top of page

Search CSNewbs

304 results found with an empty search

  • Python | Section 2 Practice Tasks | CSNewbs

    Test your understanding of inputs in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python - Section 2 Practice Tasks Task One: Food & Colour Ask a user to input their favourite colour and their favourite food and then print a response using both answers. Requirements for a complete program: Use only one print line. Include both of the user's answers in the print line. Include capital letters, full stops and no irregular spacing in the printed line. Remember: Break up variables in a print line by using commas or plus signs between each part of the "sentence" . Example solutions: What is your favourite colour? green What is your favourite food? cheese Yum! I'll have green cheese for dinner tonight! What is your favourite colour? purple What is your favourite food? ice cream Let's have purple ice cream for breakfast! Task Two: Trivia Question Create a program that asks the user to input an answer to a trivia question of your choice then prints the correct answer with their response too. Requirements for a complete program: Only two lines. Include capital letters, full stops and no irregular spacing in the printed line. Example solution: What is the capital city of Botswana? Windhoek Correct answer: Gaborone. Your answer: Windhoek What is the closest planet to Earth? Mars Correct answer: Mars. Your answer: Mars Task Three: Getting to School Create a program that asks the user how they get to school and how many minutes it takes them (using int ). Then print an appropriate response that uses both variables . Requirements for a complete program: Use only one print line. Include both of the user's answers in the print line. Include capital letters, full stops and no irregular spacing in the printed line. Example solution: How do you get to school? car How many minutes does it take you? 45 Really? It takes you 45 minutes to get here by car? How do you get to school? walking How many minutes does it take you? 20 Really? It takes you 20 minutes to get here by walking? ⬅ 2b - Inputting Numbers 3a - Data Types ➡

  • Greenfoot Guide #5 | Play Sounds | CSNewbs

    Learn how to play sound files in Greenfoot. Part 5 of the Greenfoot Tutorial for the Eduqas / WJEC GCSE 2016 specification. 5. Play Sounds 1. Check the Sounds Folder Greenfoot Tutorial Sound files must be placed the ' sounds ' folder of your Greenfoot project to be used in the game. In the Component 2 exam of the WJEC / Eduqas 2016 specification , an audio file will be placed in the sounds folder already . For this example game you can download the audio clips to the right and paste them into your sounds folder . Watch on YouTube: Click the audio icon to download a zip folder of the two sound files below . Copy the files into the sounds folder of your Greenfoot project . < Part 4 - Remove Objects 2. Add the playSound Method Add the code to play the sound at the same time as when the collectible object is removed . The name of the file and its extension (e.g. .wav or .mp3 ) must be written in speech marks after the playSound method. Part 6 - The Counter >

  • 1.2 - Storage Media | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about secondary storage types such as solid-state, magnetic, optical and paper. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 1.2 - Storage Media Exam Board: OCR Specification: 2016 - Unit 2 Data can be stored on a variety of storage media , each with its own benefits and drawbacks . Magnetic Storage Optical Storage A magnetic hard disk drive (HDD ) is the most common form of secondary storage within desktop computers. A read/write head moves nanometres above the disk platter and uses the magnetic field of the platter to read or edit data. Hard disk drives can also be external and connected through a USB port . An obsolete (no longer used) type of magnetic storage is a floppy disk but these have been replaced by solid state devices such as USB sticks which are much faster and have a much higher capacity. Another type of magnetic storage that is still used is magnetic tape . Magnetic tape has a high storage capacity but data has to be accessed in order (serial access ) so it is generally only used by companies to back up or archive large amounts of data . Optical storage uses a laser to project beams of light onto a spinning disc, allowing it to read data from a CD , DVD or Blu-Ray . This makes optical storage the slowest of the four types of secondary storage. Disc drives are traditionally internal but external disc drives can be bought for devices like laptops. Magnetic Storage Characteristics: ✓ - Large CAPACITY and cheaper per gigabyte than solid state . X - Not DURABLE and not very PORTABLE when powered on because moving it can damage the device. ✓ - Relatively quick ACCESS SPEED but slower than Solid State . Optical Storage Characteristics: X - Low CAPACITY : 700 MB (CD ), 4.7 GB (DVD ), 25 GB (Blu-ray ). X - Not DURABLE because discs are very fragile and can break or scratch easily. ✓ - Discs are thin and very PORTABLE . X - Optical discs have the Slowest ACCESS SPEED . Magnetic Disks are spelled with a k and Optical Discs have a c. Solid State Storage Paper Storage There are no moving parts in solid state storage. SSD s (Solid State Drives ) are replacing magnetic HDDs (Hard DIsk Drives) in modern computers and video game consoles because they are generally quieter , faster and use less power . SSDs can also be external . A USB flash drive ( USB stick ) is another type of solid state storage that is used to transport files easily because of its small size. Memory cards , like the SD card in a digital camera or a Micro SD card in a smartphone , are another example of solid state storage. Paper storage includes printed or hand-written documents, notes, forms, schedules and maps. Paper is relatively inexpensive in small quantities but it can take up a lot of space compared to small devices like USB sticks. Producing paper is environmentally damaging and requires physical security methods to keep safe. Paper, such as a timetable, can be written on if times change and easily carried on a person. However, paper in the form of an essay must be re-printed to add changes . Solid State Characteristics: ✓ - High CAPACITY but more expensive per gigabyte than magnetic . ✓ - Usually DURABLE but cheap USB sticks can snap or break . ✓ - The small size of USB sticks and memory cards mean they are very PORTABLE and can fit easily in a bag or pocket. ✓ - Solid State storage has the fastest ACCESS SPEED because they contain no moving parts . Paper Storage Characteristics: X - Low CAPACITY as each page can only hold a certain amount of information. Paper also takes up physical space . X - Poor DURABILITY as paper can easily tear and become damaged in rain. ✓ / X - PORTABILITY varies as single sheets of paper can be easily folded and placed in a pocket. However, large stacks of paper can be difficult and expensive to transport. X - Paper's ACCESS SPEED , in terms of searching for a specific item, is slow , especially if the paper storage has not been organised efficiently . Q uesto's Q uestions 1.2 - Storage Media: 1. State 3 examples of each type of storage media . For example, a CD for optical storage. [3 each ] 2. Compare each type of storage media in terms of capacity , durability , portability and access speed . You may decide to do this as a table or poster. [16 ] 3. Identify the most suitable device (not the media ) and justify its suitability for the following scenarios: a. Backing up a large database at the end of each day. [5 ] b. Keeping a copy of a cleaning schedule for hotel staff. [5 ] c. Making copies of a promotional video to hand out to audience members at a dancing event. [5 ] 1.1 - Holders of Information Topic List 1.3 - Access & Storage Devices

  • HTML Guide | CSNewbs

    Learn how to create your own web page in HTML. The guide features 10 easy to follow steps from setting up the basic tags to adding images, videos and more pages. When you see the checklist icon, complete the task in order to make your own HTML web page. HTML Guide 1. Setting up the web page 2. Essential tags 3. Text tags 4. Hyperlinks 5. Images 6. Organisation tags 7. Head tags 8. Videos 9. Colours & Fonts 10. More pages Watch on YouTube: These steps will show you how to make a HTML fanpage so get thinking of an appropriate topic - maybe your favourite book, movie or sports team? Download Notepad++ at home

  • Python | 8c - Dictionaries | CSNewbs

    Learn how to create and use dictionaries in Python. Try practice tasks and learn through text and images. Perfect for students learning GCSE Computer Science in UK schools. top Python 8C - Dictionaries Creating a Dictionary Dictionaries are used in Python to link items of data together . The example on this page uses a footballer dictionary which links a player with a team they played for. To define a dictionary, use curly brackets { } and separate linked data with a colon . A dictionary can be written on one line but the method below makes it easier to read: Printing Data from a Dictionary The first part of the linked data in a dictionary is called the key (e.g. each footballer in my example above). The second part of the linked data in a dictionary is called the value (e.g. each team). Example: key : value "Harry Kane" : "Tottenham Hotspur" A for loop can be used to cycle through each set of keys and values in the dictionary: Practice Task 1 a) Create a dictionary of your teachers and the subject they teach. b) Print their name and the subject they teach on each line. Example solution: Adding and Removing Data from a Dictionary Data can be added to a dictionary by stating the new key and value . You must use square brackets - [ ] The new data will be added to the end of the dictionary. You can print the whole dictionary to see any changes - e.g. print(playerdictionary) Data can be removed from a dictionary by stating the new key to remove in a pop command. You can print the whole dictionary to see any changes - e.g. print(playerdictionary) The whole dictionary can be cleared (reset to blank) using the clear command. Practice Task 2 a) Ask the user to enter a new teacher and their subject. b) Ask the user to remove a teacher. c) Print the list of teachers and check the new teacher has been added and the other one removed. Example solution: Searching Through a Dictionary An if statement can be used to check if a specific key is in a dictionary. If the key is in the dictionary then a message can be displayed using the key and the value . Otherwise, an else statement can output an appropriate response. To search for a value in a dictionary a for loop should be used to cycle through each key . If the value of each key matches the value that is being searched for then it will be printed. Practice Task 3 a) Create a search that allows a user to enter a teacher's name and prints the subject that they teach. b) Include an else statement to print a response if a teacher is not in the dictionary. Example solution: Changing Data & Copying a Dictionary The way to change values is similar to adding new data. The first input below is to determine the key and the second input determines the new value to be changed to. The copy command is used to make a duplicate of a dictionary . Practice Task 4 a) Create a copy of your teacher dictionary. b) Allow the user to enter a teacher and a new subject that they teach. c) Print the copy of the dictionary with the new values. Example solution: Using a Dictionary to Make a Game The code below is used to make a puzzle game where the user has to type in a footballer and the team they played for. I have added comments to explain the different parts of the code. A separate list has been created at the start to store the names of keys (players) that been correctly guessed . A while loop is used to constantly ask the user for players and teams. When they have guessed all 10 players (and the correct list reaches 10 ) the loop breaks and the game end. Instead of a further practice task here, Task 6 of the Section 8 Practice tasks page challenges you to make a similar game using a dictionary. ⬅ 8b - 2D Lists Section 8 Practice Tasks ➡

  • Key Stage 3 Python | Turtle | CSNewbs

    The final part of a quick guide to the basics of Python aimed at Key Stage 3 students. Learn about importing turtle to command a moving object. Python - #6 - Turtle Import the Turtle The turtle library stores all of the code to create and move an object called a turtle . The turtle library must be imported into your Python program before you can use it to draw lines, shapes and colours . Create a new Python program and save the file as PythonTurtle . Write import turtle as the first line of code. Basic Shapes The turtle can be controlled by writing how many pixels it should travel forward and the angle it should point left or right . Moving Forwards turtle.forward(100) will move the turtle forward by 100 pixels. turtle.forward(200) will move the turtle forward by 200 pixels. When using the left command or the right command, the turtle won't actually move , but it will rotate by the number of degrees that you state. For example, typing turtle.left(90) will point the turtle upwards . Rotating Left & Right Copy the code to the right to make the turtle draw a square. Then try to make: A Rectangle A Triangle A Pentagon A Hexagon Square Rectangle Triangle Pentagon Hexagon Hint: To work out the angles, divide 360 by the number of sides. Using Loops You can use a for loop to repeat code . This is especially helpfully with intricate shapes with many sides. The code below will print a square but in only 3 lines instead of the 8 lines from task 2. This is the number of times the code underneath will be repeated . Change it to a higher number to repeat it more often . Each line after the 'for num in range' line must be indented . Press the tab key once on your keyboard to indent your code. Task 3 - Copy the code above to make the turtle draw a square using a loop. Then try to make: A Heptagon An Octagon A Circle A Pentagram (5-sided Star) Square Heptagon Octagon Circle Pentagram Hint: To work out the angles, divide 360 by the number of sides. Advanced Features Choose a background colour turtle .bgcolor("red") Choose the line size and colour turtle.pensize(6) turtle.color("green") Fill a shape turtle.color("yellow") turtle.begin_fill() (put your turtle's directions in here) turtle.end_fill() Lift the pen turtle.penup() turtle.pendown() Speed up/Slow down the turtle turtle.speed(speed=10) Change the turtle's appearance turtle.shape("turtle") Other options include "circle" and "arrow". Task 4 - Use the code above to make: A blue square on a red background. A yellow triangle on a pink background. Two different coloured circles - not touching each other. Three different shapes of three different colours - not touching each other. Complex Shapes Use everything that you have learned on this page to help you create more complex shapes. You could try: A Flower A Word (like your name - you will need to use the penup() and pendown() commands. A Christmas tree A Landscape (green ground, blue sky, yellow sun) <<< Selection

  • 4.1 - Gathering Client Requirements | F160 | Cambridge Advanced National in Computing AAQ

    Learn about the methods of gathering client requirements such as document analysis, focus groups, interviews, meetings, observation, problem reports, questionnaires, shadowing and suggestion analysis. Based on Unit F160 (Fundamentals of Application Development) for the OCR Cambridge Advanced National in Computing (H029 / H129) (AAQ - Alternative Academic Qualification). Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) 4.1 - Methods of Gathering Client Requirements Watch on YouTube : Gathering Client Requirements For each of the nine methods of gathering client requirements , you need to know : Its purpose and when it would be used . The type of information and data that can be collected using it. The advantages and disadvantages of using it. How client requirements determine if it would be used. Gathering Client Requirements Methods of Gathering Client Requirements T here are nine methods of gathering client requirements you need to know : Reviewing existing documents (e.g. manuals and reports ) to understand the current system and requirements . Gathering a small group of users or stakeholders to discuss needs , expectations and ideas . Asking stakeholders structured or open-ended questions to collect detailed requirements . Bringing together clients and developers to share information , clarify requirements , and make decisions . Watching users perform tasks to see how they interact with the current system . Using logged issues or complaints from an existing system to identify new requirements . Distributing structured forms with questions to gather requirements from a wide group quickly . Following a user during their normal tasks to gain deeper insights into workflows and needs . Reviewing client or user-submitted ideas and feedback to shape requirements . Q uesto's Q uestions 4.1 - Methods of Gathering Client Requirements: 1. Explain what document analysis , problem reports , shadowing and suggestion analysis are. [8 ] 2. Give two advantages and two disadvantages of two other methods not mentioned in Q1 . [8 ] 3. The video game company that makes the ' Age of the Dragon ' series faced a letdown in their previous release , ' The Guard of the Veil '. They need to ensure that their next game sells a lot of copies and meets user requirements . Justify which methods they should use to gather client requirements and why . [ 5 ] The original 2010 movie version of ' Scott Pilgrim vs. the World ' had Scott end up with Knives Chau instead of Ramona Flowers , but focus groups disliked that he spent the whole movie fighting for her for nothing , so it was changed . D id Y ou K now? 3.2 - Project Planning Tools Topic List 4.2 - Client Requirement Specifications

  • 1.5 - WWW Technologies | Unit 2 | OCR Cambridge Technicals | CSNewbs

    Learn about the purpose and characteristics of intranets, the internet and extranets - all three types of World Wide Web technologies. Based on the 2016 OCR Cambridge Technicals Level 3 IT specification for Unit 2 (Global Information). 1.5 - WWW Technologies Exam Board: OCR Specification: 2016 - Unit 2 The internet is a global network of interconnected networks . The world wide web (WWW ) is not the same as the internet. It is a way of accessing information , using protocols such as HTTPS to view web pages . There are three types of world wide web technologies : Internet Intranet Extranet The internet i s a global network of interconnected networks . The internet is public and users have open access . Examples of use: Accessing web pages to shop and watch videos . Businesses may use web pages to advertise their products and allow customers to purchase items. An intranet is a private network that is only accessible to authorised users (e.g. members of a business or school). Intranets are private and users have closed access . Examples of use: Because an intranet is a secured online area , schools often use an intranet to log in to that displays information for teachers and students (such as test results or upcoming events ). Businesses might use an intranet for employees to see sales and performance data or for communication because it can be accessed remotely . An extranet is a private network that is accessible using the internet but provides access only to authorised users . Extranets are private and users have shared access . Example of use: Hotel booking companies (like booking.com) use an extranet to allow hotel owners to log in via the internet to access and update their information. Network Characteristics When connecting to WWW technologies there are several characteristics that a user must consider: Speed Speed refers to how quickly data can be accessed . For example, an extranet is the slowest network to use because it must be accessed through the internet first. Security Security relates to how likely the data will be kept secure . An intranet is more secure than the internet because only authorised users can log in. Access Levels Access levels , or permissions , refers to who can see what, in terms of data and files . Resources on an intranet can be set so that only certain users can view them. Accessibility This characteristic relates to how available the data is . For example, the internet can be accessed on any network-enabled device, at any time . Q uesto's Q uestions 1.5 - WWW Technologies: 1. Explain the difference between the internet and the world wide web . [2 ] 2. Describe each of the 3 types of WWW technology . You must mention whether they are private or public and what type of access they have. a. Internet b. Intranet c. Extranet [2 each ] 3. Describe at least one example of how each of the 3 types of WWW technology could be used . [6 ] 4. Describe the 3 WWW technologies in terms of each of the 4 network characteristics . You need to think carefully about this; the descriptions under each icon above can help you with certain answers. To start, describe the speed, security, access levels and accessibility of an intranet . [12 each ] 1.4 - Internet Connections Topic List 1.6 - Information Formats

  • 2.4d - Image Storage - OCR GCSE (J277 Spec) | CSNewbs

    Learn about how images are represented in a computer system, including file size, resolution, colour depth and metadata. Based on the J277 OCR GCSE Computer Science specification (first taught from 2020 onwards). 2.4d: Image Storage Exam Board: OCR Specification: J277 Watch on YouTube : Pixels & Resolution Colour Depth & Metadata Image File Size Bitmap Images Bitmap images are made of pixels - single-colour squares - arranged on a grid . Each pixel is assigned a binary value which represents the colour of that pixel. The quality of a bitmap image depends on the total amount of pixels , this is known at the image resolution . Because it is made of pixels, scaling a bitmap image up will result in a visible loss of quality . Most images on computers are bitmaps, such as photos and screenshots . How to Calculate the File Size of a Bitmap File Size = Resolution x Colour Depth The resolution of an image is the width in pixels multiplied by the height in pixels. The colour depth (also known as bit depth ) is the number of bits that are used to represent each pixel's colour . 1 bit represents 2 colours (0 or 1 / black or white). 2 bits will allow for 4 colours, 3 bits for 8 colours, 4 for 16 etc. A colour depth of 1 byte (8 bits ) allows for 256 different colours . Remember you must multiply the colour depth , not the number of available colours (e.g. 8 not 256). The RGB (Red , Green , Blue ) colour model uses 3 bytes (a byte of 256 red shades , a byte of 256 green shades and a byte of 256 blue shades ) that together can represent 16.7 million different colours. Example Height = 6 bits Resolution = height x width Resolution = 8 x 6 = 48 bits -------------------------- Colour Depth = 1 bit (only 2 colours) -------------------------- File Size = Resolution x Colour Depth File Size = 48 x 1 = 48 bits File Size in bytes = 48 ÷ 8 = 6 bytes File Size in kilobytes = 6 ÷ 1000 = 0.00 6 kilobytes Width = 8 bits Look carefully at the exam question to see if the examiner is expecting the answer in bits, bytes or kilobytes . Always calculate the file size in bits first then: Divide the file size in bits by 8 to convert to bytes . Divide the file size in bytes by 1000 to convert to kilobytes . Metadata for Images Metadata is additional data about a file . Common image metadata includes: Height and w idth in pixels Colour depth Resolution Geolocation Date created Last edited File type Author details Metadata is important, For example, the dimensions must be known so the image can be displayed correctly . Metadata for a picture taken on a smartphone: width in pixels, e.g. 720 height in pixels, e.g. 480 Q uesto's Q uestions 2.4d - Image Storage: 1. Describe how bitmap images use pixels . [ 2 ] 2. Define the terms image resolution and colour depth . [2 ] 3. How many colours can be represented with a colour depth of... a. 1 bit [ 1 ] b . 5 bits [ 1 ] c. 1 byte [ 1 ] 4. How is the file size of an image calculated? [2 ] 5a. An image file has a width of 10 pixels , a height of 8 pixels and a colour depth of 2 . What is the file size in bytes ? [3 ] 5b. An image file has a width of 120 pixels , a height of 120 pixels and a colour depth of 1 . What is the file size in kilobytes ? [3 ] 5c. An image file has a width of 32 pixels , a height of 21 pixels and a colour depth of 1 . What is the file size in bytes ? [3 ] 6. State what is meant by metadata and give three examples of metadata for a graphics file. [ 3 ] 2.4c - Character Storage Theory Topics 2.4e - Sound Storage

  • 1.5 - Performance - Eduqas GCSE (2020 spec) | CSNewbs

    Learn about the three factors that affect computer performance - cache memory size and levels, clock speed and the number of cores. Based on the 2020 Eduqas (WJEC) GCSE specification. 1.5: Performance Exam Board: Eduqas Specification: 2020 The performance of a computer system is affected by three main factors: Cache Memory: Size & Levels What is cache memory? Cache memory is temporary storage for frequently accessed data . Cache memory is very quick to access because it is closer to the CPU than other types of memory like RAM . What are the 3 levels of cache memory? Level 1 cache is the smallest level but it is also the fastest . Level 2 cache is larger than level 1 but slightly slower. Level 3 cache is located outside of the CPU core which makes it slower than the first two levels but it is much larger . How does cache memory work? When the CPU searches for data , it looks first in level 1 cache, then level 2 and then level 3 . If the data has been found , this is called a 'cache hit '. If the data is not found then the CPU searches in RAM instead which takes more time - this is called a 'cache miss '. How does cache memory improve performance? Cache memory is closer to the CPU than RAM , meaning that it can provide data and instructions to the CPU at a faster rate . A computer with more cache memory (e.g. 8MB instead of 4MB) should have a higher performance because repeatedly used instructions can be stored and accessed faster . Larger level 1 and level 2 cache sizes will improve a computer's performance as data can be accessed extremely quickly . What is the limitation of cache memory? Cache memory is costly, so most computers only have a small amount . Multiple cache misses will result in data latency (delay) as information is accessed from RAM which is further away from the CPU. Clock Speed What is clock speed? Clock speed is the measure of how quickly a CPU can process instructions . Clock speed is measured in Gigahertz (GHz) . A typical desktop computer might have a clock speed of 3.5 GHz . This means it can perform 3.5 billion cycles a second . How does clock speed improve performance? The faster the clock speed, the faster the computer can perform the FDE cycle resulting in better performance because more instructions can be processed each second . How does overclocking and underclocking affect performance? Typical clock speed: 3.5 GHz Underclocking Overclocking 3.9 GHz 3.1 GHz Overclocking is when the computer's clock speed is increased higher than the recommended rate. This will make the computer perform faster, but it can lead to overheating and could damage the machine . Underclocking is when the computer's clock speed is decreased lower than the recommended rate. This will make the computer perform slower but will increase the lifespan of the machine . Number of Cores What is a core? A core is a complete set of CPU components (control unit, ALU and registers). Each core is able to perform its own FDE cycle . A multi-core CPU has more than one set of components within the same CPU. How does the number of cores improve performance? In theory, a single-core processor can execute one instruction at a time , a dual-core processor can execute two instructions, and a quad-core can execute four instructions simultaneously . Therefore, a computer with more cores will have a higher performance because it can process more instructions at once . What are the limitations of having more cores? If one core is waiting for another core to finish processing, performance may not increase at all. Some software is not written to make use of multiple cores , so it will not run any quicker on a multi-core computer. Q uesto's Q uestions 1.5 - Performance: Cache Size & Levels 1a. What is cache memory ? [ 2 ] 1b. Describe the three levels of cache memory . [ 3 ] 1c. Describe what is meant by a ' cache hit ' and a ' cache miss '. [ 2 ] 1d. Describe two ways that more c ache memory will mean performance is higher . [ 4 ] 1e. Explain why most computers only have a small amount of cache memory. [ 1 ] Clock Speed 2a. What is clock speed ? What is it measured in? [ 2 ] 2b. Explain how a higher clock speed improves performance . [ 2 ] 2c. Explain the terms 'overclocking ' and 'underclocking ' and explain the effects of both on the performance of a computer. [ 4 ] Number of Cores 3a. What is a core ? [ 2 ] 3b. Explain why a quad-core processor should have a higher performance than a dual-core processor . [ 3 ] 3c. Explain two reasons why having more cores doesn't necessarily mean the performance will be better . [ 2 ] 1.4 - Secondary Storage 1.6 - Additional Hardware Theory Topics

  • Unit F160 - Fundamentals of Application Development - Cambridge Advanced National in Computing | CSNewbs

    Navigate between all Unit F160 (Fundamentals of Application Development) topics in the OCR Cambridge Advanced National in Computing (AAQ) specification. Qualification: Cambridge Advanced National in Computing (AAQ) Unit: F160: Fundamentals of Application Development Certificate: Computing: Application Development (H029 / H129) Unit F160: Fundamentals of Application Development These pages are based on content from the OCR Cambridge Advanced National in Computing (AAQ) specification . Unit F160 YouTube Playlist Topic 1: Types of Software 1.1 - Programs and Applications 1.2 - Operating Systems 1.3.1 - Application Types 1.3.2 - Application Software Categories 1.3.3 - Application Software Types Topic 2: Software Development Models 2.1 - Software Development Models 2.2 - Development Phases Topic 3: Planning Development Projects 3.1 - Planning Projects 3.2 - Project Planning Tools Topic 4: Application Design Scoping 4.1 - Gathering Client Requirements 4.2 - Client Requirement Specifications 4.3 - Decomposition Methods Topic 5: Human-Computer Interface 5.1.1 - Types of Human-Computer Interaction (HCI) 5.1.2 - Types of Devices 5.2 - HCI Visual Design Considerations 5.3 - HCI Design Documents & Diagrams Topic 6: Job Roles & Skills 6.1 - Job Roles 6.2 - Communication Skills

  • HTML Guide 1 - Setup | CSNewbs

    Learn how to set up a brand new HTML page using Notepad ++. Find out how to format the document ready for tags to be entered. 1. Setting up a HTML document HTML Guide Watch on YouTube: This guide assumes that you have Notepad++ already installed. If you are working at home and need to download Notepad++ then click here . Save as .html file Notepad++ assumes you are writing a text file so you must change the file type . Open Notepad++ Click File then Save As... Change Save as type: from Normal text file (.txt) to Hyper Text Markup Language file (.html) Change File name: to Fanpage Website.html These steps are necessary to set up your HTML web page correctly. Open Notepad ++ and save your file as a .html document. Editor vs. Browser View In newer versions of Notepad++ click on View then View Current File in and choose a browser installed on your computer such as Chrome . Some versions of Notepad++ enable you to view the document in a web browser by selecting Run then an option such as Launch in Chrome . It is good practice to have both Notepad++ and a web browser open at the same time so that you can easily check if any changes have been made correctly. Remember to press the save icon ( ) before you refresh your browser . Don't expect your web browser to show anything yet. Next it is time to add our essential tags for the structure of the web page. HTML Guide 2. Essential Tags

© CSNewbs 2026

The written, video and visual content of CSNewbs is protected by copyright. © 2026
bottom of page