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  • 5.3 - Policies | F161 | Cambridge Advanced National in Computing | AAQ

    Learn about policies related to application development, including a user guide, acceptable use policy (AUP), backup, codes of practice, staying safe online and the use of information. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software 5.3 - Policies Watch on YouTube : Policies You need to know the purpose , content and application of each policy to be considered when related to developing application platforms . What You Need to Know Policies ? YouTube video uploading soon Q uesto's Q uestions 5.3 - Policies: 1. What? [2 ] 2. What? [1 ] 3. What? [1 ] 4. What? [1 ] ? D id Y ou K now? 5.2 - Application Installation Topic List 6.1 - Legal Considerations

  • 2.4e - Sound Storage - OCR GCSE (J277 Spec) | CSNewbs

    Learn about how sounds are represented in a computer system including how analogue sound waves are converted into binary. Also, learn about sample rate, bit depth, bit rate and metadata. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 2.4e: Sound Storage Exam Board: OCR Specification: J277 Watch on YouTube : Sample Rate Bit Depth Sound File Size Converting Analogue Sound to Binary Analogue sound waves must be digitally recorded and stored in binary . To record the sound, the amplitude (height ) of the analogue sound wave is measured and recorded in binary at specific intervals . 0010 1011 0101 0101 Analog sound wave ADC (Analog to Digital Converter) Binary sample Sampling an Analogue Sound Wave Digital sampling is discrete (separate) and not continuous like analogue waves. To get the highest quality sound, many samples are taken to recreate the analogue wave as closely as possible . Sample Rate The sample rate (sampling frequency) is the number of times per second the amplitude of the sound wave is measured . It is measured in kilohertz (kHz), for example CD quality is 44.1kHz (44,100 samples per second). The higher the sample rate , the better the audio quality as the digital data more closely resembles an analogue wave . However, higher sample rates result in larger file sizes because more data is stored for each individual sample. A low sample rate will result in a low-quality sound because the digital data does not closely resemble the original analog wave . A higher sample rate will result in a higher-quality sound because the digital data more closely resembles the original analog wave . Bit Depth The bit depth is the number of bits available to represent each sample . For example, a sample with a bit depth of 4 could be 0101 or 0111 or 1010. A sample with a bit depth of 8 could be 01010110 or 1010110 or 11001111. A common bit depth is 16 bits . The higher the bit depth , the more bits are available to be used for each sample. Therefore the quality is often higher as the wave more closely resembles an analog wave . The file size will also be larger if the bit depth is higher, as each sample stores additional bits . low bit rate = lower quality high bit rate = higher quality sound file size = sample rate x bit depth x duration Example: A short audio sample has a bit depth of 4 and a sample rate of 10 samples per second . The clip is 15 seconds long . 4 bits x 10 = 40 bits per second. 40 x 15 = 600 bits . To convert the answer from bits to bytes , divide by 8 . 600 bits ÷ 8 = 75 bytes . Calculating File Size Q uesto's Q uestions 2.4e - Sound Storage: 1. Explain how an analogue sound wave is converted into a binary sample . [ 2 ] 2a. What is a sample rate ? [2 ] 2b. Explain two ways an audio file will be affected if the sample rate is increased . [4 ] 3a. What is bit depth ? [2 ] 3b. Explain two ways an audio file will be affected if the bit depth is increased . [4 ] 4 . An audio sample has a bit depth of 8 , a sample rate of 10 and it is 12 seconds long . What is the file size in bytes ? [ 2 ] 2.4d Image Storage Theory Topics 2.5 - Compression

  • Python Editor | CSNewbs

    A simple Python editor using the Skulpt and Code Mirror libraries. Learn how to create simple programs in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Simple Python Editor You can use this simple Python editor below to complete most of the tasks in the CSNewbs Python sections (except colorama and text files ). It includes basic libraries such as random and time . When you're ready, click 'Run Code ' to see the result in the output below . Python Homepage

  • Python | Section 5 Practice Tasks | CSNewbs

    Test your understanding of imported commands in Python including random and time. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python - Section 5 Practice Tasks Task One: Random Numbers Ask the user to input 4 different numbers . Put the four variables in a list with square brackets and use the choice command from section 5a to randomly select one. Example solutions: Enter number 1: 10 Enter number 2: 20 Enter number 3: 30 Enter number 4: 40 The computer has selected 30 Enter number 1: 2023 Enter number 2: 2024 Enter number 3: 2025 Enter number 4: 2026 The computer has selected 2026 Task Two: Logging In You will make a program for logging into a system. Print a greeting then ask the user for their name . Wait 2 seconds then print a simple login message with the user’s name . Then print the current time (current hour and minute ). Example solutions: Welcome to Missleton Bank Please enter your name: Steve Steveson Logging you in Steve Steveson The time is 08:02 Welcome to Missleton Bank Please enter your name: Gracie Jones Logging you in Gracie Jones The time is 15:53 Task Three: Random Wait Generate a random number between 3 and 10 to represent seconds . Print this number then print the current hour, minute and second . Wait for the random number of seconds then print the current time again. Example solutions: The random wait will be 6 seconds. The time is 08:17:57 The time is 08:18:03 The random wait will be 3 seconds. The time is 08:21:39 The time is 08:21:42 Task Four: Independence Checker Create a program that displays how many days three specific countries have been independent for. The user will choose either Fiji , Samoa or Australia and the difference between today's date and the day they become independent will be displayed. Fiji became independent on 10th October 1970 . Samoa became independent on 13th December 1962 . Australia became independent on 1st January 1901 . Use the 'Today's Date ' and 'Between Dates ' parts of Section 5c to help you get today's date , make the other three dates and find the difference . Making Samoa's independence date would be samoadate = date(1962,12,13) for example. Example solutions: Enter FIJI, SAMOA or AUSTRALIA to check how long it has been independent for: AUSTRALIA Australia has been independent for 44822 days. Enter FIJI, SAMOA or AUSTRALIA to check how long it has been independent for: FIJI Fiji has been independent for 19338 days. Task Five: Square Root Create a program that asks the user to enter a whole number . Calculate the square root of the number. Round the answer down to the nearest whole number using the floor command. Example solutions: Enter a number: 156 The rounded down square root is 12 Enter a number: 156 The rounded down square root is 12 ⬅ 5e - More Librarie s 6a - For Loops ➡

  • 1.1 - Application Platforms | F161 | Cambridge Advanced National in Computing | AAQ

    Learn about application platforms such as augmented reality (AR), virtual reality (VR) and mixed reality (MR), websites and computer games. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software 1.1 - Application Platforms Watch on YouTube : Reality Platforms Websites Computer Games There are three types of application platforms you need to know, starting with devices based around merging technology and reality -augmented reality (AR ), virtual reality (VR ) and mixed reality (MR ). You also need to understand how websites and computer games are used as application platforms . You need to know the uses of these application platforms as well as their advantages and disadvantages . What You Need to Know Augmented Reality / Virtual Reality / Mixed Reality Augmented Reality (AR ) is technology that overlays digital images or information onto the real world . Virtual Reality (VR ) uses a computer-generated 3D environment that fully immerses the user , usually with a headset . Mixed Reality (MR ) is a blend of AR and VR where digital objects interact with the real world in real time . AR , VR and MR devices have a wide range of uses , the main three being educational , instructional and for research . Websites Websites can be used as platforms to deliver applications directly through a web browser , removing the need for users to install software on their device . This allows applications to be accessed easily across different devices and operating systems using an internet connection . There are four categories of websites to know: E-Commerce Instructional Educational Social Media Computer Games Computer (video ) games can be used as application platforms by combining software functionality with interactive gameplay and immersive environments . Games can increase user engagement and allow complex ideas , simulations or training activities to be delivered in a more intuitive and motivating way. Games are highly engaging , increasing user motivation and time spent using the application but game development is often complex , time-consuming and expensive , requiring specialist skills in a range of job roles . Q uesto's Q uestions 1.1 - Application Platforms: 1. Give the key features and uses for each reality-based device - AR , VR and MR . [4 marks each ] 2. Give three advantages and disadvantages of using a website as an application platform . [6 ] 3. A school is considering making a computer game application to encourage students to learn about rainforests . Consider two advantages and disadvantages of using computer games as an application platform in this scenario . [4 ] There are over 1 billion websites on the internet , but fewer than 20% are actively maintained , meaning most websites are abandoned , inactive or placeholder pages . D id Y ou K now? Topic List 1.2 - Devices

  • 1.2 - CPU Performance - OCR GCSE (J277 Spec) | CSNewbs

    Learn about the three factors that affect computer performance - cache memory, clock speed and the number of cores. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 1.2: CPU Performance Exam Board: OCR Specification: J277 Watch on YouTube : Clock Speed Cache Memory Number of Cores The performance of a computer system is affected by three main factors: Cache Memory What is cache memory? Cache memory is temporary storage for frequently accessed data . How does cache memory improve performance? Cache memory is closer to the CPU than RAM , meaning that it can provide data and instructions to the CPU at a faster rate . A computer with more cache memory (e.g. 8GB instead of 4GB) should have a higher performance because repeatedly used instructions can be stored and accessed faster . What is the limitation of cache memory? Cache memory is costly, so most computers only have a small amount . Clock Speed What is clock speed? Clock speed is the measure of how quickly a CPU can process instructions . Clock speed is measured in Gigahertz (GHz) . A typical desktop computer might have a clock speed of 3.5 GHz . This means it can perform 3.5 billion cycles a second . How does clock speed improve performance? The faster the clock speed, the faster the computer can perform the FDE cycle resulting in better performance because more instructions can be processed each second . How does overclocking and underclocking affect performance? Default clock speed: 3.5 GHz Underclocking Overclocking 3.9 GHz 3.1 GHz Overclocking is when the computer's clock speed is increased higher than the recommended rate. This will make the computer perform faster, but it can lead to overheating and could damage the machine . Underclocking is when the computer's clock speed is decreased lower than the recommended rate. This will make the computer perform slower but will increase the lifespan of the machine . Number of Cores What is a core? A core is a complete set of CPU components (control unit, ALU and registers). Each core is able to perform its own FDE cycle . A multi-core CPU has more than one set of components within the same CPU. How does the number of cores improve performance? In theory, a single-core processor can execute one instruction at a time , a dual-core processor can execute two instructions, and a quad-core can execute four instructions simultaneously . Therefore, a computer with more cores will have a higher performance because it can process more instructions at once . What are the limitations of having more cores? If one core is waiting for another core to finish processing, performance may not increase at all. Some software is not written to make use of multiple cores , so it will not run any quicker on a multi-core computer. Q uesto's Q uestions 1.2 - CPU Performance: Cache Size & Levels 1a. What is cache memory ? [ 2 ] 1b. Describe two ways that more c ache memory will mean performance is higher . [ 4 ] 1c. Explain why most computers only have a small amount of cache memory. [ 1 ] Clock Speed 2a. What is clock speed ? What is it measured in? [ 2 ] 2b. Explain how a higher clock speed improves performance . [ 2 ] 2c. Explain the terms 'overclocking ' and 'underclocking ' and explain the effects of both on the performance of a computer. [ 4 ] Number of Cores 3a. What is a core ? [ 2 ] 3b. Explain why a quad-core processor should have a higher performance than a dual-core processor . [ 3 ] 3c. Explain two reasons why having more cores doesn't necessarily mean the performance will be better . [ 2 ] 1.1b - Registers & FE Cycle 1.3 - Embedded Systems Theory Topics

  • 3.1 - Data vs Information | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about the technical difference between data and information, with examples. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 3.1 - Data vs. Information Exam Board: OCR Specification: 2016 - Unit 2 The terms 'data ' and 'information ' are often used interchangeably but they do not mean the same thing . The term 'data ' refers to unprocessed facts or statistics that have no context . For example, 53% is data - it is a statistic that has no context. The term 'information ' refers to data that has been processed , organised and structured into context . For example, 53% of pumpkin stock was sold in 2019 is information - it is data that has been given context (meaning). Data Processing Information Q uesto's Q uestions 3.1 - Data vs. Information: 1. Describe , using examples , the difference between data and information . [4 ] 2.4 - Information Management 3.2 & 3.3 - Information Categories Topic List

  • Python | Setting up Python | CSNewbs

    Learn how to create simple programs in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Setting up Python Downloading Python If you are using Python in Computer Science lessons, then your school should already have it downloaded and installed on the school computers. It is a good idea to download it on a home computer too so you can practice outside of lessons. Python is free and can be downloaded from the official website. You should download the most up-to-date version of Python 3. Save the file and then run it to start installing. Official Download Page Using Python When you run the Python application, it will open the shell. This window will display the outputs of any program you have created. Do not type into the shell . Click on the File tab then New File to open the editor. Python Shell - This displays the outputs of your program. Do not write directly into the shell . Python Editor - All code is written into the editor. When you want to test a program press the F5 key (or click the Run tab then Run Module ). The first time you test a program, it will prompt you to save the file. Make sure you save it somewhere you will remember - it is a good idea to create a folder named 'Python' where you can keep all your practice programs. The next page looks at actually creating a program but above shows how code has been typed into the editor and then displayed in the shell. You never need to save the shell window. Also, the editor saves automatically every time you run the program. Opening a Saved Program When you want to re-open and edit a file you have created previously double-clicking on it won't work . Right-click on the file and select Edit with IDLE : https://trinket.io/python/76b41b35c5 1 a - Printing ➡

  • 4.1 - Number Systems - Eduqas GCSE (2020 Spec) | CSNewbs

    Learn about how to convert between the denary (decimal), binary and hexadecimal number systems. Based on the 2020 Eduqas (WJEC) GCSE specification. 4.1: Number Systems Exam Board: Eduqas Specification: 2020 What is binary? By now you should know that computer systems process data and communicate entirely in binary . Topic 1.4 explained different binary storage units such as bits (a single 0 or 1), nibbles (4 bits) and bytes (8 bits). Binary is a base 2 number system. This means that it only has 2 possible values - 0 or 1 . Because binary is a base 2 number system, binary numbers should be written out with a 2 after them, like this: 10101002 What is denary? Denary (also known as decimal ) is the number system that you've been using since primary school. Denary is a base 10 number system. This means that it has 10 possible values - 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9 . Because denary is a base 10 number system, denary numbers should be written out with a 10 after them, like this: 165 10 How to convert from binary to denary: How to convert from denary to binary: What is hexadecimal? Hexadecimal is a base 16 number system. This means that it has 16 possible values - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F . Because hexadecimal is a base 16 number system, hexadecimal numbers should be written out with a 16 after them, like this: 6E16 Hexadecimal is used as a shorthand for binary because it uses fewer characters to write the same value . This makes hexadecimal less prone to errors when reading or writing it , compared to binary. For example, 1001111010112 is 9EB16 . Hexadecimal only uses single-character values. Double-digit numbers are converted into letters - use the table on the right to help you understand. How to convert from binary to hexadecimal: How to convert from hexadecimal to binary: Converting from denary to hexadecimal / hexadecimal to denary To convert from denary to hexadecimal or the other way round you must convert to binary first . Denary > Binary > Hexadecimal Hexadecimal > Binary > Denary Use the videos on this page if you need help converting to or from binary. The most common number systems question in exams are from denary to hexadecimal or from hexadecimal to denary so make sure that you practice these conversions. Q uesto's Q uestions 4.1 - Number Systems: 1. Explain why hexadecimal numbers are used as an alternative to binary . Use an example . [ 3 ] 2. Convert the following values from binary to denary : a. 00101010 2 b. 11011011 2 c. 01011101 2 d. 11101110 2 e. 01011111 2 [1 each ] 3. Convert the following values from denary to binary : a. 35 10 b. 79 10 c. 101 10 d. 203 10 e. 250 10 [1 each ] 4. Convert the following values from binary to hexadecimal : a. 11110101 2 b. 01100111 2 c. 10111010 2 d. 10010000 2 e. 11101001 2 [1 each ] 5. Convert the following values from hexadecimal to binary : a. C2 16 b. 8A 16 c. DE 16 d. 54 16 e. F7 16 [1 each ] 6. Convert the following values from denary to hexadecimal : a. 134 10 b. 201 10 c. 57 10 d. 224 10 e. 101 10 [1 each ] 7. Convert the following values from hexadecimal to denary : a. 32 16 b. A5 16 c. 88 16 d. C0 16 e. BE 16 [1 each ] Watch on YouTube Watch on YouTube Watch on YouTube Watch on YouTube Click the banners above to try self-marking quizzes (Google Form) on these topics. Denary to Binary: Binary to Denary: Binary to Hexadecimal: Hexadecimal to Binary: 3.9 Protection Against Threats Theory Topics 4.2 - Signed Binary

  • 1.4 - Internet Connections | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about methods of wired and wireless connections to transmit data on the internet, including satellite and bluetooth. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 1.4 - Internet Connections Exam Board: OCR Specification: 2016 - Unit 2 The internet i s a global network of interconnected networks . There are multiple methods of connecting to the internet . Wired Connections Copper Cables Copper cables are a cheaper type of wired internet connection that may be poorly insulated and therefore susceptible to electromagnetic interference . Copper cables are more likely to suffer from attenuation (network distortion ). However, they are malleable (easier to bend) and less likely to break than other cables such as fibre optic. They have a lower bandwidth - cannot transmit as much data at once - than fibre optic cables. Fibre Optic Cables Fibre optic cables are a very fast but expensive type of wired internet connection. Signals are transmitted as waves of light through a glass tube. Because of this fibre optic cables are not affected by electromagnetic interference and suffer less from attenuation . Fibre optic cables have a higher bandwidth - can transfer more data at one time - than copper cables but they are more fragile . Wireless Connections Bluetooth Bluetooth is a temporary short-range communication between devices within a limit of about 10 metres . For example, Bluetooth can be used to transfer audio files from one smartphone to another. The close proximity is a disadvantage but no other hardware is required for a connection. Microwave Microwave connections use radio waves to send signals across a large area via microwave towers . It can transmit a large amount of data but antennas must be in the line of sight of each other with no obstructions . Microwave connections are affected by bad weather , leading to higher chances of attenuation (network distortion ). Satellite Satellite networks use point-to-multipoint communication by using satellites above the Earth's atmosphere that receive a transmission and rebroadcast them back to Earth. Because of the distance between the communication device and the satellite (roughly 45,000 miles), there is a delay between data transmission and it being received. GSM / 5G GSM (Global System for Mobile communications ) is a technology for allowing mobile phones to connect to a network for calls and text messages. Advances in mobile technology are classified by generations such as 4G and 5G (the current generation). Each generation is generally faster, more secure and allows for new opportunities. Connection Characteristics When connecting to the internet there are several characteristics that a user must consider: Strength Range Latency Bandwidth Storage Capacity Contention Latency is the delay when sending data across a network. Bandwidth is the maximum amount of data that can be sent across a network at once . Contention refers to whether a network is dedicated ( uncontended ) or shared between users ( contended ). Q uesto's Q uestions 1.4 - The Internet: 1. Compare the differences between copper and fibre optic cables (possibly in a table) by the following features: a. Price b. Bandwidth c. Interference d. Attenuation e. Malleability / Fragility [2 each ] 2. Describe each of the different types of wireless connection . Try to list 1 advantage and 1 disadvantage of using each type. a. Bluetooth b. Microwave c. Satellite d. GSM / 5G [5 each ] 3a. State the 6 characteristics of a network. [6 ] 3b. Describe what is meant by the following characteristics : i. Latency ii. Bandwidth iii. Contention [1 each ] 1.3 - Access & Storage Devices Topic List 1.5 - WWW Technologies

  • 9.1 - IDE Tools - Eduqas GCSE (2020 Spec) | CSNewbs

    Learn about the tools of an integrated development environment (IDE) including the editor, debugger, library, trace, memory inspector and error diagnostics. Based on the 2020 Eduqas (WJEC) GCSE specification. 9.1: IDE Tools Exam Board: Eduqas Specification: 2020 An IDE (Integrated Development Environment ) provides programmers with the following facilities (tools ) to help create programs : Editor The editor is software that allows a programmer to enter and edit source code . Editor features may include: Automatic formatting (e.g. automatic indentation). Automatic line numbering (this helps to identify exactly where an error has occurred). Automatic colour coding (e.g. Python turns loop commands orange and print commands purple). Statement completion (e.g. offering to auto-complete a command as the user is typing.) Libraries A library is a collection of commonly used functions and subprograms that can be linked to a program . For example, Python can import functions from its code library including random or time commands). Libraries must be linked to the main program using a linker . Linker Links together pre-compiled code from software libraries . For example, the import random command in Python links to the random library. Loader Pre-compiled code is loaded into RAM to be executed. Code Optimisation The code is optimised so it is fast , efficient and uses as little of the computer's resources as possible. Debugger Identifies errors in the code with the exact line of the error to help fix the problem . Break point The programmer selects a specific line and the program is paused once it reaches it. Variable values at that point are shown . Variable Watch cost Displays the current value of a selected variable . A variable can be watched line-by-line to see how the value changes . Trace Memory Inspector Logs the values of variables and outputs of the program a s the code is executed line by line . Displays the contents of a section of memory and how it is being used by the program . Error Diagnostics Displays information about an error when it occurs, such as the line it occurred on and the error type (e.g. syntax or runtime). This helps the programmer to fix the error . Specific errors can be detected such as a syntax error . See 10.3 . Compilers & Interpreters Both tools convert the source code written by a programmer into machine code to be executed by the CPU. A compiler converts the entire source code into executable machine code at once . After compilation, the program can be run again without having to recompile each time. An interpreter converts source code into machine code line by line . An interpreter must reinterpret the code each time the program is required to run . See 10.1 for both tools. Subroutines & Functions A subroutine is a section of code that can be re-used several times in the same program. There are two types of subroutines: A procedure just executes commands , such as printing something a certain number of times. A function can receive data from the main program (called a parameter ) and return a value upon completion. Subroutines (procedures and functions) are designed to be repeated and have three key benefits: Subroutines make programs easier to read and design . They reduce the duplication of code . Makes it is easier to debug a program. Q uesto's Q uestions 9.1 - IDE Tools: 1. Describe the purpose of each type of IDE facility : a. Editor b. Interpreter c. Compiler d. Linker e. Loader f. Debugger g. Break point h. Variable Watch i. Trace j. Memory Inspector k. Error Diagnostics [ 2 each ] 8.5 - Validation & Verification Theory Topics 10.1 - Translators

  • Greenfoot Tutorial | CSNewbs

    A tutorial to understand how to create a game in Greenfoot. A simple step-by-step guide and walkthrough featuring all code needed for the Eduqas GCSE 2016 specification. A Tutorial to Creating a Greenfoot Game Greenfoot Home Greenfoot is software that uses the programming language Java to make simple games. This is called object-oriented programming (OOP ) because objects are coded to interact in a visual environment. Work your way through the following tutorial to create a game similar to one required in the WJEC 2017 specification Component 2 exam . Topic Links: Starting from Scratch & Populating the World Move with Arrow Keys Move Randomly & Bounce on Edge Remove Objects Play Sounds The Counter Extension Ideas Pupils using the 2017 WJEC specification will use Greenfoot version 2.4.2 , despite the fact that Greenfoot is now on version 3.9.0 . See the download page . This tutorial will work on all versions . Watch on YouTube:

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