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- OCR Cambridge Technicals | CSNewbs
A splash page for the previous Cambridge Technicals units - Unit 1 (Fundamentals of IT) and Unit 2 (Global Information). OCR Cambridge Technicals IT Level 3 These pages are based on content from the OCR Cambridge Technicals 2016 Level 3 IT specification . This qualification stopped in July 2025. The pages on the site will remain for at least two years. Unit 1 Fundamentals of IT Unit 2 Global Information
- 5.2 - Visual Design Considerations | F160 | Cambridge Advanced National in Computing AAQ
Learn about visual design elements of human-computer interfaces such as colours, interaction, location hierarchy, messages (help, error) and typography (style, size). Based on Unit F160 (Fundamentals of Application Development) for the OCR Cambridge Advanced National in Computing (H029 / H129) (AAQ - Alternative Academic Qualification). Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) 5.2 - Human Computer Interface Visual Design Considerations Watch on YouTube : Visual design considerations When creating a human-computer interface , there are several visual design considerations that the development team must take into account, such as the use of colour and the style of typography . You need to know how each visual design consideration is used when designing human-computer interfaces and how these interfaces can be improved to be more effective . As with most topics, it is also vital to consider how client requirements may impact changes related to visual design , for example, using larger text for users with visual impairments . Visual Design Considerations Visual Design Considerations Colours are used to define the visual appearance of the interface . This includes background colours , button colours , icons and text . Interaction refers to how users control or respond to the system through input methods like clicking , tapping , swiping , typing or speaking . Location hierarchy is about the placement and organisation of interface elements based on importance . Messages are displayed to provide feedback , guidance or explanations - such as confirming actions , explaining errors or offering help . Typography includes the choice of font types and the size , spacing , weight (boldness) and alignment of text . Q uesto's Q uestions 5.2 - Human-Computer Interface Visual Design Considerations: 1. Explain how colours can be used effectively in human-computer interfaces . [4 ] 2. Describe what is meant by location hierarchy and why it is important to consider . [4 ] 3. Suggest specific visual design considerations an application developer should consider when making software for a primary school in Dubai . [ 5 ] Approximately 1 in 12 men and 1 in 200 women are colour-blind , meaning good designers should include text or icons rather than relying on just colour to convey meaning . D id Y ou K now? 5.1.2 - Types of Devices Topic List 5.3 - HCI Designs & Diagrams
- 2.1 - Data Formats & Types | F161 | Cambridge Advanced National in Computing | AAQ
Learn about data formats such as ASCII, Unicode, CSV, fixed-width, JSON and XML and data types, including Boolean, character, date, integer, real and string. Resources based on Unit F161 (Developing Application Software) for the OCR Cambridge Advanced Nationals in Computing (H029 / H129) AAQ (Alternative Academic Qualification). Qualification: Cambridge Advanced Nationals in Computing (AAQ) Certificate: Computing: Application Development (H029 / H129) Unit: F161: Developing Application Software 2.1 - Data Formats & Types Watch on YouTube : Data Formats Data Types You need to know the characteristics , uses , advantages and disadvantages of six data formats (ASCII , Unicode , CSV , fixed-length , JSON and XML ). You also need to know the characteristics , uses , advantages and disadvantages of six data types (Boolean , character , date , integer , real and string ). What You Need to Know Data Formats ? YouTube video uploading soon Data Types ? YouTube video uploading soon Q uesto's Q uestions 2.1 - Data Formats & Types: 1. What? [2 ] 2. What? [1 ] 3. What? [1 ] 4. What? [1 ] ? D id Y ou K now? 1.3 - Storage Topic List 2.2 - Data Flow
- 3.6 - Information Systems | Unit 2 | OCR Cambridge Technicals | CSNewbs
Learn about the differences between open and closed information systems. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 3.6 - Information Systems Exam Board: OCR Specification: 2016 - Unit 2 Information systems, such as structured databases , can be defined primarily as either 'open ' or 'closed '. Open Information Systems Closed Information Systems This type of system can interact with other information systems (e.g. another database) to exchange data , even from different platforms (types of computers). Because it is open it is more at risk of data loss and/or hacking. This type of system is private and cannot exchange data with other systems. Access is limited but it is much more secure than an open system. Q uesto's Q uestions 3.6 - Information Systems: 1. Compare and contrast open and closed information systems . [4 ] 3.5 - Data Analysis Tools Topic List 4.1 - UK Legislation
- Python Editor| CSNewbs
A simple HTML and CSS editor using Code Minrror libraries. Learn how to create simple web pages using HTML. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. Simple HTML & CSS Editor This page is under active development.
- Python | 3b - Simple Calculations | CSNewbs
Learn how to make simple calculations in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 3b - Simple Calculations Simple Calculations in Python You can perform calculations on numbers in Python using the four main operators : print ( 89 + 47) print ( 89 - 47) print ( 89 * 47) print ( 89 / 47) = 136 42 4183 1.8936170212765957 For addition , use the plus sign + To subtract numbers, use the dash symbol – (but not an underscore _ ) For multiplication , use an asterisk * which can be made by pressing Shift and 8 on a typical keyboard. To divide numbers, use a forward slash / (but not a backslash \ ) Use a string and the calculation to make the output user friendly . print ( "53 x 7 =" , 53 * 7) = 53 x 7 = 371 Simple Calculations Task 1 ( + - * /) Print four different simple calculations, using a different operator ( + - * / ) for each. Make the output user friendly by also showing the calculation (not just the answer). Copy the divide symbol here using Ctrl and C : ÷ Example solution: 18 + 35 = 53 18 - 35 = -17 18 x 35 = 630 18 ÷ 35 = 0.5142857142857142 Using Variables in Calculations You can also perform calculations on variables . The example below has the values of the variables pre-written. You need to store the result in a variable . The total variable has been used to store the result of the multiplication. num1 = 12 num2 = 20 total = num1 * num2 print ( "The total is" , total) = The total is 240 The example below allows the user to input values . num1 = int ( input ( "Enter number one: " )) num2 = int ( input ( "Enter number two: " )) total = num1 + num2 print ( "The to ta l is" , total) Enter number one: 21 Enter number two: 82 The total is 103 = Don't leave the user in the dark, better user interfaces are clear and explain what outputted values mean: num1 = int ( input ( "Enter number one: " )) num2 = int ( input ( "Enter number two: " )) answer = nu m1 - num2 print (num1 , "-" , n um2 , "=" , answer) Enter number one: 83 Enter number two: 29 83 - 29 = 54 = Simple Calculations Task 2 ( Divide by 3) Use an input line with int to ask the user to enter a number . Divide the number by 3 and output the result . Example solution: Enter a number: 11 11 divided by 3 is 3.6666666666666665 Simple Calculations Task 3 ( Add 3 Numbers ) Make three input lines using int to ask the user to enter three numbers . Add the numbers together and output the total . Example solution: Enter the first number: 45 Enter the second number: 32 Enter the third number: 19 The total is 96 ⬅ 3a - Data Types Section 3 Practice Tasks ➡
- OCR CTech IT | Unit 1 | 1.4 - Connectivity | CSNewbs
Learn about different methods of wired and wireless connection methods including Bluetooth, satellite and microwave. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification. 1.4 - Connectivity Exam Board: OCR Specification: 2016 - Unit 1 For computers to communicate with other devices and share data a form of connection is required. Wired Connections Copper Cables Copper cables are a cheaper type of wired internet connection that may be poorly insulated and therefore susceptible to electromagnetic interference . Copper cables are more likely to suffer from attenuation (network distortion ). However, they are malleable (easier to bend) and less likely to break than other cables such as fibre optic. They have a lower bandwidth - cannot transmit as much data at once - than fibre optic cables. Fibre Optic Cables Fibre optic cables are a very fast but expensive type of wired internet connection. Signals are transmitted as waves of light through a glass rod . Because of this fibre optic cables are not affected by electromagnetic interference and suffer less from attenuation . Fibre optic cables have a higher bandwidth - they can transfer more data at one time over a long distance than copper cables but they are more fragile . Wireless Connections Bluetooth Bluetooth is a temporary short-range communication between two 'paired ' devices within a limit of about 10 metres . The required close proximity is a disadvantage , however a plus is that no other hardware is required for a connection. An example is the pairing of headphones to a smartphone to listen to music. Infrared Infrared networks have largely been replaced by Bluetooth or WiFi connections because infrared networks require devices to be in direct line of sight . Infrared is still used by some devices, such as remote controls , to transmit signals to a TV, but it only works across short distances . Microwave Microwave connections use radio waves to send signals across a large area via microwave towers . It can transmit a large amount of data but antennas must be in the line of sight of each other with no obstructions . Microwave connections are affected by bad weather , leading to higher chances of attenuation (network distortion ). Laser Satellite GSM / 5G Although not common, laser connections can send data between devices that are in the line of sight of each other as long as there are no barriers . Laser connections can transmit data up to 2km but bad weather severely affects the transmission rate. Laser connections can be used in space as there are fewer barriers between the satellites. Satellite networks use point-to-multipoint communication by using satellites above the Earth's atmosphere that receive a transmission and rebroadcast them back to Earth. Because of the distance between the communication device and the satellite (roughly 35,000km), there is a delay between data transmission and it being received. See 3.4 for more information on satellite networks . GSM (Global System for Mobile communications ) is a technology for allowing mobile phones to connect to a network for calls and text messages. Advances in mobile technology are classified by generations such as 4G and 5G (the current generation). Each generation is generally faster, more secure and allows for new opportunities. See 3.4 for more information on cellular networks . Q uesto's Q uestions 1.4 - Connection Methods: 1. Compare the differences between copper and fibre optic cables (possibly in a table) by the following features: a. Price b. Bandwidth c. Inteference d. Attenuation e. Malleability / Fragility [2 each ] 2. Describe each of the different types of wireless connection . Try to list 1 advantage and 1 disadvantage of using each type. a. Bluetooth b. Infrared c. Microwave d. Laser e. Satellite f. GSM / 5G [5 each ] 1.3 - Computer System Types Topic List 1.5 - Communication Hardware
- Key Stage 3 Python | Turtle | CSNewbs
The final part of a quick guide to the basics of Python aimed at Key Stage 3 students. Learn about importing turtle to command a moving object. Python - Iteration For Loops Editor Execute A for loop is a count controlled loop. It repeats for a certain number of times as stated in the range brackets. The first number (1) states the number to start on . The second number is an exclusive end . This means it actually finishes on the number before . (11 will end on 10). You need a colon at the end of the loop line . Each line to be repeated must be indented (press the tab key). You can use the loop number within the loop itself. 1. Write a for loop to print your name 8 times . (Count it to double-check it prints eight times.) 2. Use a for loop to print each number between 10 and 50 . 3. Use a for loop from 1 to 10 . Print the 3 times table by multiplying number by 3 underneath the loop. 4. Ask the user to input a whole number (call it num1 ). Write num1 in your range brackets to repeat any message that many times. 5. Ask the user to input a whole number (call it num1 ) and then input a word . Print the word by the number they entered . (Hint: Use num1 in the range.) 6. Delete your code and copy these 3 lines: #Delete the space after the colon for number in range(0,21,2): print(number) What happens when you run this code? 7. Use Q6 to help you print 0 to 100 , going up in 5s . Think about the 3 values you need in the range brackets. 8. Use Q6 to help you print 100 down to 0 , backwards by 1 . Think about the 3 values you need in the range brackets. Tasks While Loops Editor Execute A while loop is a condition controlled loop . While loops repeat as long as the condition is true . As soon as the condition becomes false , the loop will end . 1. Change the program in the editor to repeat the loop while a number is not equal to 33 . 2. Make a new while loop that asks the user to enter a whole number . While the number is less than or equal to 1000 , keep repeating. 3. Make a new while loop for while a colour is not equal to purple (or any colour you want). Ask the user to enter a colour inside of the loop . Don't forget to set colour to "" before you start. 4. Edit your colour program to count how many guesses were made. Make a new variable called count and set it to 0 at the start of the program. Increase it by 1 in the loop, using count = count + 1 . 5. While a total is less than 100 , ask the user to input a decimal number . When it is over 100 , print ‘COMPUTER OVERLOAD’ . You need a variable called total . Increase the total each time with total = total + number . Don't forget to start it at 0 . Tasks != means ‘not equal to ’. The loop below will repeat as long as the password is not equal to “abc123” . Any variable you use in your condition must have a value first . You can’t check for your password if it doesn’t exist. That’s why I have written password = “” , to give password a value before we check it .
- HTML Guide 10 - More Pages | CSNewbs
Learn how to create more HTML pages and link them together using the anchor tag. 10. More Pages HTML Guide Watch on YouTube: Create a New Page Create a new page by either clicking the new page icon in Notepad ++ or selecting File then New . Then you need to save your new page with an appropriate name as a HTML file . Create a new page, save it and add information to it. Your new page needs the same essential tags as your original page: Then you can add the rest of your content . Link to Other Pages The tag is used to link between pages , just like it is used to hyperlink to other websites. Make sure you type your web pages exactly as you have saved them. Make sure all of your web pages are saved in the same folder . Include links between pages on each new page. A link to the second page. Don't forget a link back to your homepage on each new page. Why not add more pages to make your website more detailed? 9. Colours & Fonts HTML Guide
- 8.4 - Validation & Verification - Eduqas GCSE (2020 Spec) | CSNewbs
Learn about the six main validation checks - range, type, length, format, lookup table and presence. Also, discover three verification checks - double entry, proof-reading and check digits. Based on the 2020 Eduqas (WJEC) GCSE specification. 8.5: Validation & Verification Exam Board: Eduqas Specification: 2020 What are validation and verification checks? Validation is a process to check that data is reasonable or sensible before it is accepted . Verification is the process of checking that data is correct after it has been entered. Validation Checks Range Check Checks data is within a certain range . Age: 34 203 Type Check Checks data is a certain data type . Height (in cm): 182 Two metres Format Check Checks data is entered in a certain way . Date of Birth (DD/MM/YYYY) 25/03/2001 25th March 01 Presence Check Checks that data has actually been entered and not left blank . Password: fluffythecat123 Lookup Table A table of acceptable entries , also known as a list . Length Check Checks the length of the input is within a certain amount. Telephone Number 08323877319 07383 Verification Checks Double Entry Typing in the data twice to make sure there were no spelling errors the first time. Password: fluffythecat123 flufythecat123 Proofreading Checking two copies of data to ensure they are exactly the same . Check Digit Similar to a checksum in a data packet, a check digit is calculated on barcodes to ensure the rest of the numbers are correct . Address: 11 Cherry Lane 11 Cherry Road Confirm Q uesto's Q uestions 8.4 - Validation & Verification: 1. Describe each type of validation check and give an example . a. Range Check [ 3 ] b. Type Check [ 3 ] c. Format Check [ 3 ] d. Presence Check [ 3 ] e. Lookup Table (List) [ 3 ] f. Length Check [ 3 ] 2. For the following data, suggest which validation check would be most suitable and why : a. Password [ 3 ] b. Country of Birth [ 3 ] c. Number of Tickets [ 3 ] d. Weight (in kilograms) [ 3 ] 3. Describe three types of verification check and give an example : a. Double Entry [ 3 ] b. Proofreading [ 3 ] c. Check Digit [ 2 ] 8.4 - Sorting & Searching Theory Topics 9.1 - IDE Tools
- Greenfoot Guide #3 | Random Movement | csnewbs
Learn how to edit code in Greenfoot to make objects move randomly across the screen. This can be used on 'enemy' objects. Part 3 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. 3. Random Movement 1. Code for Random Movement Greenfoot Tutorial Watch on YouTube: Right-click on your enemy class on the main screen and select ' Open editor '. The enemy character should always be moving, so start with move(1); Next we will use an if statement to start the random movement. This code generates 10 random numbers and if it is less than 1 then it will run the proceeding code. If we don't do this, the character will turn too much or too little . This code generates a random angle between 0 and 90. The - 45 part is necessary otherwise the character will always move to the right . See the diagram below for an explanation: 2. Bounce at World Edge You may have noticed that the enemy objects can get 'stuck' in the corners or when they hit the edge of the world. In the act() method, below the random movement code , add the code in the red box . This code checks to see if the object is at the edge , and turns it around ( 180 degrees ) if it is. 3. Compile and Run Click the Compile button at the top of the code editor . Then you can go back to the main Greenfoot window and click Run to test if your enemy objects move . Click on me if you've got an error that you're stuck with. < Part 2 - Movement with the Arrow Keys Part 4 - Remove Objects >
- 4.3 - Boolean Algebra | OCR A-Level | CSNewbs
Learn about boolean logic and expressions using NOT, AND OR and XOR, Karnaugh maps, Boolean algebra rules including De Morgan’s Laws, distribution, association, commutation and double negation, logic gate diagrams, truth tables, D-type flip flops, half adders and full adders. Based on the OCR H446 Computer Science A-Level specification. Exam Board: OCR A-Level Specification: Computer Science H446 4.3 - Boolean Algebra Watch on YouTube : Boolean Logic (NOT, AND, OR, XOR) Karnaugh maps Boolean algebra rules Logic gate diagrams Truth tables D-type flip flops Half & full adders This topic explores how the logical operations NOT , AND , OR and XOR are used to process binary data and control digital systems . It also looks at how to simplify and represent logic using Karnaugh maps , Boolean algebra rules , logic gate diagrams and truth tables . Boolean Logic Boolean logic is a form of algebra in which all values are either True (1 ) or False (0 ). It’s used in computing and digital circuits to make decisions and control the flow of programs . NOT (negation ) (¬ ) reverses the input value - 1 becomes 0 and 0 becomes 1 . AND (conjunction ) (∧ ) outputs 1 only if both inputs are 1 (e.g. 1 AND 1 = 1 , otherwise 0 ). OR (disjunction ) (v ) outputs 1 if at least one input is 1 (e.g. 1 OR 0 = 1 ). XOR (exclusive disjunction ) (v ) outputs 1 only if one input is 1 but not both (e.g. 1 XOR 1 = 0 , 1 XOR 0 = 1 ). YouTube video uploading soon Karnaugh Maps A Karnaugh map is a visual method used to simplify Boolean expressions and make logic circuits more efficient . It organises all possible input combinations into a grid , where adjacent cells differ by only one bit (following Gray code order ). By grouping together 1s (representing True outputs ) in powers of two (1 , 2 , 4 or 8 cells ), you can identify and remove redundant terms in a Boolean expression . The simplified result reduces the number of logic gates needed in a circuit, making it faster and easier to build . YouTube video uploading soon Boolean Algebra Rules Boolean algebra rules are used to simplify Boolean expressions . De Morgan’s Laws show how to distribute negation across AND and OR operations: ¬(A AND B) = (¬A OR ¬B) and ¬(A OR B) = (¬A AND ¬B) . Distributive Law allows expressions to be expanded or factored , e.g., A AND (B OR C) = (A AND B) OR (A AND C) and vice versa for OR over AND. Associative Law means the grouping of terms doesn’t affect the result . (A AND B) AND C = A AND (B AND C) and (A OR B) OR C = A OR (B OR C) . Commutative Law means the order of terms doesn’t matter in Boolean operations, e.g., A AND B = B AND A and A OR B = B OR A . With Double Negation , two NOTs cancel each other out , returning the original value , e.g., ¬¬A = A . YouTube video uploading soon Logic Gate Diagrams Logic gate diagrams are visual representations of Boolean expressions or digital circuits , showing how data flows through logic gates to produce an output . Each gate performs a basic logical operation (such as NOT , AND , OR or XOR ) and is represented by a distinct symbol . NOT AND OR XOR YouTube video uploading soon Truth Tables A truth table is used to show all possible input combinations for a logic circuit or Boolean expression , along with the resulting output for each combination . Each row in the table represents a unique set of input values (usually 0 for False and 1 for True ). The final column shows the output produced by applying the logical operations to those inputs . The number of rows in a truth table doubles with each additional input , e.g. 4 rows for 2 inputs and 8 rows for 3 inputs . YouTube video uploading soon D-Type Flip Flops A D-type flip-flop i s a sequential logic circuit that stores a single bit of data - either 0 or 1 . It has two inputs , D (data ) and CLK (clock ), and two outputs , Q and ¬Q . When a clock pulse occurs , the flip-flop copies the value of D to the Q output , and that value is held (stored ) until the next clock pulse . This makes D-type flip-flops useful for memory storage , registers and data synchronisation . Essentially, they act as a 1-bit memory cell , storing the last value of D whenever the clock signal triggers . YouTube video uploading soon Half Adders & Full Adders A half adder is a logic circuit with two inputs (A and B ) that are added to produce two outputs - S (sum ), the result of A XOR B - and C (carry ), the result of A AND B . Half adders can only add two bits and cannot handle an input carry from a previous addition . A full adder is an extension of a half adder with three inputs : A , B , and C in (a carry-in from a previous calculation ). It produces two outputs : S (sum ) (A XOR B XOR Cin ) and C out (carry out ) ((A AND B) OR (B AND Cin) OR (A AND Cin) ). Full adders can be linked together to perform multi-bit binary addition in arithmetic circuits. YouTube video uploading soon This page is under active development. Check here for the latest progress update. Q uesto's K ey T erms Boolean Logic: NOT, AND, OR, XOR, Karnaugh maps, logic gate diagrams, truth tables Boolean Algebra Rules: De Morgan’s Laws, distribution, association, commutation, double negation D-Type Flip Flops: data, clock, Q, NOT Q Adders: half adder, full adder D id Y ou K now? The word ' Boolean ' is always spelt with a capital B because it is named after George Boole , a 19th-century English mathematician . His work has become the foundation of all modern digital electronics and computing . 4.2 - Data Structures A-Level Topics 5.1 - Computing Legislation







