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- 2.2 - Phases of Software Development Models | F160 | Cambridge Advanced National in Computing AAQ
Learn about the different phases in software development models including planning, requirements, feasibility, design, construction / creation, testing, implementation (phased / parallel / big bang (crash)), documentation creation and maintenance. Based on Unit F160 (Fundamentals of Application Development) for the OCR Cambridge Advanced National in Computing (H029 / H129) (AAQ - Alternative Academic Qualification). Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) 2.2 - Phases of Software Development Models Watch on YouTube : Phases of Software Development Models There are seven phases of software development models you need to know. As well as knowing the common phases and the key tasks within each phase , you must also understand how and why phases interact with each other and why they may iterate . Phases of Software Development Models Key Phases Planning (including requirements and feasibility ) Design Construction / Creation Testing Implementation (including phased , parallel and big bang ( crash ) methods) Maintenance Documentation creation Phased Parallel Big Bang Q uesto's Q uestions 2.2 - Phases of Software Development Models: 1. Describe the common tasks in each of the first four phases of software development . [8 ] 2. Explain the three implementation methods : phased , parallel and big bang (crash ). [6 ] 3. Describe the common tasks in the final two phases . [4 ] 4. Explain why it is important that phases interact with each other. [ 2 ] Maintenance is important - as of 2025 , some US air traffic control towers still use and maintain systems using Windows 95 and floppy disks because of their reliability . D id Y ou K now? 2.1 - Software Development Models Topic List 3.1 - Planning Projects
- 1.2 - Designing Algorithms - OCR GCSE (J277 Spec) | CSNewbs
Learn about designing algorithms including constructing pseudocode and flowcharts. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). Exam Board: OCR 1.2: Designing Algorithms Specification: J277 Watch on YouTube : Inputs, Processes & Outputs Structure Diagrams Pseudocode Flowcharts Writing Code in Exams Trace Tables What is an algorithm? An algorithm is a set of instructions , presented in a logical sequence . In an exam you may be asked to read and understand an algorithm that has been written. To prove your understanding you may be asked to respond by actions such as listing the outputs of the algorithm, correcting errors or identifying an error within it. Programmers create algorithm designs as a method of planning a program before writing any code. This helps them to consider the potential problems of the program and makes it easier to start creating source code. There are two main methods of defining algorithms are pseudocode and flowcharts . In exams , OCR will display algorithms in their own 'OCR Exam Reference Language '. Visit the Python section of CSNewbs ---> OCR Exam Reference Language Below is a list of all of the code concepts from the OCR J277 GCSE specification that you need to know , presented in OCR Exam Reference Language (OCR ERL ), which is how code will be presented in the paper two exam . The code below is NOT Python . There are several differences between OCR ERL and real high-level languages like Python or Java , especially in the 'String Handling ' section and with for loops . In an exam, you can write in OCR ERL or a programming language you have learnt. All code-related videos in the CSNewbs YouTube series for Paper 2 show both OCR ERL and Python side-by-side . Basic Commands Annotation // Comments are written using two slashes Assignment name = "Harold" age = 49 Constants and Global Variables constant tax = 15 global name = "Admin" Input / Output name = input ( "Enter your name") print ("Transaction Complete") Casting str (29) int ("102") float (30) bool ("False") Random Number number = random (1,100) Selection Selection (if - then - else) if firstname == "Steven" then print("Hello" + firstname) elif firstname == "Steve" then print("Please use full name") else print("Who are you?") end if Selection (case select) switch day: case “Sat”: print(“It is Saturday”) case “Sun”: print(“It is Sunday”) default : print(“It is a Weekday”) endswitch Iteration Iteration (for loop) for i = 1 to 10 step 1 input item next i Iteration (while loop) while firstname ! = "Steven" firstname = input("Try again:") endwhile Iteration (do while loop) do firstname = input("Guess name:") until firstname == "Steven" String Handling Length of a String word = "dictionary" print(word.length ) outputs 10 Substrings word = "dinosaurs" print(word.substring (2,3)) outputs nos print(word.left (3)) outputs din print(word.right (4)) outputs aurs Concatenation name = "Penelope" surname = "Sunflower" print(name + surname) String Cases phrase = "The Cat Sat On The Mat" print(phrase .lower ) print(phrase .upper ) ASCII Conversion ASC ("C") returns 67 CHR (100) r eturns "d" File Handling File Handling - Reading Lines file1 = open ("Customers.txt") while NOT file1.endOfFile() print(file1.readLine() ) endwhile file1.close() File Handling - Writing to a (New) File newFile ("paint.txt") file2 = open ("paint.txt") paint = input("Enter a paint colour:") file.writeLine (paint) file2.close() Arrays Declare Array array names[3] array names = "Ella", "Sam", "Ali" Declare 2D Array array grid[4,5] Assign Values names[2] = "Samantha" grid[1,3] = "X" More Programming Keywords Connecting strings together using the + symbol is called concatenation . Extracting certain parts of a string (e.g. using .substring() ) is called slicing . An if statement within an if statement or a loop within a loop is called nesting . Flowcharts A flowchart can be used to visually represent an algorithm. It is more likely you will need to be able to interpret a flowchart rather than draw one. The flowchart symbols are: The terminator symbol is also known as a terminal . Algorithm Examples Below are two different methods for representing the same algorithm - a program to encourage people to buy items cheaply at a supermarket. The program allows the price of items in a supermarket to be entered until the total reaches 100. The total price and the number of items entered are tracked as the program loops. Once the total reaches 100 or more, an if statement checks how many items have been entered and a different message is printed if there are 20 or more items, 30 or more items or less than 20 items. Pseudocode // This is a program to see how many items you can buy in a supermarket before you spend over £100} total = 0 itemsentered = 0 while total < 100 itemprice = input ("enter the price of the next item") total = total + itemprice itemsentered = itemsentered + 1 endwhile if itemsentered >= 20 then print ("You are on your way to saving money.") elif itemsentered => 30 then print ("You're a real money saver.") else print ("Look for better deals next time.") endif Flowchart Reading Algorithms In an exam you may be asked to read an algorithm and prove your understanding , most commonly by listing the outputs . Start from the first line and follow the program line by line , recording the value of variables as you go . When you encounter a for loop , repeat the indented code as many times as stated in the range . Example Algorithm: procedure NewProgram() maxvalue = input() for i = 1 to maxvalue output (i * i) ??????? print("program finished") endprocedure Example Questions: 1. List the outputs produced by the algorithm if the 'maxvalue' input is 5 . 2. State the code that has been replaced by '???????' and what the code's purpose is. Example Answers: 1. Outputs: 1 4 9 16 25 program finished 2. Missing Code: next i Purpose: Moves the loop to the next iteration. Watch on YouTube Structure Diagrams Structure diagrams display the organisation (structure ) of a problem in a visual format , showing the subsections to a problem and how they link to other subsections . The noughts and crosses structure diagram below has subsections in light yellow. Each subsection could be coded by a different person . Structure diagrams are different to flowcharts (those show how data is input, processed and output within a program or system). You may be asked in an exam to draw or fill in a simple structure diagram . Trace Tables Trace tables are used to track the value of variables as a program is run . They can be used to manually track the values in order to investigate why the program isn't working as intended . Each row in the trace table represents another iteration . Each column stores the value of a variable as it changes. See below how the trace table is updated for the simple algorithm on the left. num1 = 2 num2 = 5 for i = 1 to 3 output (num1 + num2) num2 = num2 - 1 next i print("complete") For most algorithms, not every variable will be updated in each iteration . Values may not be entered in the order of the trace table either. For example, each iteration outputs num1 + num2 and then decreases the value of num2 by 1. Q uesto's Q uestions 1.2 - Designing Algorithms: 1. What is the definition of an algorithm ? Name two ways an algorithm can be designed . [ 3 ] 2. Using a high-level programming language such as Python , or the OCR Exam Reference Language , write an algorithm that inputs 6 decimal numbers and outputs the total , largest , smallest and average values. [ 8 ] For example, entering 3.1 , 5.3 , 2.3 , 5.4 , 2.9 and 4.4 would output 23.3 (total), 5.4 (largest), 2.3 (smallest) and 3.9 (average). 3. Draw and label the flowchart symbols . [ 6 ] 4. What is the purpose of a structure diagram ? [ 2 ] 5. Create a trace table for the NewProgram() algorithm in the Reading Algorithms section on this page. [ 7 ] 1.1 - Computational Thinking Theory Topics 1.3 - Searching & Sorting
- 1.6 - Information Formats | Unit 2 | OCR Cambridge Technicals | CSNewbs
Learn about different formats for presenting data on the internet including webpages, blogs, streamed video and audio, document stores and RSS feeds. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 1.6 - Information Formats Exam Board: OCR Specification: 2016 - Unit 2 The following formats are used to display information on the internet . Web Pages Web pages can be used for a diverse range of purposes including advertising products, reporting information , displaying images and eCommerce (online shopping). There are two types of web page: Static web page Static web pages contain content that is pre-built and remains the same each time the page is loaded . Static web pages are cheaper and easier to create and load quicker ; they use basic HTML. It can be changed by the site editor but will appear the same for everyone who has access to it, such as a classic promotional website for a small company. Dynamic web page Dynamic web pages are generated when they are loaded and can appear different to different users . Dynamic web pages are harder to code but they can be linked to databases to allow them to show personalised content to whoever is viewing the site; they are written in server-side languages like PHP. The Amazon homepage is an example of a dynamic web page as personalised deals based on previous user history will be shown if you are logged in with an account. Blogs Blogs are used to share information with like-minded individuals, such as those who enjoy the same hobbies or beliefs . Charities , game developers and other businesses also use blogs as a way of updating their customer base with what they have done or what they are working on. Blogs can feature multimedia such as text, images, videos and links to other sites. Advantages of Blogs Disadvantages of Blogs ✓ Share information with followers in the format of text, images and video . ✓ Blogs and vlogs can unite people with similar interests , such as a cookery blog or travel vlog. X Takes a lot of effort and time to create posts, especially if videos need to be edited before posting. Potential customers could be lost if blogs aren't updated regularly . X It can be difficult to build up a customer base directly from a blog. Posts must be engaging , researched and correct . Podcasts A podcast is a downloadable audio file , usually on a certain topic such as sports or gaming that can be listened to when convenient for the user. Spotify and Apple Music have a wide library of podcasts. Advantages of Podcasts Disadvantages of Podcasts ✓ Podcasts are not (usually) recorded live , so they can be edited and uploaded at a certain time each week. ✓ Podcasts can be listened to when convenient for the user, so they can't 'miss' it and can catch up when is best for them. ✓ Podcasts are becoming more and more popular , so the possible audience base is growing each year. Celebrity guests are one way to entice more listeners. X Takes time to record a podcast, especially if they need to be edited to add in music or sound effects or to remove mistakes . X It can be difficult to build up an audience directly from a podcast. Podcasts should be on a topic that interests people and spoken in an engaging way. Streamed Audio & Video Streaming is the process of receiving video / audio data in a continuous flow . This allows the user to access the video / audio immediately , without having to wait for the file to download entirely. For example, the BBC provide live radio streaming online for their radio shows and BBC iPlayer allows users to watch 'catch up' programs that previously aired. YouTube is a widely-used streamed video platform and Spotify is a popular streamed audio service. Advantages of Streamed Media Disadvantages of Streamed Media ✓ Streaming does not require data to be downloaded entirely before use - users can watch / listen as soon as the connection starts . ✓ Streaming is harder for users to share than downloading a file . Netflix uses this as a form of piracy protection . X Streaming requires high bandwidth so users may suffer performance issues on slower devices and networks . X Streaming requires a constant network connection compared to downloadable media which can be used when offline / outside. Social Media Channels Social media channels provide a huge amount of data on users in an informal space. Organisations can receive feedback through user posts and comments . Real-time statistics like views, likes and shares provide an insight to user opinion . Social media channels include traditional sites such as Facebook and Twitter as well as business and recruitment platforms such as LinkedIn . Discussion boards and forums , such as Reddit , are increasingly popular for users to discuss similar hobbies and interests such as politics, gaming and healthy eating. Advantages of Social Media Disadvantages of Social Media ✓ Social media can increase a business' online presence as it is online 24/7 for users to comment and interact with posts. ✓ Posts can be shared between users and their contacts, allowing a post to 'go viral' and be seen by potentially millions of viewers . ✓ Posts can be shared in different information styles such as text , images , video or hyperlinks to other websites. ✓ Businesses can use social media to communicate with their customer s , such as direct messages on Facebook if a customer is unhappy. X Businesses may need to hire a social media manager to interact with customers , update posts and remove spam. X Negative posts can be shared and spread very quickly , such as if a customer complains about how a business treated them poorly. X Businesses must be cautious about what they post , to not accidentally offend others and damage their reputation . Emails Emails can be used to provide information to a large amount of people almost instantly . A company may use an email to advertise new products , inform potential customers of a marketing promotion or target specific users based on previous interactions. Advantages of Emails Disadvantages of Emails ✓ Faster (almost instant) and cheaper (usually free) to send an email compared to traditional letters . ✓ Files can be attached to the email, such as images, videos or forms to complete. ✓ An audit trail can be kept, recording communication between the company and its customers. ✓ Emails can be sent, delivered and read at the user's convenience and to any internet-enabled device across the world . X An internet connection is required to open and read the email. Larger attachments may not open on mobile devices. X Malware can spread through email attachments. Phishers use emails to gain access to personal information and account details . X Some attachments sent via email may be unreadable on different devices / operating systems. X Emails may automatically go into the spam / junk folder and be deleted without being read . Document Stores Document stores allow users to store online files in cloud storage . Common services are Google Drive , Dropbox and Microsoft's OneDrive . Storing documents in the cloud allows users to edit and access them from any location with an internet connection and opens up opportunities for collaboration . Many organisations offer cloud storage space for free up to a certain amount before charging customers for more data. Document stores are very convenient for users and replace the need for portable storage devices like USB sticks. Teachers can use documents stores to share resources with other staff in a school . Documents stores can only be accessed with an internet connection so files will be unavailable during maintenance or network failure. Users rely on the cloud hosting provider, such as Microsoft and Google to keep the data secure and available . RSS Feeds RSS Feeds (short for Rich Site Summary ) allow users to subscribe to updates from their favourite websites. It is a web feed that updates whenever a subscribed site releases new information. For example, the BBC used to post updates for important news headlines which appeared in a subscribed user's RSS feed. As of 2020 most browsers no longer have built-in RSS functionality and it is rarely used . Q uesto's Q uestions 1.6 - Information Formats: 1. Describe the difference between static and dynamic web pages . [4 ] 2. For each type of information format describe its advantages and disadvantages . a. Blogs [8 ] b. Podcasts [8 ] c. Streamed Audio / Video [8 ] d. Social Media [8 ] e. Emails [8 ] 3. Explain how document stores could be used by organisations and individuals . [4 ] 4. Explain what an RSS feed is and how an organisation could use it . [3 ] 1.5 - WWW Technologies Topic List 1.7 & 1.8 - Internet Pros & Cons
- 3.2 - Protocols | F161 | Cambridge Advanced National in Computing | AAQ
Learn about protocols including FTP, HTTP, POP, SMTP, SNMP, TCP, UDP, ICMP, IP and the TCP/IP stack. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software 3.2 - Protocols Watch on YouTube: Protocols TCP/IP Stack You need to know the role and uses of specific common protocols (FTP , HTTP , POP , SMTP , SNMP , TCP , UDP , ICMP , IP ). You also need to understand the structure , content and use of the 4-layer TCP/IP stack . What You Need to Know Common Protocols A protocol is a set of rules that determines how data is communicated between devices over a network . FTP FTP (File Transfer Protocol ) is used to transfer files between computers over a network , typically between a client and a server . It is used when uploading or downloading files from a server , such as transferring website files to a web server . HTTP HTTP (HyperText Transfer Protocol ) is used to request and transfer webpages and other web content between a web browser and a web server . It is used when accessing websites or when web-based applications communicate with servers . However, HTTPS is the secure , encrypted version commonly used today. POP POP (Post Office Protocol ) is used by an email client to retrieve emails from a mail server , traditionally storing them on the user's device . It is used when emails need to be downloaded from a mail server for access through an email application , particularly where local or offline access is required . SMTP SMTP (Simple Mail Transfer Protocol ) is used to send and transfer email messages between email clients and mail servers and between mail servers . It is required when a user sends an email , including transferring that email between mail servers on its way to the recipient . SNMP SNMP (Simple Network Management Protocol ) allows network administrators and management software to monitor and manage devices on a network to collect information about their status . It is used to monitor devices such as routers , switches , servers and printers , for example checking whether a network device is operating correctly . TCP TCP (Transmission Control Protocol ) provides reliable and ordered delivery of data packets between devices . It checks that packets arrive correctly and retransmits missing packets when necessary. It is used when accuracy and reliability are more important than speed , such as transferring files , loading webpages and sending emails . UDP UDP (User Datagram Protocol ) sends data quickly , although without checking that every piece has arrived or is in the correct order , reducing delays . It is used when speed is more important than perfect delivery , such as live video/audio , online gaming and voice calls . ICMP ICMP (Internet Control Message Protocol ) is used to send network status , diagnostic and error messages between network devices . It is required when diagnosing network problems and checking whether another device can be reached , such as when using the ping command. IP IP (Internet Protocol ) addresses and routes data packets across networks by using IP addresses to uniquely identify devices . It is used when data needs to be sent between devices across networks , with IP helping packets travel from the source towards the correct destination using an appropriate route . TCP/IP Stack The TCP/IP stack is a four-layer model that describes how data is prepared , transmitted across networks and received by applications . When sending data , it travels down through the layers . When receiving data , it travels up through the layers . Different protocols are used at specific layers of the model. Application Layer This is the top layer , where network applications and services interact with the network . It includes protocols such as HTTP , FTP , SMTP , POP and SNMP . It determines how applications communicate and exchange specific types of data across a network . Example : A web browser uses HTTP to request content from a web server . Transport Layer This layer is responsible for transporting data between devices and includes TCP and UDP . It determines how data should be delivered , including whether reliability (using TCP ) or speed (using UDP ) is more important . Example : TCP can ensure that a downloaded file arrives completely and in the correct order , while UDP can prioritise speed during an online game . Internet Layer This layer is responsible for addressing and routing packets between networks and includes protocols such as IP and ICMP . It ensures packets can travel towards the correct destination using IP addresses . Example : IP is used to route packets across the internet to the destination device . Network Access Layer This is the lowest layer , concerned with how data is physically transmitted across the network using technologies such as Ethernet (a wired connection) and WiFi . It handles communication between a device and the network it is directly connected to . Example : A laptop could transmit data wirelessly to a local router using WiFi . Q uesto's Q uestions 3.2 - Protocols: 1. What is a network protocol , and why do you think protocols are needed when devices communicate ? [ 2 ] 2. State the role of FTP , HTTP , POP , SMTP and SNMP and give an example of when each would be used. [2 each ] 3. State the role of TCP , UDP , ICMP and IP and give an example of when each would be used. [2 each ] 4. Describe the structure and purpose of each of the four layers of the TCP/IP stack . [2 each ] 5. Explain how different protocols and layers of the TCP/IP stack can work together to transfer data across a network , such as sending an email on a wired connection . [ 4 ] Online games use UDP because receiving data quickly is often more important than receiving every single packet . A tiny amount of missing data may be preferable to the game pausing while it waits for it to be resent . D id Y ou K now? 3.1 - APIs Topic List 4.1 - Security Considerations
- OCR CTech IT | Unit 1 | 5.6 - Data Disposal | CSNewbs
Learn about laws regarding suitable data disposal of information and computer systems as well as methods including electromagnetic wipe and physical destruction. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 5.6 - Data & System Disposal Exam Board: OCR Specification: 2016 - Unit 1 Computer components such as circuit boards, processors and monitors contain hazardous materials that cannot be disposed of in traditional ways such as rubbish collection and landfills. For security reasons, data must also be disposed of carefully so that it is not returned to a readable format by unauthorised viewers . Legislation In recent years, the government has introduced different laws that relate to the safe disposal of computer equipment to help reduce environmental impact . Waste Electronic and Electrical Equipment ( WEEE ) Directive : This provides guidance on how hazardous materials should be disposed of safely . This includes materials such as mercury (found in smartphones and newer monitors ) and toner cartridges in printers . These materials can damage the environment if not disposed of appropriately . Waste Acceptance Criteria ( WAC ): Equipment must meet these rules before it can be sent to a landfill . Hazardous materials, such as the elements in computer monitors , do not meet these criteria and should not be accepted . Hazardous Waste Directive : This ensures businesses safely store hazardous materials and use authorised businesses to dispose of the waste . Hazardous materials include mercury and hexavalent chromium . Data Protection Act ( DPA ): One principle of the DPA specifies that data should only be kept for a reasonable amount of time until it is securely deleted . Data stored on customers should be checked regularly and permanently deleted if no longer required . Methods of Data & System Disposal Overwriting is when new data is written to the hard disk drive to replace the current data - essentially resetting the data . Remember all data stored by a computer is in a binary format . Overwriting just once is usually not enough to remove all evidence of the data and the process may be repeated several times . Overwriting data causes no damage and means the drive can still be used for other purposes afterwards. Electromagnetic wiping uses a machine called a degausser , which has a very strong electromagnetic coil , to completely wipe the hard disk drive . Many large organisations use degaussers to be sure that their data is no longer on the devices they have used so it can’t be restored and accessed by unauthorised viewers . Degaussers are expensive to buy but it allows the device to be used again for other purposes afterwards as it is not physically damaged. A third option is the physical destruction of a computer system or storage device , like a hard disk drive , which guarantees the data is permanently inaccessible . However, physical destruction also renders the storage media unusable again for other purposes. Examples of physical destruction include shredding (e.g. a CD shredder ) or tools such as sledgehammers if no other option is available. Q uesto's Q uestions 5.6 - Data & System Disposal: 1. Describe the purpose of 4 different pieces of legislation relating to how data or computer systems should be disposed of safely . [8 ] 2a. State 3 methods of data and system disposal . [3 ] 2b. Describe 1 advantage and 1 disadvantage of using each method you stated in 2a. [6 ] 5.5 - Digital Security Topic List
- OCR CTech IT | Unit 1 | 1.1 - Computer Hardware | CSNewbs
Learn about input and output devices used with computer systems. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 1.1 - Computer Hardware Exam Board: OCR Specification: 2016 - Unit 1 Input Devices An input device allows data, such as text, images, video or sound, to be entered into a computer system. Common input devices: Mouse Keyboard Scanner Controller Microphone Webcam Chip Reader OCR / OMR Scanner Barcode Scanner Graphics Tablet Sensors (e.g. light or temperature) Touch Screen Remote Control Biometric Scanner (e.g. fingerprint or iris) Concept Keyboard Output Devices There are many outputs created by a computer system, including printed documents, on-screen data and sound. Common output devices: Monitor Printer (e.g. inkjet or laser) Plotter Speakers Projector Alarm Light Headphones Touch Screen Braille Terminal Communication devices can be found in 1.5 . Biometric Devices A biometric device uses a human characteristic as part of its security mechanism, such as a fingerprint , iris (eye), face o r voice . Organisations using biometrics must instruct each employee to first input their information to a database , by scanning their fingerprint for example. Whenever the scanner scans a finger it searches in its database to see if the fingerprint matches one that it already holds . Only authorised employees will have already scanned their fingerprints so if there is no match then access is not allowed . Advantages of biometric devices: Security is improved as biometrics can't be shared like passwords can. Even if a password is exposed the system can't be accessed without having the biometric too. Biometric scanners verify that a user is who they claim to be. Using a biometric device (e.g. fingerprint scanner) might be quicker and easier than entering a username and password. Disadvantages of biometric devices: Can be expensive to install and all users must take the time to initially set up by entering their biometric into the database so they will be recognised by the system. Unreliable in that it can be affected by the environment (e.g. dirty fingers can't be used with a fingerprint scanner or voice recognition may not work in a loud environment). Disabled users might not be able to provide the biometric required. Privacy concerns - users might not want their personal characteristics stored on a computer system. Q uesto's Q uestions 1.1 - Computer Hardware: 1. Make a list of 5 input devices and 5 output devices . Challenge yourself to look up and include devices from this page you may not be familiar with. [10 ] 2a. State 3 human features that may be recorded by a biometric device . [3 ] 2b. Describe how a biometric device works . [3 ] 2c. A school is considering installing biometric devices to allow only sixth form students to enter certain parts of the school. Describe 3 advantages and 3 disadvantages to the school of using biometrics in this way. [10 ] Topic List 1.2 - Computer Components
- 3.3 - Networks | OCR A-Level | CSNewbs
Learn about the characteristics of networks, protocols, standards, the internet, TCP/IP stack, DNS servers, protocol layering, LANs, WANs, packet and circuit switching, network security and threats, firewalls, proxies, encryption, network hardware, client-server and peer to peer networks. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level 3.3 - Networks Specification: Computer Science H446 Watch on YouTube : Purpose of networks (LAN & WAN) Protocols & standards Protocol layering & TCP/IP stack Domain Name System (DNS) Packet & circuit switching Network security threats Network security protection Network hardware Client-server & peer-to-peer This topic looks at how data is transferred between computer systems on networks , including the required devices , protocols , network types and potential security threats . Purpose of Networks A network is a group of connected computers that can share data , resources and communicate with each other . The main purpose of a network is to allow users to share files , hardware (like printers ), internet connections and other services efficiently . A Local Area Network (LAN ) covers a small geographical area , such as a single building or school , and is usually owned and managed by one organisation . A Wide Area Network (WAN ) covers a large geographical area , connecting multiple LANs through public or leased communication lines such as the internet . Protocols & Standards Protocols are sets of rules that define how data is transmitted and received over a network , ensuring that devices can communicate reliably . Standards are agreed specifications that ensure different hardware and software systems are compatible and can work together . They are needed so that networks remain interoperable , secure and efficient , regardless of the devices or manufacturers involved . Common network protocols include: HTTP /HTTPS is used for transferring web pages over the internet . FTP aids the transfer of files across a network . SMTP is used to send emails and IMAP /POP receive emails . TCP/IP is the core suite of protocols that controls how data is packaged , addressed , transmitted and received across networks . Protocol Layering & TCP/IP Stack Protocol layering is used to divide complex networking tasks into manageable sections , making systems easier to design , understand and troubleshoot . It also allows different technologies or protocols to work together , as each layer only interacts with the ones directly above and below it. The four layers are: Application layer : Provides network services to end users , such as web browsing (HTTP ) or email (SMTP ). Transport layer : Manages data transmission between devices, ensuring it arrives reliably and in the correct order (e.g. TCP , UDP ). Internet layer : Handles addressing and routing of data packets between networks using IP (Internet Protocol ). Link layer : Manages the physical connection between devices and controls how data is transmitted over the network hardware . Domain Name System (DNS) The Domain Name System ( DNS ) translates human-readable domain names (like www.csnewbs.com ) into IP addresses that computers use to identify each other on a network . When a user enters a web address , the request is sent to a DNS server to find the matching IP address . If the server doesn’t have it stored locally , it queries other DNS servers higher in the hierarchy until it finds the correct address . The IP address is then returned to the user’s device , allowing it to connect to the correct web server to access the requested web page . Packet & Circuit Switching Packet switching and circuit switching are methods of data transmission , describing how data is sent across a network from one device to another . With packet switching , data is split into small packets , each sent independently across the network and reordered at the destination . This makes efficient use of network resources and allows many users to share the same connections . However, packets can arrive out of order or be delayed , causing variable performance . With circuit switching , a dedicated communication path is established between two devices for the duration of a session , as in traditional phone networks . It provides a reliable and consistent connection with guaranteed bandwidth . The drawback is that it wastes resources , as the dedicated line cannot be used by others . Network Security Threats There is a range of potential threats associated with network use to be aware of, including the following: Hackers can attempt to gain unauthorised access to computer systems or networks , often to steal , alter or destroy data . Viruses are malicious programs that attach themselves to other files and spread , potentially damaging or deleting data . Denial of Service ( DoS ) attacks overload a network or website with traffic , making it unavailable to legitimate users . Spyware secretly monitors user activity and collects information such as passwords or browsing habits . An SQL injection involves inserting malicious SQL code into a database query to access or alter sensitive data . Phishing uses fraudulent emails or messages to trick users into revealing personal information . Pharming redirects users from legitimate websites to fake ones designed to steal login details or financial information . Network Security Protection Minimising or preventing network threats is vital and can be achieved with the following measures : Firewalls monitor and control incoming and outgoing network traffic , blocking unauthorised access while allowing safe communication . Secure passwords help protect user accounts by making it difficult for attackers to guess or crack them, especially when they are long and complex . Anti-virus software scans and removes malicious programs , such as viruses and worms , before they can damage files or systems . Anti-spyware software detects and removes spyware , preventing it from secretly collecting personal or sensitive information from a user’s device . Network Hardware A range of network hardware is required for devices to transfer data to another location , including the following: A modem converts digital data into analogue signals and back , allowing internet access over phone or cable lines . A router directs data between networks and assigns IP addresses to connected devices . Cables provide the physical connections between devices . A Network Interface Card ( NIC ) enables a computer to connect to a network . A Wireless Access Point ( WAP ) allows wireless devices to join a wired network via WiFi . On a local area network ( LAN ), hubs broadcast data to all devices , whereas switches send data only to the intended destination , improving network efficiency . Client-Server & Peer-to-Peer A client–server network has a central server that provides resources and services to client computers . It allows for centralised management , making it easier to back up data and enforce security policies . However, it relies heavily on the server - if it fails , users may lose access to resources . A peer-to-peer (P2P ) network has no central server ; instead, each computer can act as both a client and a server , sharing resources directly . It is cheap and easy to set up , making it suitable for small networks . The drawback is that it can be less secure and harder to manage , as data and security depend on individual users . Q uesto's K ey T erms Purpose of networks: local area network (LAN), wide area network (WAN) Protocols: protocol, standard, protocol layers, TCP/IP stack, application layer, transport layer, internet layer, link layer DNS: Domain Name System Switching: packet switching, circuit switching Network security: hackers, viruses, unauthorised access, denial of service, spyware, SQL injection, phishing, pharming, firewalls, secure passwords, anti-virus, anti-spyware Network hardware: modem, router, cable, NIC, Wireless Access Points, hub, switch Client-server & peer-to-peer D id Y ou K now? The first computer worm is considered to be Creeper (in 1971 ), which spread across ARPANET computers and displayed the message: “ I’m the creeper, catch me if you can! ”. A second program called Reaper was then created to delete Creeper , making it arguably the first antivirus . 3.2 - Databases A-Level Topics 3.4 - Web Technologies
- Greenfoot | CSNewbs
The Greenfoot homepage on CSNewbs with links to creating your own Greenfoot game from scratch, as well as key code and how to solve common errors. This section is aimed at the Eduqas GCSE 2016 specification. Links: Installing Greenfoot Greenfoot Game Tutorial Glossary of Key Code Help with Errors I'm Greta the Gecko and I'm here to teach you Greenfoot.
- 4.3 - Binary Calculations - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about how to perform binary addition and binary subtraction. Based on the 2020 Eduqas (WJEC) GCSE specification. 4.3: Binary Calculations Exam Board: Eduqas Specification: 2020 What are binary calculations? Binary addition and binary subtraction are methods of adding or subtracting binary values without having to convert them into denary. How to add binary numbers: How to subtract binary numbers: Overflow & Underflow Errors Overflow and underflow errors occur when there is not enough space to accurately represent a binary number in the bits available . What is an overflow error? An overflow error occurs when a binary value is too large to be stored in the bits available . In technical terms, an overflow error occurs if a carry (remainder) is present on the most significant bit (MSB ). The CPU then sets the overflow flag to true . The most significant bit (MSB ) is the largest bit (always the one furthest to the left ) of a binary value (e.g. 128 for an 8 bit value). A flag is an alert signal . It is either on or off. The overflow flag is turned on by the CPU when an overflow occurs. What is an underflow error? An underflow error occurs when a number is too small to be stored in the bits available . The value is too close to 0 to be accurately represented in binary. Q uesto's Q uestions 4.3 - Binary Calculations: 1a. Describe the terms ' most significant bit ' and ' flag '. [ 2 ] 1b. Using the terms from 1a , explain what an overflow error is. [ 2 ] 1c. Describe what is meant by an underflow error . [ 2 ] 2. Add together the following binary values. If an overflow error occurs you must state one has occurred. a. 010110012 and 010001012 [2 ] b. 110110112 and 010111012 [2 ] c. 001101102 and 011010112 [2 ] d. 110110112 and 010101112 [2 ] e. 011011012 and 110101102 [2 ] 3. Subtract the following binary values; put the first value on top of the second value: a. 100110102 and 000110002 [2 ] b. 110110112 and 010111012 [2 ] c. 011101102 and 011010112 [2 ] d. 110110112 and 010101112 [2 ] e. 111011012 and 110101102 [2 ] Watch on YouTube Watch on YouTube 4.2 Signed Binary Theory Topics 4.4 - Arithmetic Shift
- Python | 3b - Simple Calculations | CSNewbs
Learn how to make simple calculations in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 3b - Simple Calculations Simple Calculations in Python You can perform calculations on numbers in Python using the four main operators : print ( 89 + 47) print ( 89 - 47) print ( 89 * 47) print ( 89 / 47) = 136 42 4183 1.8936170212765957 For addition , use the plus sign + To subtract numbers, use the dash symbol – (but not an underscore _ ) For multiplication , use an asterisk * which can be made by pressing Shift and 8 on a typical keyboard. To divide numbers, use a forward slash / (but not a backslash \ ) Use a string and the calculation to make the output user friendly . print ( "53 x 7 =" , 53 * 7) = 53 x 7 = 371 Simple Calculations Task 1 ( + - * /) Print four different simple calculations, using a different operator ( + - * / ) for each. Make the output user friendly by also showing the calculation (not just the answer). Copy the divide symbol here using Ctrl and C : ÷ Example solution: 18 + 35 = 53 18 - 35 = -17 18 x 35 = 630 18 ÷ 35 = 0.5142857142857142 Using Variables in Calculations You can also perform calculations on variables . The example below has the values of the variables pre-written. You need to store the result in a variable . The total variable has been used to store the result of the multiplication. num1 = 12 num2 = 20 total = num1 * num2 print ( "The total is" , total) = The total is 240 The example below allows the user to input values . num1 = int ( input ( "Enter number one: " )) num2 = int ( input ( "Enter number two: " )) total = num1 + num2 print ( "The to ta l is" , total) Enter number one: 21 Enter number two: 82 The total is 103 = Don't leave the user in the dark, better user interfaces are clear and explain what outputted values mean: num1 = int ( input ( "Enter number one: " )) num2 = int ( input ( "Enter number two: " )) answer = nu m1 - num2 print (num1 , "-" , n um2 , "=" , answer) Enter number one: 83 Enter number two: 29 83 - 29 = 54 = Simple Calculations Task 2 ( Divide by 3) Use an input line with int to ask the user to enter a number . Divide the number by 3 and output the result . Example solution: Enter a number: 11 11 divided by 3 is 3.6666666666666665 Simple Calculations Task 3 ( Add 3 Numbers ) Make three input lines using int to ask the user to enter three numbers . Add the numbers together and output the total . Example solution: Enter the first number: 45 Enter the second number: 32 Enter the third number: 19 The total is 96 ⬅ 3a - Data Types Section 3 Practice Tasks ➡
- All Programming Topics | CSNewbs
A list of programming topics including HTML, Greenfoot, Python. All Programming Topics Python HTML Greenfoot Assembly Language App Inventor 2
- 6.1 - Operating Systems - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about the eight roles of an operating system including CPU management, security, managing interrupts and the user interface. Based on the 2020 Eduqas (WJEC) GCSE specification. 6.1: Operating Systems Exam Board: Eduqas Specification: 2020 What is an Operating System? An operating system (OS ) is software that helps to manage the resources of a computer system . There are eight main roles of an operating system: Manage the CPU A critical role of the OS is to manage the CPU so that applications and processes can be run efficiently . The CPU is effectively managed by performing three further roles: Manage Memory (RAM) The OS reserves memory space in RAM for stored programs to be copied into. The FDE cycle is executed continuously to carry out the instructions. The OS also ensures that programs are appropriately managed so that data is stored in correct memory locations and not corrupted . Manage Interrupts A interrupt is an alert signal sent to the CPU when an application or hardware device requires immediate attention . The OS must efficiently manage interrupts so that a problem can be dealt with quickly if one occurs. Manage Multi-Tasking The OS manages tasks so instructions can be executed by the CPU in turn - this is called scheduling . The OS prevents processes from interfering with others and crashing. Tasks should appear to run simultaneously even though only one process can be executed at a time. Manage Backing Store The backing store is another term for secondary storage devices such as the magnetic hard disk drive , optical drives or solid state memory sticks. The OS ensures data is stored correctly and can be efficiently retrieved from the backing store. Files are organised in a hierarchical (logical) structure . Manage Peripherals A peripheral is an external device connected to a computer system to input or output data . The OS manages the receiving of data from input devices (such as a keyboard or mouse) and the transfer of data to output devices (such as a monitor or speaker). Manage Security The OS allows users to create, manage and delete accounts with different permissions. It also permits multiple users to log in and change passwords . Antivirus and firewall software is managed by the OS as well as some data encryption processes. Manage the User Interface The final function of an operating system is to provide a user interface , allowing a human to interact with the computer system . The way in which a user can navigate a computer system is known as human-computer interaction ( HCI ). Graphical User Interface (GUI) The most common type of user interface is a graphical user interface (GUI ) which can be presented in the following ways: Icons are displayed to represent shortcuts to applications and files. Multiple windows can be opened at the same time and switched between. A folder and file system is displayed and manipulated allowing for copying , searching , sorting and deleting data. The interface can be customised , such as changing font sizes and the desktop background . The taskbar allows shortcuts to be pinned for quick access . Menus can be opened from the Start button to display files and shortcuts. System settings can be accessed such as network and hardware options . Q uesto's Q uestions 6.1 - Operating Systems: 1. Describe each role of the operating system : 1. Manage the CPU [ 2 ] 2. Manage memory [ 2 ] 3. Manage interrupts [ 2 ] 4. Manage multi-tasking [ 2 ] 5. Manage backing store [ 2 ] 6. Manage peripherals [ 2 ] 7. Manage security [ 2 ] 8. Manage the user interface [ 2 ] 2. Describe 5 different ways the operating system can provide a graphical user interface (GUI) . [5 ] 3. Describe two advantages and two disadvantages of using the following types of human-computer interaction (HCI) : a. Command-Line interface [ 4 ] b. Touch-Sensitive interface [ 4 ] c. Menu-Driven interface [ 4 ] d. Voice-Driven interface [ 4 ] Command-Line Interface Other types of user interface do exist, such as a command-line interface (CLI ). This type of interface is entirely text-based and requires users to interact with the system by typing commands . This is a complicated process and mistakes could easily accidentally delete data. There are many commands to learn so only experts who have been trained t o learn this interface will be able to efficiently make use of it. Menu-Driven Interface A menu-driven interface displays data in a series of linked menus . Examples include cash machines (ATMs) and old iPods . This type of interface is generally user friendly and easy to use as commands do not need to be memorised. However it can be annoying to find specific data through a large number of menus without a search feature. Touch-Sensitive Interface Another type of user interface is a touch-sensitive interface , used with smartphones and tablets . A human interacts with the device by pressing on a touchscreen , making it very intuitive and suitable for most users without training. Touch-sensitive interfaces may not work with dirty or wet fingers and it will take longer to write text compared to using a keyboard. Voice-Driven Interface A voice-driven interface can be controlled by speaking commands aloud to a listening device. Examples include Amazon's Alexa devices, Apple's Siri technology and Google Home . This interface is intuitive , can be used hands-free and helps to speed up processes . However commands may be misheard or limited in what can be performed. 5.1 - Data Structures Theory Topics 6.2 - Utility Software








