.pensize(6) turtle.color("green") Fill a shape turtle.color("yellow") turtle.begin_fill() (put your turtle's directions in here) turtle.end_fill() Lift the pen turtle.penup() turtle.pendown() Speed up/Slow down the turtle turtle.speed(speed=10) Change the turtle's appearance turtle.shape("turtle") Other options include "circle" and "arrow". Task 4 - Use the code above to make: A blue square on a red background. A yellow triangle on a pink background. Two different coloured circles - not touching each other. Three different shapes of three different colours - not touching each other. Complex Shapes Use everything that you have learned on this page to help you create more complex shapes. You could try: A Flower A Word (like your name - you will need to use the penup() and pendown() commands. A Christmas tree A Landscape (green ground, blue sky, yellow sun) <<< Selection

  • 5.1 - Languages & Translators - OCR GCSE (J277 Spec) | CSNewbs

    Learn about the two types of language levels - high level languages and low level languages , as well as the use of interpreters and compilers. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 5.1: Languages & Translators Exam Board: OCR Specification: J277 Watch on YouTube : High-Level & Low-Level Languages Translators (Compiler & Interpreter) There are two types of programming languages used within computer systems: High-Level Languages Why do programmers use high-level languages? H igh-level programming languages use code written in a way that is similar to a natural human language , such as English, making it easier to understand and use the language. Using high-level languages leads to fewer errors and allows for more powerful and complex commands compared to low-level languages. However, a high-level language must be translated into machine code (binary) before it can be run, as high-level languages cannot be executed directly by the CPU . Popular high-level languages: PYT HON C++ Ja v a Visual Basic Low-Level Languages Low-level languages do not closely resemble a natural human language , making it harder for humans to understand and write in. Low-level languages are used when a program must be executed quickly or when programmers need to write code that interacts directly with the hardware , such as device drivers. There are two types of low-level language : Machine Code This is the pure binary code that computers can directly process and execute . It is extremely tedious and difficult for humans to understand and write machine code. However, machine code can be used when a programmer needs to perform a very specific command that can't be done in a high-level language. Machine code will be executed faster than high-level programs because it is already in a format the CPU can execute and does not need to be translated . 0010 1011 0101 0101 0110 0111 0101 0001 0101 0101 0101 0100 1010 1010 1010 1010 1111 1110 0010 1001 0100 1001 0010 0111 0111 0101 0011 1010 1000 0101 0110 0111 0000 1010 1010 0011 1101 1001 0010 1101 0010 0100 1001 0011 1010 1001 0101 0101 0010 0101 0111 0101 0101 1000 1011 0111 Assembly Language Assembly language uses specialised command mnemonics to perform actions . See the Assembly Language section in the programming tab for a list of mnemonics such as INP , OUT and HLT . Assembly language is preferred by many programmers over machine code because it is easier to understand and spot errors . It is faster to execute than high-level languages and, like machine code, can be used to directly control the CPU . INP STA Number1 OUT HLT Number1 DAT Translators A translator changes (translates) a program written in one language into another language (usually machine code ). There are two main types of translator : Interpreter An interpreter converts high-level language one line at a time into machine code and executes it. Compiler A compiler converts high-level language into machine code for execution at a later time. The entire program is converted at once . PYT HON PYT HON 0010 1011 0101 0101 0110 0111 0101 0001 0101 0101 0010 1011 0101 0101 0110 0111 0101 0001 0101 0101 Interpreters vs Compilers Interpreter Compiler Execution Method: An interpreter translates source code (high level code) into machine code one line at a time . Execution Speed: An interpreter is slower than a compiler because the code must be reinterpreted each time the program is run. Complexity: Interpreters are smaller, simpler programs . Error Reporting: In error reporting, the interpreter would encounter the errors and report it to the user immediately and stops the program from running. Repetition: Interpreted programs can be edited and run without translating the whole program . Interpreters must reinterpret the program every time it is run. Execution Method: A compiler translates all the source code (high level code) into machine code in one go . A compiler produces an executable file that will run on other machines without the compiler needing to be installed. Execution Speed: Compilers can produce much more efficient code than interpreters making the compiled programs run faster . Complexity: Compilers tend to be large complex programs . Error Reporting: The compiler would analyse the entire program , taking note of where errors have occurred and record them in an error file . Repetition: Compilation requires analysis and the generation of the code only once , whereas interpreters must re-interpret each time. However, compiled programs have to be re-compiled after any changes have been made. x1 ∞ x1 Q uesto's Q uestions 5.1 - Languages & Translators: 1a. Describe three reasons why programmers use high-level languages . [ 3 ] 1b. Explain one limitation of using high-level languages . [2 ] 2a. Describe a key difference between low-level languages and high-level languages . [ 2 ] 2b. Describe when a low-level language would be used instead of a high-level language . [2 ] 2c. Describe an advantage and a disadvantage of writing directly in machine code . [2 ] 2d. Describe what assembly language is. Give one benefit to using assembly language instead of machine code and one benefit to using it instead of a high-level language . [3 ] 3. Compare high-level and low-level languages by stating which is: a. Easier to understand [ 1 ] b. Requiring translation [ 1 ] c. Quicker to execute [ 1 ] 4. Compare interpreters and compilers for each of the following features : a. Execution Method b. Execution Speed c. Complexity d. Error Reporting e. Repetition [ 10 total ] 4.1 - Boolean Logic Theory Topics 5.2 - IDE

  • 1.5 - WWW Technologies | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about the purpose and characteristics of intranets, the internet and extranets - all three types of World Wide Web technologies. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 1.5 - WWW Technologies Exam Board: OCR Specification: 2016 - Unit 2 The internet is a global network of interconnected networks . The world wide web (WWW ) is not the same as the internet. It is a way of accessing information , using protocols such as HTTPS to view web pages . There are three types of world wide web technologies : Internet Intranet Extranet The internet i s a global network of interconnected networks . The internet is public and users have open access . Examples of use: Accessing web pages to shop and watch videos . Businesses may use web pages to advertise their products and allow customers to purchase items. An intranet is a private network that is only accessible to authorised users (e.g. members of a business or school). Intranets are private and users have closed access . Examples of use: Because an intranet is a secured online area , schools often use an intranet to log in to that displays information for teachers and students (such as test results or upcoming events ). Businesses might use an intranet for employees to see sales and performance data or for communication because it can be accessed remotely . An extranet is a private network that is accessible using the internet but provides access only to authorised users . Extranets are private and users have shared access . Example of use: Hotel booking companies (like booking.com) use an extranet to allow hotel owners to log in via the internet to access and update their information. Network Characteristics When connecting to WWW technologies there are several characteristics that a user must consider: Speed Speed refers to how quickly data can be accessed . For example, an extranet is the slowest network to use because it must be accessed through the internet first. Security Security relates to how likely the data will be kept secure . An intranet is more secure than the internet because only authorised users can log in. Access Levels Access levels , or permissions , refers to who can see what, in terms of data and files . Resources on an intranet can be set so that only certain users can view them. Accessibility This characteristic relates to how available the data is . For example, the internet can be accessed on any network-enabled device, at any time . Q uesto's Q uestions 1.5 - WWW Technologies: 1. Explain the difference between the internet and the world wide web . [2 ] 2. Describe each of the 3 types of WWW technology . You must mention whether they are private or public and what type of access they have. a. Internet b. Intranet c. Extranet [2 each ] 3. Describe at least one example of how each of the 3 types of WWW technology could be used . [6 ] 4. Describe the 3 WWW technologies in terms of each of the 4 network characteristics . You need to think carefully about this; the descriptions under each icon above can help you with certain answers. To start, describe the speed, security, access levels and accessibility of an intranet . [12 each ] 1.4 - Internet Connections Topic List 1.6 - Information Formats

  • Python | Extended Task 3 | CSNewbs

    Test your ability to create a more complex program in Python based on a given scenario. Perfect for students learning GCSE Computer Science in UK schools. Extended Task 3 Hi, Susanna here, I want to make a blackjack-like program that I can play for fun at home in between revising for Computer Science. The aim of my blackjack game is to get as close to 21 as possible with the most number of cards, without going over. So... The user can choose whether to be hit with a new card (a number between 1 and 8) or fold and stop. Each number they are dealt adds up to their total . If the total goes over 21, then they lose . If they bust (when over 21) or folded then their final number and their number of cards is displayed . Blackjack For this task, you will need to create a document and include the following sections (with screenshots where appropriate): An introduction to explain the Purpose of your program . A List of Requirements for a successful program. Screenshots of your code (with comments in your code to show understanding). Testing – Create a plan to show how you will test your program and then explanations of any errors that you found and how they were fixed . An Evaluation of what worked, what didn’t, and how you met each of your requirements from your original list. Also, discuss further improvements that you could have made to improve your program. Example solution: Helpful reminders for this task: Think about the type of loop that you need. Will you need more than one loop? What variables will you need? Remember to use an input . What will you ask the user? How will you use their response? Remember to use ‘import random’ and randint to create a random number . What outputs do you need and when? What should you display… After each hand? At the beginning? At the end? ⬅ Extended Task 2 (Lottery) Extended Task 4 (Vet Surgery) ➡

  • HTML Guide 2 - Essential Tags | CSNewbs

    Learn what a tag is in HTML and which ones are necessary to format a webpage ready for text and other content. 2. Creating Essential Tags HTML Guide Watch on YouTube: What is a tag ? HTML uses tags to define the content of a webpage . A tag uses angle brackets - they look just like my teeth... Some examples of tags are and and Most tags have a start tag and an end tag . The actual content is written in between the tags . For example : The p tag is used to write a paragraph Notice that the end tag uses a forward slash . < > Essential Tags There are three tags that are essential for every HTML web page : - This tag declares the start and the end of your html web page. - The head is the part of the web page that the user will not see. - The body holds all of the content of the web page (text, images, video etc.) Don't forget to use backslash for the end tags : / Use the image on the right to add the three essential tags (and their end tags) to your document. Now it is time to add something we can actually see! Text tags are up next. 1. Setup HTML Guide 3. Text Tags

  • Greenfoot Guide #5 | Play Sounds | CSNewbs

    Learn how to play sound files in Greenfoot. Part 5 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. 5. Play Sounds 1. Check the Sounds Folder Greenfoot Tutorial Sound files must be placed the ' sounds ' folder of your Greenfoot project to be used in the game. In the Component 2 exam of the WJEC / Eduqas 2016 specification , an audio file will be placed in the sounds folder already . For this example game you can download the audio clips to the right and paste them into your sounds folder . Watch on YouTube: Click the audio icon to download a zip folder of the two sound files below . Copy the files into the sounds folder of your Greenfoot project . < Part 4 - Remove Objects 2. Add the playSound Method Add the code to play the sound at the same time as when the collectible object is removed . The name of the file and its extension (e.g. .wav or .mp3 ) must be written in speech marks after the playSound method. Part 6 - The Counter >

  • 2.4d - Image Storage - OCR GCSE (J277 Spec) | CSNewbs

    Learn about how images are represented in a computer system, including file size, resolution, colour depth and metadata. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 2.4d: Image Storage Exam Board: OCR Specification: J277 Watch on YouTube : Pixels & Resolution Colour Depth & Metadata Image File Size Bitmap Images Bitmap images are made of pixels - single-colour squares - arranged on a grid . Each pixel is assigned a binary value which represents the colour of that pixel. The quality of a bitmap image depends on the total amount of pixels , this is known at the image resolution . Because it is made of pixels, scaling a bitmap image up will result in a visible loss of quality . Most images on computers are bitmaps, such as photos and screenshots . How to Calculate the File Size of a Bitmap File Size = Resolution x Colour Depth The resolution of an image is the width in pixels multiplied by the height in pixels. The colour depth (also known as bit depth ) is the number of bits that are used to represent each pixel's colour . 1 bit represents 2 colours (0 or 1 / black or white). 2 bits will allow for 4 colours, 3 bits for 8 colours, 4 for 16 etc. A colour depth of 1 byte (8 bits ) allows for 256 different colours . Remember you must multiply the colour depth , not the number of available colours (e.g. 8 not 256). The RGB (Red , Green , Blue ) colour model uses 3 bytes (a byte of 256 red shades , a byte of 256 green shades and a byte of 256 blue shades ) that together can represent 16.7 million different colours. Example Height = 6 bits Resolution = height x width Resolution = 8 x 6 = 48 bits -------------------------- Colour Depth = 1 bit (only 2 colours) -------------------------- File Size = Resolution x Colour Depth File Size = 48 x 1 = 48 bits File Size in bytes = 48 ÷ 8 = 6 bytes File Size in kilobytes = 6 ÷ 1000 = 0.00 6 kilobytes Width = 8 bits Look carefully at the exam question to see if the examiner is expecting the answer in bits, bytes or kilobytes . Always calculate the file size in bits first then: Divide the file size in bits by 8 to convert to bytes . Divide the file size in bytes by 1000 to convert to kilobytes . Metadata for Images Metadata is additional data about a file . Common image metadata includes: Height and w idth in pixels Colour depth Resolution Geolocation Date created Last edited File type Author details Metadata is important, For example, the dimensions must be known so the image can be displayed correctly . Metadata for a picture taken on a smartphone: width in pixels, e.g. 720 height in pixels, e.g. 480 Q uesto's Q uestions 2.4d - Image Storage: 1. Describe how bitmap images use pixels . [ 2 ] 2. Define the terms image resolution and colour depth . [2 ] 3. How many colours can be represented with a colour depth of... a. 1 bit [ 1 ] b . 5 bits [ 1 ] c. 1 byte [ 1 ] 4. How is the file size of an image calculated? [2 ] 5a. An image file has a width of 10 pixels , a height of 8 pixels and a colour depth of 2 . What is the file size in bytes ? [3 ] 5b. An image file has a width of 120 pixels , a height of 120 pixels and a colour depth of 1 . What is the file size in kilobytes ? [3 ] 5c. An image file has a width of 32 pixels , a height of 21 pixels and a colour depth of 1 . What is the file size in bytes ? [3 ] 6. State what is meant by metadata and give three examples of metadata for a graphics file. [ 3 ] 2.4c - Character Storage Theory Topics 2.4e - Sound Storage

  • 4.1 - Gathering Client Requirements | F160 | Cambridge Advanced National in Computing AAQ

    Learn about the methods of gathering client requirements such as document analysis, focus groups, interviews, meetings, observation, problem reports, questionnaires, shadowing and suggestion analysis. Based on Unit F160 (Fundamentals of Application Development) for the OCR Cambridge Advanced National in Computing (H029 / H129) (AAQ - Alternative Academic Qualification). Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) 4.1 - Methods of Gathering Client Requirements Watch on YouTube : Gathering Client Requirements For each of the nine methods of gathering client requirements , you need to know : Its purpose and when it would be used . The type of information and data that can be collected using it. The advantages and disadvantages of using it. How client requirements determine if it would be used. Gathering Client Requirements Methods of Gathering Client Requirements T here are nine methods of gathering client requirements you need to know : Reviewing existing documents (e.g. manuals and reports ) to understand the current system and requirements . Gathering a small group of users or stakeholders to discuss needs , expectations and ideas . Asking stakeholders structured or open-ended questions to collect detailed requirements . Bringing together clients and developers to share information , clarify requirements , and make decisions . Watching users perform tasks to see how they interact with the current system . Using logged issues or complaints from an existing system to identify new requirements . Distributing structured forms with questions to gather requirements from a wide group quickly . Following a user during their normal tasks to gain deeper insights into workflows and needs . Reviewing client or user-submitted ideas and feedback to shape requirements . Q uesto's Q uestions 4.1 - Methods of Gathering Client Requirements: 1. Explain what document analysis , problem reports , shadowing and suggestion analysis are. [8 ] 2. Give two advantages and two disadvantages of two other methods not mentioned in Q1 . [8 ] 3. The video game company that makes the ' Age of the Dragon ' series faced a letdown in their previous release , ' The Guard of the Veil '. They need to ensure that their next game sells a lot of copies and meets user requirements . Justify which methods they should use to gather client requirements and why . [ 5 ] The original 2010 movie version of ' Scott Pilgrim vs. the World ' had Scott end up with Knives Chau instead of Ramona Flowers , but focus groups disliked that he spent the whole movie fighting for her for nothing , so it was changed . D id Y ou K now? 3.2 - Project Planning Tools Topic List 4.2 - Client Requirement Specifications

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