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  • Python | 10b - Read & Search Files | CSNewbs

    Learn how to read and search through files in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Python 10b - Read & Search Files Reading from a File To read and print from a file you must open it in read mode by typing "r" instead of "a". If you are writing and reading in the same program, make sure you close the file in append mode before you open it in read mode . The program below uses the Customers.txt file from the last section. A simple for loop can be used to print each line of the file. The end = "" code just prevents a space between each line. Practice Task 1 Open one of the files that you used in Section 10a and print each line. Example solution: Reading Specific Lines from a File Sometimes it is necessary only to print certain lines. The following example uses a file where I have written a sentence of advice on each line. The user is asked to enter a number between 1 and 6. If they enter 1, the first line of the file is printed. If they enter 2, the second line of the file is printed etc. Remember Python starts counting everything at 0 so each line is a digit less than you would expect . Square brackets must be used to denote the line to print: [1] not (1). The end = "" code is not necessary but removes space after the line. Practice Task 2 Create a text file (saved in the same folder as your Python file) with a list of video games. Ask the user to enter a number between 1 and 10. Print the line for the number that they input. Example solution: Print a Random Line The randint command can be imported and used to print a random line from a file . The example below prints one of the 12 months . The file is opened in read mode and the readlines() command extracts each line , placing them in a list . A random number is then generated between 0 and one less than the total number of lines . This random number is then used to print a line from the extracted list of lines . Python code from random import randint file = open ( "months.txt" , "r" ) lines = file.readlines() random = randint(0,11) print (lines[random]) months.txt January February March April May June July August September October November December potential outputs March December April July If the length of the file is not fixed (e.g. new lines are being added or lines removed ) then the random number generation line can be adapted to use the len command to calculate the current number of lines . This is required to know the upper limit of the random number . random = randint(0,len(lines)-1) Searching Through Files A for loop is used to search through a file , line by line . First, an input line is used to allow the user to enter their search term . If the term that is being searched for is found, then the whole line is printed. The example below uses a variable named found to state if there is a match when the file is searched. If the search term is found, then the found variable is changed to true . If the search term is not found , the found variable remains as false, so the 'no customers found' statement is printed . Practice Task 3 You should have completed Practice Task 2 from Section 10a (the A Level task). Add extra code to that program so that you can search for specific students. Example solution: ⬅ 10a - Open & Write Files 10c - Remove & Edit Lines ➡

  • HTML Guide 6 - Organisation | CSNewbs

    Learn about the tags that improve the layout of a web page, including how to centre content and add horizontal lines, bullet points and block quotes. 6. Organisation HTML Guide Watch on YouTube: This page explains the following tags which can be used to structure a simple page layout: Horizontal Line Centre Quote Bullet Points Numbered Points hr Horizontal Line You can add a horizontal line by simply adding to your document. There is no close tag. Add at least one horizontal line to your web page. center Centre Align This tag places the content within the tags on the centre of the page . Be careful - you need to use the American spelling - 'center ' - in your tags. Add tags to place your main heading in the centre of the page. blockquote Blockquote A blockquote is used to display a quote from another person or place. Text is indented further from the margin than the other content. It is not used very often, but can be found in some online articles and essays. Add at least one block quote to your web page. uo list Unordered List An unordered list is a set of bullet points . The tag is placed before the bullet points and afterwards. Each bullet point is placed within tags. That stands for list item . Add either an unordered or ordered list to your web page. Include at least three items in your list. o list Ordered List An ordered list will number each line . The tag is placed before the list and afterwards. Each list item is placed within tags. Add either an unordered or ordered list to your web page. Include at least three items in your list. Next it is time to add tags to the head, including a page title and metadata. 5. Images HTML Guide 7. Head Tags

  • OCR GCSE Topic List | CSNewbs

    The list of topics in the 2020 OCR GCSE Computer Science specifications. OCR GCSE Computer Science (J277) These pages are based on the J277 OCR GCSE Computer Science specification . This website is in no way affiliated with OCR . Component One: Computer Systems OCR GCSE Key Term Generator Paper 1 Playlist on YouTube 1. Systems Architecture 1.1a - The CPU 1.1b - Registers & FE Cycle 1.2 - CPU Performance 1.3 - Embedded Systems 2. Memory & Storage 2.1 - Primary Storage 2.2 - Secondary Storage 2.3 - Units 2.4a - Number Systems 2.4b - Binary Addition & Shifts 2.4c - Character Storage 2.4d - Image Storage 2.4e - Sound Storage 2.5 - Compression 3. Networks 3.1a - Network Types & Performance 3.1b - Network Hardware & Internet 3.2a - Wired & Wireless networks 3.2b - Protocols & Layers 4. Network Security 4.1 - Network Threats 4.2 - Preventing Vulnerabilities 5. Systems Software 5.1 - Operating Systems 5.2 - Utility Software 6. Impacts 6.1a - Impacts of Technology 6.1b - Legislation Component Two: Computational Thinking, Algorithms and Programming Paper 2 Playlist on YouTube 1. Algorithms 1.1 - Computational Thinking 1.2 - Designing Algorithms 1.3 - Searching & Sorting Algorithms 2. Programming Fundamentals 2.1 - Programming Fundamentals 2.2 - Data Types 2.3 - Additional Programming Techniques 3. Producing Robust Programs 3.1 - Defensive Design 3.2 - Testing 4. Boolean Logic 4.1 - Boolean Logic 5. Languages & IDEs 5.1 - Languages & Translators 5.2 - Integrated Development Environment

  • Python | 2a - Inputting Text | CSNewbs

    Learn how to input strings (text) in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 2a - Inputting Text Inputting Text (Strings) in Python A string is a collection of characters (letters, numbers and punctuation) such as: “Wednesday” , “Toy Story 4” or “Boeing 747” . Use the input command to ask a question and let a user input data , which is automatically stored as a string . Variable to save the answer into. Give it a suitable name based on the input. name = input ( "What is your name? " ) = What is your name? Paulina Type your answer directly into the editor and press the Enter key. Statement that is printed to the screen. Leave a space to make the output look clearer. Once an input has been saved into a variable, it can be used for other purposes, such as printing it within a sentence : name = input ( "What is your name? " ) print ( "It is nice to meet you" , name) = What is your name? Jake the Dog It is nice to meet you Jake the Dog Always choose an appropriate variable name when using inputs. colour = input ( "What is your favourite colour? " ) print ( "Your favourite colour is " + colour + "? Mine is yellow." ) = What is your favourite colour? blue Your favourite colour is blue? Mine is yellow. Inputting Text Task 1 ( Holiday) Write an input line to ask the user where they last went on holiday . Write a print line that uses the holiday variable (their answer). Example solution: Where did you last go on holiday? Scotland I hope you had a nice time in Scotland Inputting Text Task 2 ( New Neighbour) Write an input line to ask the user for a title (e.g. Mr, Mrs, Dr). Write another input line for an object . Write a print line that uses both input variables (title and object ). Example solutions: Enter a title: Dr Enter an object: Fridge I think my new neighbour is Dr Fridge Enter a title: Mrs Enter an object: Armchair I think my new neighbour is Mrs Armchair Using a Variable Within an Input To use a variable you have previously assigned a value t o within the input statement you must use + (commas will not work). drink = input ( "What would you like to drink? " ) option = input ( "What would you like with your " + drink + "? " ) print ( "Getting your" , drink , "and" , option , "now...." ) = What would you like to drink? tea What would you like with your tea? biscuits Getting your tea and biscuits now... What would you like to drink? apple juice What would you like with your apple juice? cake Getting your apple juice and cake now... Inputting Text Task 3 ( Name & Game) Ask the user what their name is. Ask the user what their favourite game is. Use their name in the input statement for their game. Print a response with their name and the game they entered. Example solutions: What is your name? Rory Hi Rory, what's your favourite game? Minecraft Rory likes Minecraft? That's nice to know. What is your name? Kayleigh Hi Kayleigh, what's your favourite game? Stardew Valley Kayleigh likes Stardew Valley? That's nice to know. ⬅ Section 1 Practice Ta sks 2b - I nputting Numbers ➡

  • Python Editor| CSNewbs

    A simple HTML and CSS editor using Code Minrror libraries. Learn how to create simple web pages using HTML. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Simple HTML & CSS Editor This page is under active development.

  • Greenfoot Guide #3 | Random Movement | csnewbs

    Learn how to edit code in Greenfoot to make objects move randomly across the screen. This can be used on 'enemy' objects. Part 3 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. 3. Random Movement 1. Code for Random Movement Greenfoot Tutorial Watch on YouTube: Right-click on your enemy class on the main screen and select ' Open editor '. The enemy character should always be moving, so start with move(1); Next we will use an if statement to start the random movement. This code generates 10 random numbers and if it is less than 1 then it will run the proceeding code. If we don't do this, the character will turn too much or too little . This code generates a random angle between 0 and 90. The - 45 part is necessary otherwise the character will always move to the right . See the diagram below for an explanation: 2. Bounce at World Edge You may have noticed that the enemy objects can get 'stuck' in the corners or when they hit the edge of the world. In the act() method, below the random movement code , add the code in the red box . This code checks to see if the object is at the edge , and turns it around ( 180 degrees ) if it is. 3. Compile and Run Click the Compile button at the top of the code editor . Then you can go back to the main Greenfoot window and click Run to test if your enemy objects move . Click on me if you've got an error that you're stuck with. < Part 2 - Movement with the Arrow Keys Part 4 - Remove Objects >

  • App Inventor 2 | Variables | CSNewbs

    Learn how to use App Inventor 2 to create simple programs. Try to complete tasks 4, 5 and 6 on this page. Perfect for Key Stage 3 students to experiment with block coding, objects and properties. App Inventor Tasks 4, 5 & 6 - Using Variables This page will teach you how to make three simple apps that use variables . These apps will prepare you for the final program - the Pop-up Blob game. App #4 - Button Masher The first app to make is a simple program that counts how many times a button is pressed (but don't press it too much! ) This app will introduce you to using variables in App Inventor. Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 Firstly, grab a button and two labels and place them in the Viewer . Using the Properties tab, you need to make the following changes: Button Text to 'Press Me!' Button Height to 60 pixels and Width to 'Fill parent...' Label 1 Text to 'Number of Presses' Label 2 Text to '0' Both Label 1 and Label 2 Width to 'Fill parent...' Both Label 1 and Label 2 TextAlignment to 'centre : 1' In the Components tab change the component names to be easier to code later. Switch to Blocks layout and drag an initialize global to block into the centre. In the blank space type 'Presses' - this is the name of the variable that will store how many times the button has been pressed. Drag a 0 block from Math. This will set the number of presses to 0 when the app starts. Drag a when ButtonPresses Clicked from the ButtonPresses section and add the necessary code inside. This code increases the variable value of Presses by 1 every time the button is clicked. It also changes the LabelPresses text to display the number of presses. Improve Your App As you will have seen in the video at the top, I programmed the app to go a bit crazy when 35 presses were recorded. In the code below I have shown how to use an if then block to check if the number of presses is 35. If it is then I have made the button invisible - this is an important feature we will use in later programs. Copy this code and add the following features to the then part of the if statement: Set the background colour to black. Change the Label1 Text Colour to white. Change the Label1 Text Size to 40. Change the Label1 Text to 'You broke it...' Program 4 Complete! App #5 - Timer The second app to make is a timer that counts up one second at a time. It also needs a reset button that sets the timer back to 0 again. It will introduce you to the clock component and enabling / disabling components. Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 The code for this program is straightforward; it will take more effort getting the layout right. In the Palette tab, drag a HorizontalArrangement from the Layout section. It will look like an empty grey box at first. Grab a Button as well and place it underneath. Now drag two labels into the grey box and place the second one directly after the first, it may take a few attempts to get them to appear side by side like below: The last component to drag over is Clock (it is in the Sensors section in the Palette tab). It will go into its own section underneath: Change the name of some of the components so that they make more sense. Now to make some changes in the Properties tab. You should know enough by now to work out how to change your components so that it looks like this in your Viewer : Change your layout to Blocks and add the code blocks to the right. This code makes the Label named Seconds update by 1 every second, just like a timer. The code to the left will make the Label named Seconds reset to 0 when the button is pressed. Improve Your App As you will have seen in the video at the top of this task, I added a pause/unpause button that will set the enabled feature of the timer to true or false. You will need to complete the following steps (I've been deliberately vague to make it a challenge - break it down into small steps and use the colours to help you): Add a new button. Add code that, when the new button is clicked , checks if the TimerEnabled is true . If it is, then change TimerEnabled to false . Else change it to true . Now you also need to change the Text of the Button to read either "Pause" or "Unpause" . Program 5 Complete! App #6 - Windy Day The third app to make is an app that blows leaves around your screen. It will introduce you to random numbers, the canvas and coordinates . Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 In the Palette tab, drag a Canvas from the Drawing and Animation section. A Canvas allows sprites (objects) to move around inside of it. In Properties , change the Height and Width of Canvas to 'Fill parent...' for both, so it fills the whole screen. In the Palette tab, drag over five ImageSprites from the Drawing and Animation section and drop them anywhere inside the canvas. Download the leaf picture with all App Inventor images on the basics page here . Upload the leaf image it in the Media tab. In the Components tab change the names of your ImageSprites to be leaf1, leaf 2 etc. For each leaf sprite, in the Properties tab, change the Picture to the leaf you just uploaded and change Height and Width to 30 pixels each. Finally, in the Palette tab, in the Sensors section, drag over a Clock . Your Viewer should look like the image to the left. X axis Y axis 0 300 500 Now for an explanation of coordinates. Each sprite (leaf) has an x coordinate (horizontal) and a y coordinate (vertical). For example, the leaf in the top right would have coordinates of x = 270 and y = 100. Can you work out approximately what the other leaves coordinates would be? What the code blocks below do is randomise the x and y coordinates for leaf1 every second. The word integer means a whole number . Use this code and add to it to make all 5 leaves randomly change coordinates. Improve Your App Add a pause / unpause button, just like in the Timer app that pauses the timer so that the leaves stop blowing (and starts them blowing around again too). Find a nice picture (maybe of a park?) online and upload it in the Media tab. Set this as the Canvas BackgroundImage . Add an audio file of some whooshing (why not record it yourself?). Program 6 Complete! Task 7 KS3 Home

  • 5.1 - Data Structures - Eduqas GCSE (2020 Spec) | CSNewbs

    Learn about different data structures such as arrays, lists and records. Also, the difference between static and dynamic data structures and how to design files. Based on the 2020 Eduqas (WJEC) GCSE specification. 5.1: Data Structures & File Design Exam Board: Eduqas Specification: 2020 What is a Data Structure? A data structure is a way of efficiently organising data . There are two general forms of data structures: Static Data Structures The size of a static data structure cannot change e.g. if a data structure has 20 elements, no additional elements can be added or removed. The values of the data elements can be changed, but memory size is fixed when allocated at compile time. Because a static data structure holds a certain number of data elements they are easier to program because the size of the structure and the number of elements never change. An array is an example of a static data structure. Examples: A static data structure could be an array of teams in the Premier League. The data elements will change each year when teams are relegated and promoted but there will always be 20 teams. Dynamic Data Structures The size of a dynamic data structure can change as the program is being run , it is possible to add or remove data elements. Dynamic data structures make the most efficient use of memory but are more difficult to program , as you have to check the size of the data structure and the location of the data items each time you use the data. A list is an example of a dynamic data structure. A dynamic data structure could be a list of all teams in the Premier League that won their last match. Data elements (teams) will be added or removed across the season. Types of Data Structures List A list is a dynamic data structure that has the data elements stored in the order they were originally added to memory . Every data structure starts at 0, not 1 . Lists store data elements in the order they were added, so the first doctor is 0 and the most recent doctor is 12. An example list of the main Doctor Who actors Array An array is a static data structure that can hold a fixed number of data elements . Each data element must be of the same data type i.e. real, integer, string. The elements in an array are identified by a number that indicates their position in the array. This number is known as the index. The first element in an array always has an index of 0 . You should know how to write pseudo code that manipulates arrays to traverse, add, remove and search data. The following steps uses Python as an example. Traversing an Array To traverse (' move through ') an array a for loop can be used to display each data element in order. 'Inserting' a value In an array the size is fixed so you cannot insert new values, but you can change the value of elements that already exist. Overwriting the fourth element (Daphne) with a new value (Laura) will change it from Daphne to Laura. Example code for traversing: Example code for inserting: Output: Output: 'Deleting' a value In an array the size is fixed so you cannot delete values, but you can overwrite them as blank . Overwriting the second element (Shaggy) with a blank space makes it appear deleted. Example code for deleting: Output: Searching an Array Example code for searching: For large arrays a for loop is needed to search through each element for a specific value . This example checks each name to see if it is equal to Velma. Output: Two-Dimensional Array Often the data we want to process comes in the form of a table . The data in a two dimensional array must still all be of the same data type , but can have multiple rows and columns . The two-dimensional array to the right shows the characters from Scooby Doo along with their associated colour and their species. Each value in the array is represented by an index still, but now the index has two values . For example [3] [0] is 'Daphne'. We measure row first , then column . Searching a two-dimensional array: To print a specific data element you can just use the index number like Daphne above. To search for a specific value you will need two for loops, one for the row and another for the values of each row. The example to the right is looking for the value of 'Velma' and when it is round it prints the associated data from the whole row. Example code for printing: Output: Example code for searching: Output: Records Unlike arrays, records can store data of different data types . Each record is made up of information about one person or thing. Each piece of information in the record is called a field (each row name). Records should have a key field - this is unique data that identifies each record . For example Student ID is a good key field for a record on students as no two students can have the same Student ID. Data files are made up of records with the same structure. It would be most efficient for the fields in a record to be stored next to each other so that the data can be read into the record data structure in memory for processing by the CPU. In an exam you may be asked to state and design a data structure for a given scenario. If the data structure can hold values of the same data type you should draw an array , usually a 2D array for multiple rows and columns. Remember that a record is required to store values of different data types . Example questions: "A video gamer has recorded their three lap times in four Mario Kart courses." " State and design the most suitable data structure for this data." A two-dimensional array is most suitable because only one data type ( real ) is stored. "A vet surgery stores data on all dogs and cats including the animal's name, age (in years), weight (in kg) and whether or not it has been vaccinated." " State and design the most suitable data structure for this data for four animals ." A record is most suitable because the data structure requires different data types . Q uesto's Q uestions 5.1 - Data Structures: 1. Give two differences between static and dynamic data structures . [ 4 ] 2. Describe the differences between a list , array and record . [ 3 ] 3. A one-dimensional array looks like this: TigerBreeds("Sumatran","Indian","Malayan,"Amur") Write the code to: a. Print the element with the index of 3. [ 2 ] b. Change Indian to South China. [ 2 ] c. Remove the Amur element. [ 2 ] d. Search through the array for 'Malayan'. [ 2 ] 4. State and design the most suitable data structure for these scenarios: a. For each book in a bookshop, the staff need to record the title, author, number of pages and whether or not it is a signed copy. Include data for three books. [ 3 ] b. Four dieters are recording how many kilograms they have lost each month for 5 months. [ 4 ] 5. Design a file that stores the first initial, surname, age and hair colour of each member of a family. [ 8 ] Designing Data Structures Data is stored in files when it needs to be kept after the program has stopped running . To learn how to write code for file handling (e.g. opening, writing to, reading from and closing files) in Python click here . Designing a file requires more than just the field name (e.g. Name) and data values (e.g. Rebecca). The data type (e.g. string) and any validation checks (e.g. format check) should also be considered. Below is an example file design for a bakery. Designing Files 4.8 Compression Theory Topics 6.1 - Operating Systems

  • 2.1 - Programming Techniques | OCR A-Level | CSNewbs

    Learn about programming constructs such as sequence, iteration and branching, recursion, local and global variables, modularity, functions and procedures, parameter passing by value and by reference, Integrated Development Environment (IDE) tools and object-oriented techniques. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level Specification: Computer Science H446 2.1 - Programming Techniques Watch on YouTube : Programming constructs Recursion Local & global variables Modularity Integrated development environment Object-oriented programming Programming Constructs Sequence , iteration and branching (also called selection ) are the three fundamental programming constructs used to build algorithms . Sequence means that instructions run in a specific order , one after another. Iteration is the repetition of a set of instructions , usually being count-controlled , such as for loops , or condition-controlled , such as while loops or do until loops . Branching (selection ) allows a program to choose between different actions based on a condition , using structures like if , elif , else or switch . YouTube video uploading soon Recursion Recursion is where a function calls itself to solve a problem by breaking it down into smaller , simpler versions of the same problem . Recursion is often used for tasks that naturally fit a 'divide and conquer ' structure , such as quicksort and merge sort algorithms. It is also used for depth-first tree traversals and solving mathematical problems like factorials or the Fibonacci sequence . Compared to iteration , recursion can produce clearer and more elegant solutions , but it may use more memory and can be less efficient if the recursion goes too deep or lacks a proper base case (stopping condition ) , potentially running out of memory . YouTube video uploading soon Local & Global Variables Local variables are created inside a function or block and can only be accessed there , which makes programs safer and easier to debug because changes to the variable cannot affect other parts of the program ; however, they cannot store values that need to be shared across multiple functions . Global variables are declared outside all functions and can be accessed anywhere in the program , making them useful for storing information that many parts of the program need , but they can lead to errors if different functions accidentally change them and can make the program harder to maintain . YouTube video uploading soon Modularity Modularity is the practice of breaking a program into smaller , self-contained parts so each section can be developed , tested and understood independently . Functions and procedures are modular units of code: a function returns a value , while a procedure performs a task without returning a value . When data is passed into a subroutine , it can be passed by value , where a copy of the data is sent so the original cannot be changed , or passed by reference , where the subroutine receives direct access to the original data , allowing it to be modified . YouTube video uploading soon Integrated Development Environment An Integrated Development Environment (IDE ) is software that provides the tools a programmer needs to write , test and debug code in one place . It typically includes an editor for writing and formatting code , syntax highlighting to make keywords and errors easier to spot , and auto-completion to speed up coding . For debugging , an IDE often provides error diagnostics that highlight mistakes , a run-time environment to execute the program , and tools like breakpoints and step-through execution that allow the programmer to pause the program and inspect variables to find and fix bugs more easily . YouTube video uploading soon Object-Oriented Programming Object-oriented techniques are a way of designing programs by modelling them as collections of objects , each representing something with its own data and behaviours . These objects are created from classes , which act like blueprints describing the attributes (data ) and methods (actions ) an object will have . It uses key principles such as encapsulation (keeping an object’s data and methods together and protected ), inheritance (allowing classes to share and reuse features ) and polymorphism (enabling objects to behave differently ). These techniques make large programs easier to organise , maintain and extend by encouraging reusable , modular and well-structured code . YouTube video uploading soon This page is under active development. Check here for the latest progress update. Q uesto's K ey T erms Programming Constructs: sequence, iteration, selection (branching), if / elif / else, select (switch) case Recursion & Iteration: count-controlled loop, condition-controlled loop, recursion, base case Variables: local variable, global variable Modularity: function, procedure, parameter, pass by value, pass by reference Integrated Development Environment (IDE) Object Oriented Programming (OOP): class, object, method, attribute, inheritance, encapsulation, polymorphism D id Y ou K now? Roblox Studio is a free IDE for making Roblox games using the programming language Lua . With over 70m daily Roblox players , games built in Roblox Studio can reach a larger audience than many mainstream game engines . 1.1 - Computational Thinking A-Level Topics 2.2 - Computational Methods

  • OCR CTech IT | Unit 1 | 1.4 - Connectivity | CSNewbs

    Learn about different methods of wired and wireless connection methods including Bluetooth, satellite and microwave. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 1.4 - Connectivity Exam Board: OCR Specification: 2016 - Unit 1 For computers to communicate with other devices and share data a form of connection is required. Wired Connections Copper Cables Copper cables are a cheaper type of wired internet connection that may be poorly insulated and therefore susceptible to electromagnetic interference . Copper cables are more likely to suffer from attenuation (network distortion ). However, they are malleable (easier to bend) and less likely to break than other cables such as fibre optic. They have a lower bandwidth - cannot transmit as much data at once - than fibre optic cables. Fibre Optic Cables Fibre optic cables are a very fast but expensive type of wired internet connection. Signals are transmitted as waves of light through a glass rod . Because of this fibre optic cables are not affected by electromagnetic interference and suffer less from attenuation . Fibre optic cables have a higher bandwidth - they can transfer more data at one time over a long distance than copper cables but they are more fragile . Wireless Connections Bluetooth Bluetooth is a temporary short-range communication between two 'paired ' devices within a limit of about 10 metres . The required close proximity is a disadvantage , however a plus is that no other hardware is required for a connection. An example is the pairing of headphones to a smartphone to listen to music. Infrared Infrared networks have largely been replaced by Bluetooth or WiFi connections because infrared networks require devices to be in direct line of sight . Infrared is still used by some devices, such as remote controls , to transmit signals to a TV, but it only works across short distances . Microwave Microwave connections use radio waves to send signals across a large area via microwave towers . It can transmit a large amount of data but antennas must be in the line of sight of each other with no obstructions . Microwave connections are affected by bad weather , leading to higher chances of attenuation (network distortion ). Laser Satellite GSM / 5G Although not common, laser connections can send data between devices that are in the line of sight of each other as long as there are no barriers . Laser connections can transmit data up to 2km but bad weather severely affects the transmission rate. Laser connections can be used in space as there are fewer barriers between the satellites. Satellite networks use point-to-multipoint communication by using satellites above the Earth's atmosphere that receive a transmission and rebroadcast them back to Earth. Because of the distance between the communication device and the satellite (roughly 35,000km), there is a delay between data transmission and it being received. See 3.4 for more information on satellite networks . GSM (Global System for Mobile communications ) is a technology for allowing mobile phones to connect to a network for calls and text messages. Advances in mobile technology are classified by generations such as 4G and 5G (the current generation). Each generation is generally faster, more secure and allows for new opportunities. See 3.4 for more information on cellular networks . Q uesto's Q uestions 1.4 - Connection Methods: 1. Compare the differences between copper and fibre optic cables (possibly in a table) by the following features: a. Price b. Bandwidth c. Inteference d. Attenuation e. Malleability / Fragility [2 each ] 2. Describe each of the different types of wireless connection . Try to list 1 advantage and 1 disadvantage of using each type. a. Bluetooth b. Infrared c. Microwave d. Laser e. Satellite f. GSM / 5G [5 each ] 1.3 - Computer System Types Topic List 1.5 - Communication Hardware

  • OCR CTech IT | Unit 1 | 5.4 - Physical Security | CSNewbs

    Learn about methods of physically protecting data such as biometric devices, RFID and tokens, privacy screens and shredding. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 5.4 - Physical Security Exam Board: OCR Specification: 2016 - Unit 1 RFID & Tokens Radio-frequency identification (RFID) uses electromagnetic fields to attach tags to physical objects . RFID tags can be embedded within 'dumb' objects such as clothing, packages and even animals. RFID is used with security tokens (such as an ID keycard ) to permit the access of authorised people to certain areas. RFID can be used by IT companies to track equipment and manage access . Shredding This is the cutting up of documents (paper or CDs ) into small pieces so that they cannot be reassembled and read. Sensitive data on paper or optical disc should be shredded when no longer required. Locks A lock can be used to prevent access to server rooms or sensitive data stores . Only authorised personnel with the right key will have access. Physical Security Measures Biometrics Biometric devices require the input of a human characteristic (such a fingerprint , iris or voice scan ). The biometric data is checked against previously inputted data in a database . A match will allow access to the user. See more in section 1.1 . Privacy Screens These plastic screens are placed over a monitor to obscure the screen to anyone except the person sitting directly in front of them. This prevents shoulder surfing and prevents data from being read by unauthorised people nearby. Q uesto's Q uestions 5.4 - Physical Security: 1. Explain how locks can be used as a physical security method within an organisation. [2 ] 2. Explain what RFID is and how it can be used with tokens as a physical security method. [3 ] 3. Explain how biometric devices can be used as a physical security method. [3 ] 4. Explain how privacy screens are used to protect data. [2 ] 5. What is the purpose of shredding ? [2 ] 5.3 - Threats Topic List 5.5 - Digital Security

  • 1.3 - Primary Storage - Eduqas GCSE (2020 spec) | CSNewbs

    Learn about the five types of primary storage - RAM, ROM, cache, flash and virtual memory. Based on the 2020 Eduqas (WJEC) GCSE specification. 1.3: Primary Storage (Memory) Exam Board: Eduqas Specification: 2020 Storage in a computer system is split into two categories. Primary Storage: Very quick to access because it is attached to the motherboard . Typically smaller in storage size . Sometimes called ‘main memory’ . Secondary Storage: Slower to access because it is not directly embedded on the motherboard . Typically larger in storage size . Sometimes called ‘backing storage’ . Storage is also split into two types - volatile and non-volatile . Volatile storage is temporary - data is lost whenever the power is turned off . Example: RAM Non-volatile storage saves the data even when not being powered . Data can be stored long-term and accessed when the computer is switched on . Example: ROM Types of Primary Storage (Memory) Random Access Memory (RAM) RAM is volatile (temporary) storage that stores all programs that are currently running . RAM also stores parts of the operating system to be accessed by the CPU. RAM is made up of a large number of storage locations, each can be identified by a unique address . Read-Only Memory (ROM) Cache Memory ROM is non-volatile storage that cannot be changed . ROM stores the boot program / BIOS for when the computer is switched on. The BIOS then loads up the operating system to take over managing the computer. Cache memory is volatile (temporary) storage that stores data that is frequently accessed . It is very quick to access because it is closer to the CPU than other types of memory like RAM. The three levels of cache memory are explained in more detail in 1.5 . RAM ( R andom A ccess M emory) ROM ( R ead O nly M emory) Cache Memory Flash Memory Flash memory is editable so it can be read and written to . It is also non-volatile so it can be used for long-term data storage even when the system is not powered on. Flash memory is also used for secondary storage devices like USB sticks and solid-state drives - see 1.4 . Virtual Memory When a computer system is running slowly and RAM is near full capacity , the operating system will convert storage space on the drive into temporary memory . This virtual memory slows the system down because it takes longer to access the drive than it does to manage RAM. Transferring data between RAM and virtual memory is called paging . Q uesto's Q uestions 1.3 - Primary Storage (Memory): 1. Describe the differences between primary and secondary storage . This could be done in a table with the column headings 'access speed' , 'storage size' and 'also known as' . [ 6 ] 2. Explain the difference between volatile and non-volatile storage . State an example of both types. [ 4 ] 3. For each type of memory below, describe it and state what information is stored within it: a . Random Access Memory (RAM) [3 ] b. Read-Only Memory (ROM) [ 3 ] c. Cache memory [ 3 ] d. Flash memory [ 3 ] e. Virtual memory [ 3 ] 1.2 - FDE Cycle 1.4 - Secondary Storage Theory Topics

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