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  • Assembly Language | CSNewbs

    Learn about key mnemonics used in assembly language and how very simple programs can be created. Assembly Language Assembly language is a low-level programming language - it is closer to machine code (binary) than high-level programming languages like Python. Assembly language uses mnemonics (abbreviations of commands) to signify instructions; for example, input is written as INP and output is written as OUT . Little Man Computer is a representation of assembly language . This simulator will help you understand assembly language and allow you to check if your instructions are correct. Assembly Language Mnemonics INP (Input) INP is used to input a number . The number is temporarily stored in the accumulator . OUT (Output) OUT is used to output the number currently stored in the accumulator . STA (Store) STA stores the value that is currently in the accumulator . It can be used to assign a value to a variable. ADD (Addition) ADD is used to add a number to the value currently stored in the accumulator. SUB (Subtraction) SUB takes away a number from the value currently stored in the accumulator. LDA (Load) LDA is used to load the value of a stored variable back into the accumulator . BRZ (Branch if Zero) BRZ is used to loop only if the value in the accumulator is currently 0 . BRP (Branch if Positive) BRP is used to loop only if the value in the accumulator is currently positive (including 0). BRA (Branch Always) BRA is used to loop continuously . HLT (Halt) HLT will stop running the program . Every program MUST have a HLT command. DAT (Data Definition) DAT must be used to define a variable name (and / or set it with a starting value). Data definitions must be written at the end of the instructions . Peter Higginson's Little Man Computer simulation Examples of Simple Assembly Language Programs #1 - Input & Output Program Purpose: Input a number, store the number as a variable called Number1 and output the number. 1. Lets the user input a number 3. Outputs the value in the accumulator - which will be the number that was just inputted. 5. Defines a variable called 'Number1'. This has to be at the end of the program and you must write the variable name first, not the command first. INP STA Number1 OUT HLT Number1 DAT 2. Stores the number in a variable named 'Number1' - there must be no spaces in a variable name. 4. Halts (stops) the program. Type these instructions line by line into the Little Man Computer simulator to see how it works. #2 - Addition Program Purpose: Input and store two numbers. Add them together. Output the total. 1. Lets the user input a number 3. Lets the user input another number 5. Adds number1 to the value in the accumulator (which is currently number2 as you just inputted it). 7. Halts the program. Type these instructions line by line into the Little Man Computer simulator to see how it works. Then change the program to subtract the number instead. INP STA Number1 INP STA Number2 ADD Number1 OUT HLT Number1 DAT Number2 DAT 2. Stores the inputted number in a variable named 'Number1'. 4. Stores the inputted number in a variable named 'Number2'. 6. Outputs the value in the accumulator (which is now number1 added to number2. 8. & 9. The two variables Number1 and Number2 are defined on separate lines. #3 - Load in Order Program Purpose: Input and store three numbers. Load and output them in the order that they were entered. 1. - 6. Lets the user input three numbers and immediately stores each one as they are entered. 8. Now that Number1 has been loaded into the accumulator, this value is outputted. 13. Halts the program. Type these instructions line by line into the Little Man Computer simulator to see how it works. Let the user input a fourth number and output this fourth number last . INP STA Number1 INP STA Number2 INP STA Number3 LDA Number1 OUT LDA Number2 OUT LDA Number3 OUT HLT Number1 DAT Number2 DAT Number3 DAT 14. - 16. The three variables Number1, Number2 & Number3 are defined on separate lines. 9. - 12. Number2 is loaded and output then Number3 is loaded and output 7. Once all three numbers have been inputted and stored, the first number is loaded back into the accumulator. #4 - Branching Program Purpose: Input and store two numbers. Output the largest number. (Branching required). 1. - 4. Lets the user input two numbers and immediately stores each one as they are entered. 7. BRP is 'Branch is Positive'. If the result of Number1 - Number2 is positive then the program will jump to line 11. You can write any value instead of 'loop', such as 'jump' or 'break'. If the result is not positive it will continue to the next line. 11. - 13. The program will jump to line 11 if the result of Number1 - Number2 is positive. This means that Number1 is larger than Number2 so Number1 is loaded and output then the program is halted. INP STA Number1 INP STA Number2 LDA Number1 SUB Number2 BRP loop LDA Number2 OUT HLT loop LDA Number1 OUT HLT Number1 DAT Number2 DAT 5. & 6. Loads Number1 and subtracts Number2 from it. 8. - 10. The program will continue to line 8 if the result of Number1 - Number2 is not positive. Because the result is a negative number, this tells us that Number2 is larger than Number1. So we load Number2, output it because it is bigger, then halt the program. 14. - 15. The variables Number1 & Number2 are defined on separate lines. Type these instructions line by line into the Little Man Computer simulator to see how it works. Change the program so that the smallest number is output .

  • OCR CTech IT | Unit 1 | 3.1 - Server Types | CSNewbs

    Learn about the role of different server types including file, application, print, email, mail servers and the hypervisor. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 3.1 - Server Types Exam Board: OCR Specification: 2016 - Unit 1 What is a server? A server is a powerful dedicated system on a network . It requires increased memory , storage and processing power than traditional computer systems to fulfill its role across the network. Servers need to be scalable - this means they must be adaptable and able to efficiently manage the needs of connected systems if more are added or some are removed . Servers have different roles so a company may use multiple , separate server types within their organisation, each with a specific purpose . Having separate servers is costly but beneficial as if one loses connection , others may still be usable . Also a server will be more efficient if it is only managing one resource (e.g. printers) at a time . File Server A file server centrally stores and manages files so that other systems on the network can access them. The server provides access security , ensuring that only users of the appropriate access level can access files. File servers can be used to automatically backup files , as per the organisation's disaster recovery policy. Using a file server frees up physical storage space within a business and can provide printing services too. Printer Server These servers control any printers on a network and manage printing requests by sending the document to an appropriate printer. Print servers use spooling to queue print jobs so that they are printed when the printer is ready. If a fault occurs with a certain printer, work can be automatically diverted to another available printer. Application Server These servers allow users to access shared applications on a network. All users will be able to access common applications like email software or word processing, but the server will also restrict certain applications to those with invalid access levels (such as hiding financial databases from employees outside of the finance department). Application updates can be simply deployed to the application server only , avoiding individual updates for each system and saving a lot of time . Installers can be hosted on an application server, allowing the software to be easily installed on other connected machines . Database Server These servers manage database software that users on the network can access and use to manipulate data . Data held on the server will be stored in a database accessible from multiple connected computers . The data can be modified using query languages such as SQL. Storing data on a database server, rather than individual computers, is more reliable . A database server for a business also allows for scaling - for example, the database can be increased in size if the customer base grows. Web Server A web server manages HTTP requests from connected devices to display web pages on web browsers . A request (e.g. csnewbs.com) is sent to the web server. The server contains a list of known URLs and their matching IP addresses . The server contacts the server where the web page is held and delivers the web page to the client . Mail Server These servers send and receive emails using email protocols (SMTP & POP) allowing email communication between other mail servers on other networks. The server makes sure emails are delivered to the correct user on the network. Email servers can store company address books making internal communication easier for organisations. The server may have anti-spam functions to reduce junk mail. Hypervisor A hypervisor allows a host machine to operate virtual machines as guest systems. The virtual machines share the resources of the host , including its memory, processing power and storage space. This type of technology is called virtualisation . The guest machines are isolated so if one failed, the other guests and the hosts are not affected - demonstrating good security . The hypervisor optimises the hardware of the host server to allow the virtual machines to run as efficiently as possible. Q uesto's Q uestions 3.1 - Server Types: 1a. What is a server ? Why does it need to be scalable ? [2 ] 1b. Give two reasons why a company may use multiple , separate servers . [2 ] 1c. State the 7 types of server . [1 each ] 2. A medium-sized animation company working on a movie are considering buying a server. Describe each type of server and the different roles they have. a. File Server b. Printer Server c. Application Server d. Database Server e. Web Server f. Mail Server g. Hypervisor [4 each ] 3. What type of technology does a hypervisor use to control multiple virtual machines? [1 ] 2.7 - Protocols Topic List 3.2 - Virtualisation

  • Greenfoot | Key Code | CSNewbs

    A glossary of important code to be used in Greenfoot, such as random movement, using a counter removing objects and sound. Aimed at the Eduqas / WJEC GCSE specification. Greenfoot Code Glossary Greenfoot Home This code will work for Version 2.4.2 which is used in Component 2 of the 2016 WJEC/Edquas specification . Key Down 270 if (Greenfoot.isKeyDown("right" )) { setRotation(0); move(1); } 180 90 0 Bounce At Edge if (isAtEdge()) { turn(180); } move(1); if (Greenfoot.getRandomNumber(10)<1) { turn(Greenfoot.getRandomNumber(90) - 45); } Random Remove Object if (isTouching(Apple.class )) { removeTouching(Apple.class ); } Play Sound Greenfoot.playSound("pop.wav" ); Stop Greenfoot.stop(); Counter - (Write this code when an object is removed) Counter counter = (Counter) getWorld().getObjects(Counter.class ).get(0); counter.add(1); Stuck? If you start typing but can't remember what commands come next, press Ctrl and Space together to show a list of all possible commands that you can use.

  • Greenfoot Guide #3 | Random Movement | csnewbs

    Learn how to edit code in Greenfoot to make objects move randomly across the screen. This can be used on 'enemy' objects. Part 3 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. 3. Random Movement 1. Code for Random Movement Greenfoot Tutorial Watch on YouTube: Right-click on your enemy class on the main screen and select ' Open editor '. The enemy character should always be moving, so start with move(1); Next we will use an if statement to start the random movement. This code generates 10 random numbers and if it is less than 1 then it will run the proceeding code. If we don't do this, the character will turn too much or too little . This code generates a random angle between 0 and 90. The - 45 part is necessary otherwise the character will always move to the right . See the diagram below for an explanation: 2. Bounce at World Edge You may have noticed that the enemy objects can get 'stuck' in the corners or when they hit the edge of the world. In the act() method, below the random movement code , add the code in the red box . This code checks to see if the object is at the edge , and turns it around ( 180 degrees ) if it is. 3. Compile and Run Click the Compile button at the top of the code editor . Then you can go back to the main Greenfoot window and click Run to test if your enemy objects move . Click on me if you've got an error that you're stuck with. < Part 2 - Movement with the Arrow Keys Part 4 - Remove Objects >

  • Python | Section 9 Practice Tasks | CSNewbs

    Test your understanding of string and number handling techniques in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python - Section 9 Practice Tasks Task One It is the national hockey championships and you need to write the program for the TV channel showing the live games. Let the user enter the name of the first country that is playing. Then let the user enter the name of the second country . Shorten country 1 to the first two letters . Shorten country 2 to the first two letters . Bonus: Display the teams in uppercase . Example solution: Welcome to the National Hockey Championships!!! Enter the first country: Montenegro Enter the second country: Kazakhstan Scoreboard: MO vs KA G Task Two In some places, the letter G is seen as an offensive letter. The government want you to create a program to count how many times the letter G appears in a sentence . Let the user input any sentence that they like. You need to count how many g’s there are. Then print the number of g’s there are. Example solution: Enter your sentence: good day! great golly gosh, got a good feeling! There were 7 instances of that awful letter! Task Three A pet shop has just ordered in a batch of new dog collars with name tags. However, there was a mistake with the order and the tags are too small to display names longer than 6 characters . You need to create a program that checks the user’s dog name can fit. Let the user enter their dog’s name . Calculate the length of their name. Use an if statement to see if it is greater than 6 characters . If it is then print – Sorry but our dog tags are too small to fit that. Otherwise print – Excellent, we will make this dog tag for you. Example solutions: Welcome to 'Dogs and Cats' Pet Shop! What is the name of your dog? Miles Excellent, we will make this dog tag for you! Welcome to 'Dogs and Cats' Pet Shop! What is the name of your dog? Sebastian Sorry, our dog tags are too small! Task Four It’s literacy week and the Head of English would like you to create a vowel checker program to ensure that year 7s are using plenty of vowels in their work. Let the user enter any sentence they like. For each letter in the sentence that they have just entered you need to use if statements to check if it is a vowel . You will need to use the OR operator between each statement to separate them. After the for loop you need to print the number of vowels they have used. Example solution: Enter your sentence: Put that thing back where it came from, or so help me! You used 14 vowels in your sentence. Task Five Remember the national hockey championships? Well, the company that hired you just fired you… Never mind though, a rival scoreboard company want to hire you right away. You need to let the user enter two countries like last time. But this time you don’t want to calculate the first two letters, you want to print the last three letters . Example solution: Welcome back to the National Hockey Championships!!! Enter the first country: Montenegro Enter the second country: Kazakhstan Scoreboard: GRO vs TAN Task Six Too many people are using inappropriate names on Instagram so they have decided to scrap the username and will give you a code instead. The code is the 2nd and 3rd letters of your first name , your favourite colour and then the middle two numbers of the year you were born . Let the user input their name, then their favourite colour and then the year they were born. Using their data, calculate their new Instagram name! Example solution: Welcome to Instagram What is your name? Matthew What is your favourite colour? red Which year were you born in? 1987 Your new profile name is: ATRED98 Task Seven Copy the text on the right and create a program that will split the text at each full stop. Count the number of names in the list. Print the longest name. Example solution: The list contains 20 names The longest name is alexandria annabelle.clara.damien.sarah.chloe.jacques.mohammed.steven.rishi.raymond.freya.timothy.claire.steve.alexandria.alice.matthew.harriet.michael.taylor ⬅ 9b - Number Handling 10a - Open & Write To Files ➡

  • OCR CTech IT | Unit 1 | 5.4 - Physical Security | CSNewbs

    Learn about methods of physically protecting data such as biometric devices, RFID and tokens, privacy screens and shredding. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 5.4 - Physical Security Exam Board: OCR Specification: 2016 - Unit 1 RFID & Tokens Radio-frequency identification (RFID) uses electromagnetic fields to attach tags to physical objects . RFID tags can be embedded within 'dumb' objects such as clothing, packages and even animals. RFID is used with security tokens (such as an ID keycard ) to permit the access of authorised people to certain areas. RFID can be used by IT companies to track equipment and manage access . Shredding This is the cutting up of documents (paper or CDs ) into small pieces so that they cannot be reassembled and read. Sensitive data on paper or optical disc should be shredded when no longer required. Locks A lock can be used to prevent access to server rooms or sensitive data stores . Only authorised personnel with the right key will have access. Physical Security Measures Biometrics Biometric devices require the input of a human characteristic (such a fingerprint , iris or voice scan ). The biometric data is checked against previously inputted data in a database . A match will allow access to the user. See more in section 1.1 . Privacy Screens These plastic screens are placed over a monitor to obscure the screen to anyone except the person sitting directly in front of them. This prevents shoulder surfing and prevents data from being read by unauthorised people nearby. Q uesto's Q uestions 5.4 - Physical Security: 1. Explain how locks can be used as a physical security method within an organisation. [2 ] 2. Explain what RFID is and how it can be used with tokens as a physical security method. [3 ] 3. Explain how biometric devices can be used as a physical security method. [3 ] 4. Explain how privacy screens are used to protect data. [2 ] 5. What is the purpose of shredding ? [2 ] 5.3 - Threats Topic List 5.5 - Digital Security

  • 3.6 - 7 Layer OSI Model - Eduqas GCSE (2020 spec) | CSNewbs

    Learn about networking standards and the seven layers of the Open Systems Interconnected (OSI) model - Application, Presentation, Session, Transport, Network, Data Link and Physical. Based on the 2020 Eduqas (WJEC) GCSE specification. 3.6: 7-Layer OSI Model Exam Board: Eduqas Specification: 2020 What are networking standards? Networking standards are rules that allow computer systems to communicate across networks . Standards have been created to ensure devices can exchange data and work together . What is the 7-layer OSI Model? The OSI ( Open Systems Interconnection ) model is split into 7 layers . The model is used to visualise the different parts of a network as each of the seven layers has a specific role . Splitting a network design into layers is beneficial to programmers as it simplifies design , making it easier to modify and use . Each layer has a certain purpose and is associated with different protocols . The seven layers are explained below: 7 Allows humans and software applications to use the network e.g. browsers (HTTP /HTTPS ) and email (SMTP ) and file transfer (FTP ). 6 The purpose of the presentation layer is to display data in a standard format that other devices can accept and understand . 5 The session layer establishes a connection between computers allowing data to be sent between them. Data can be synchronised in each session to allow for efficient data transfer . 4 TCP breaks the data down into data packets . This layer makes sure the data is sent and received in the correct order and reassembled at the destination without errors. 3 IP is responsible for addressing and routing data packets . The optimal route for the data to take is calculated in this layer. Also known as the 'Internet Layer '. 2 Ethernet sets out the format of data packets . This layer handles transmission errors and passes data to the physical layer . 1 This layer converts the data packets into bits so they can be transferred across a physical connection using routers and switches . Q uesto's Q uestions 3.6 - 7-Layer OSI Model: 1a. What are networking standards ? [ 2 ] 1b. Describe why network designs are split into layers . [ 2 ] 2. Create a diagram similar to the one above and describe each layer of the OSI Model. [ 14 ] 3. Look at the statements below and name the layer that is being described: a. This layer ensures data packets are sent and received correctly. b. This layer checks for errors in transmission and sets out the data packet format. c. This layer displays data in a format that can be understood. d. This layer allows software like web browsers to interact with the network. e. This layer transfers bits across a connection using routers. f. This layer establishes a connection between computer systems. g. This layer uses addresses to ensure data packets take the correct route. [ 7 ] 3.5 - Protocols Theory Topics 3.7 - The Internet

  • 1.3.2 - Software Categories | F160 | Cambridge Advanced National in Computing | AAQ

    Learn about the purpose, characteristics, advantages, disadvantages, examples and client requirements of application software categories including open, closed, shareware, freeware and embedded software. Resources based on Unit F160 (Fundamentals of Application Development) for the OCR Cambridge Advanced National in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) 1.3.2 - Application Software Categories Watch on YouTube : Open Software Closed Software Shareware Freeware Embedded Software There are five application software categories you need to know : Open Closed Shareware Freeware Embedded For each software category you need to know : Its purpose and common characteristics . The types of devices the software may be used on. The advantages and disadvantages of using the software. How client requirements affect the selection of that software. Application Categories Open Software Closed Software Open (usually known as open-source ) software is developed to be freely accessible and allow users to view , modify and distribute the source code . Its purpose is to promote collaboration and customisation when developing software . Closed (or closed-source or proprietary ) software is developed and distributed by a company or individual who owns the source code . The purpose is to maintain control , generate profit and ensure a consistent user experience . Shareware Shareware is closed software that is distributed for free on a trial basis , often with limited features or time restrictions . The purpose is to let users try before they buy , encouraging them to later purchase the full version . Freeware Freeware is closed software that is completely free to use , usually without restrictions like time limits or limited features , but still owned by a developer or company . The purpose is to provide software for free while retaining control over its code and distribution . Embedded Software Embedded software is designed to run on specific hardware and perform dedicated tasks . It is usually built into devices that are not traditional computers (like washing machines or microwaves ), allowing those devices to function efficiently and potentially automatically . Q uesto's Q uestions 1.3.2 - Application Software Categories: 1. Summarise the five categories of application software in two sentences each . [5 ] 2. An independent video game company has made a short game with just three levels. Justify which application software category they should use and why . [4 ] 3. Describe the advantages and disadvantages of using embedded software . [ 4 ] WinRAR is a shareware compression tool with a 40-day free trial , but it never actually locks users out. Since 1995 , WinRAR has been downloaded an estimated 500 million times . D id Y ou K now? 1.3.1 - Application Types Topic List 1.3.3 - Application Software Types

  • App Inventor 2 | Variables | CSNewbs

    Learn how to use App Inventor 2 to create simple programs. Try to complete tasks 4, 5 and 6 on this page. Perfect for Key Stage 3 students to experiment with block coding, objects and properties. App Inventor Tasks 4, 5 & 6 - Using Variables This page will teach you how to make three simple apps that use variables . These apps will prepare you for the final program - the Pop-up Blob game. App #4 - Button Masher The first app to make is a simple program that counts how many times a button is pressed (but don't press it too much! ) This app will introduce you to using variables in App Inventor. Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 Firstly, grab a button and two labels and place them in the Viewer . Using the Properties tab, you need to make the following changes: Button Text to 'Press Me!' Button Height to 60 pixels and Width to 'Fill parent...' Label 1 Text to 'Number of Presses' Label 2 Text to '0' Both Label 1 and Label 2 Width to 'Fill parent...' Both Label 1 and Label 2 TextAlignment to 'centre : 1' In the Components tab change the component names to be easier to code later. Switch to Blocks layout and drag an initialize global to block into the centre. In the blank space type 'Presses' - this is the name of the variable that will store how many times the button has been pressed. Drag a 0 block from Math. This will set the number of presses to 0 when the app starts. Drag a when ButtonPresses Clicked from the ButtonPresses section and add the necessary code inside. This code increases the variable value of Presses by 1 every time the button is clicked. It also changes the LabelPresses text to display the number of presses. Improve Your App As you will have seen in the video at the top, I programmed the app to go a bit crazy when 35 presses were recorded. In the code below I have shown how to use an if then block to check if the number of presses is 35. If it is then I have made the button invisible - this is an important feature we will use in later programs. Copy this code and add the following features to the then part of the if statement: Set the background colour to black. Change the Label1 Text Colour to white. Change the Label1 Text Size to 40. Change the Label1 Text to 'You broke it...' Program 4 Complete! App #5 - Timer The second app to make is a timer that counts up one second at a time. It also needs a reset button that sets the timer back to 0 again. It will introduce you to the clock component and enabling / disabling components. Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 The code for this program is straightforward; it will take more effort getting the layout right. In the Palette tab, drag a HorizontalArrangement from the Layout section. It will look like an empty grey box at first. Grab a Button as well and place it underneath. Now drag two labels into the grey box and place the second one directly after the first, it may take a few attempts to get them to appear side by side like below: The last component to drag over is Clock (it is in the Sensors section in the Palette tab). It will go into its own section underneath: Change the name of some of the components so that they make more sense. Now to make some changes in the Properties tab. You should know enough by now to work out how to change your components so that it looks like this in your Viewer : Change your layout to Blocks and add the code blocks to the right. This code makes the Label named Seconds update by 1 every second, just like a timer. The code to the left will make the Label named Seconds reset to 0 when the button is pressed. Improve Your App As you will have seen in the video at the top of this task, I added a pause/unpause button that will set the enabled feature of the timer to true or false. You will need to complete the following steps (I've been deliberately vague to make it a challenge - break it down into small steps and use the colours to help you): Add a new button. Add code that, when the new button is clicked , checks if the TimerEnabled is true . If it is, then change TimerEnabled to false . Else change it to true . Now you also need to change the Text of the Button to read either "Pause" or "Unpause" . Program 5 Complete! App #6 - Windy Day The third app to make is an app that blows leaves around your screen. It will introduce you to random numbers, the canvas and coordinates . Open App Inventor 2 (use the button below) and create a new project. You will need to log in with a Google account. App Inventor 2 In the Palette tab, drag a Canvas from the Drawing and Animation section. A Canvas allows sprites (objects) to move around inside of it. In Properties , change the Height and Width of Canvas to 'Fill parent...' for both, so it fills the whole screen. In the Palette tab, drag over five ImageSprites from the Drawing and Animation section and drop them anywhere inside the canvas. Download the leaf picture with all App Inventor images on the basics page here . Upload the leaf image it in the Media tab. In the Components tab change the names of your ImageSprites to be leaf1, leaf 2 etc. For each leaf sprite, in the Properties tab, change the Picture to the leaf you just uploaded and change Height and Width to 30 pixels each. Finally, in the Palette tab, in the Sensors section, drag over a Clock . Your Viewer should look like the image to the left. X axis Y axis 0 300 500 Now for an explanation of coordinates. Each sprite (leaf) has an x coordinate (horizontal) and a y coordinate (vertical). For example, the leaf in the top right would have coordinates of x = 270 and y = 100. Can you work out approximately what the other leaves coordinates would be? What the code blocks below do is randomise the x and y coordinates for leaf1 every second. The word integer means a whole number . Use this code and add to it to make all 5 leaves randomly change coordinates. Improve Your App Add a pause / unpause button, just like in the Timer app that pauses the timer so that the leaves stop blowing (and starts them blowing around again too). Find a nice picture (maybe of a park?) online and upload it in the Media tab. Set this as the Canvas BackgroundImage . Add an audio file of some whooshing (why not record it yourself?). Program 6 Complete! Task 7 KS3 Home

  • HTML Guide 9 - Colours & Fonts | CSNewbs

    Learn how to use the style tags in an HTML document to edit the background colour and font text and colour. 9. Style (Colours & Fonts) HTML Guide Watch on YouTube: Before you add any colours or font styles, you need to add tags. The style tags must be written within your head of your HTML document! Add them below your title tags: Add the

  • 3.2b - Protocols & Layers - OCR GCSE (J277 Spec) | CSNewbs

    Learn about the different protocols used on networks - HTTP, HTTPS, TCP, IP, FTP and SMTP. Also learn about protcol layers in the 4-layer TCP/IP model. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 3.2b: Protocols & Layers Exam Board: OCR Specification: J277 Watch on YouTube : IP & MAC Addresses Protocols & Standards Common Protocols Protocol Layers Protocols A protocol is a set of rules that allow devices on a network to communicate with each other . TCP / IP (Transmission Control Protocol / Internet Protocol) TCP / IP is actually two separate protocols that combine together. TCP is a protocol that allows packets to be sent and received between computer systems. It breaks the data into packets and reorders them back into the original data at the destination. IP is a protocol in charge of routing and addressing data packets . This ensures data packets are sent across networks to the correct destination . It is also an addressing system - every device on a network is given a unique IP address so data packets can be sent to the correct computer system. HTTP is used to transfer web pages over the Internet so that users can view them in a web browser . All URLs start with either HTTP or HTTPS (e.g. https://www.csnewbs.com). HTTPS is a more secure version of HTTP that works with another protocol called SSL ( Secure Sockets Layer ) to transfer encrypted data . You should see a padlock symbol in the URL bar if your connection to that website is secure. HTTP/HTTPS (Hypertext Transfer Protocol) Transfer Protocols FTP ( File Transfer Protocol ) is used to transfer files across a network. It is commonly used to upload or download files to/from a web server . SMTP ( Simple Mail Transfer Protocol ) is a protocol used to send emails to a mail server and between mail servers . POP ( Post Office Protocol ) and IMAP (Internet Message Access Protocol ) are both protocols for receiving and storing emails from a mail server. POP will delete an email from the email server once it has been downloaded to a device . Pop! IMAP syncs the message with an email server so it can be accessed by different devices . IP Address & MAC Address There are two versions of IP addressing currently used - IPv4 and IPv6 . IPv4 is a 32-bit address , represented in denary , that allows for over 4 billion unique addresses . It has four 8-bit segments of denary values (from 0 to 255) separated by full stops . IPv4 example: 145.13.218.102 IPv6 is a 128-bit address , represented in hexadecimal , that allows for an undecillion unique addresses . It has eight 16-bit segments of four hexadecimal values (0000 - FFFF), separated by colons . IPv6 example: 736E:1029:A4B3:902D:77B2:72FF:AE62:0912 A MAC address is a unique hexadecimal number assigned to each network interface card/controller inside a networked device such as a router or laptop . A MAC address is a 48-bit address made up of six 8-bit pairs in hexadecimal , separated by dashes . While an IP address may change , the MAC address can’t be changed . MAC stands for Media Access Control . Network Interface Card (NIC) MAC example: 19-C2-D1-47-AA-38 Networking Standards Networking standards are rules that allow computer systems to communicate across networks . Standards have been created to ensure devices can exchange data and work together by interpreting signals in the same way , regardless of the manufacturer . TCP/IP Stack & Layers What is TCP/IP? TCP/IP (Transmission Control Protocol / Internet Protocol ) is a set of protocols that operate on different layers . These two protocols are used together to allow computers to communicate on a network . What is a protocol layer? A layer is a division of network functionality - each layer provides a specific function to assist the transmission of the data that is being sent. TCP/IP is split into four layers (named Application , Transport , Internet and Link ). Important Note: You do not need to know any layer names or the purpose of any specific layers in the OCR GCSE J277 specification , just what layers are and why they’re used . Why are protocol layers used? Layers are self-contained , so they allow different developers to concentrate on one aspect of the network at a time . A layer can be taken out and edited without affecting other layers . Protocol layers are used to visualise the different parts of a network , as each of the four layers of TCP/IP has a specific role and is associated with different protocols . Protocols are broken down into well-defined , specific layers to simplify design , making it easier to identify errors (known as troubleshooting ). Each layer uses specific protocols , so layering ensures these protocols are applied in a specific order . This process uses abstraction and layers only communicate with adjacent layers for easy compatibility . Q uesto's Q uestions 3.2b - Protocols & Layers: 1. Describe each of the following protocols . It might be helpful to also draw an icon or small diagram for each one: a. TCP [ 2 ] b. IP [ 2 ] c. HTTP & HTTPS [ 3 ] d. FTP [ 2 ] e. SMTP [ 2 ] f. POP3 & IMAP [ 2 ] 2. State which protocol would be used in the following scenarios : a. Transferring a music file to a friend over the internet. [ 1 ] b. Sending an email to a family member in America. [ 1 ] c. Using a webpage to enter a password securely. [ 1 ] d. Receiving an email from a bank. [ 1 ] 3a. What are networking standards ? [ 2 ] 3b. What is TCP/IP ? [ 2 ] 3c. What is a protocol layer ? [ 2 ] 3d. Give at least two reasons why protocols are split into layers . [ 4 ] 3.2a - Wired & Wireless Networks Theory Topics 4.1 - Security Threats

  • Python | Section 10 Practice Tasks | CSNewbs

    Test your understanding of working with files in Python, including reading, searching, writing and editing. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Python - Section 10 Practice Tasks Task One Create a file in Python called DaysOfTheWeek.txt. Write the days of the week into the file in a single print line but put each day on a new line. Check the file to see if it has worked. Example solution: Task Two Create a file called Colours.txt. Use a for loop to ask the user to enter 8 different colours. Write each colour onto the same line, with a space between the colours. Close the file and open it again in read mode and print it. Example solution: Task Three Create a file named "Holiday.txt". Ask the user to enter the family name, destination and and number of passengers. Print each family's details on their own line. Bonus: Edit this program to add a search feature to look for the family name. Example solution: Task Four Use the holiday file from task three above. You are going to change the destination. Ask the user to enter a family name and then a new destination. Update the destination with the new value. Check the file to ensure the destination has been updated successfully. Use section 10c to help you with this task. Example solution: ⬅ 10c - Remove & Edit Lines 11 - Graphical User Interface ➡

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