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  • HTML Guide 9 - Colours & Fonts | CSNewbs

    9. Style (Colours & Fonts) HTML Guide Watch on YouTube: Before you add any colours or font styles, you need to add and tags. ​ The style tags must be written within your head of your HTML document! ​ Add them below your title tags: Add the

  • HTML Guide 2 - Essential Tags | CSNewbs

    2. Creating Essential Tags HTML Guide Watch on YouTube: What is a tag ? HTML uses tags to . define the content of a webpage ​ A tag uses - they look just like my teeth... angle brackets ​ Some examples of tags are and and ​ ​ ​ Most tags have a start tag and an end tag . The actual content is written in between the tags . For example : ​ The p tag is used to write a paragraph ​ Notice that the end tag uses a forward slash . < > Essential Tags There are three tags that are essential for every HTML web page : ​ - This tag declares the start and the end of your html web page. - The head is the part of the web page that the user will not see. - The body holds all of the content of the web page (text, images, video etc.) ​ Don't forget to use backslash for the end tags : / Use the image on the right to add the three essential tags (and their end tags) to your document. Now it is time to add something we can actually see! Text tags are up next. 1. Setup HTML Guide 3. Text Tags

  • HTML | CSNewbs

    I'm Arthur the Alligator and I'm here to teach you HTML. HTML GUide Show me how to make a webpage in HTML from scratch. List of Tags Show me a list of tags I can use.

  • HTML Guide | CSNewbs

    When you see the checklist icon, complete the task in order to make your own HTML web page. HTML Guide 1. Setting up the web page 2. Essential tags 3. Text tags 4. Hyperlinks 5. Images 6. Organisation tags 7. Head tags 8. Videos 9. Colours & Fonts 10. More pages Watch on YouTube: These steps will show you how to make a HTML fanpage so get thinking of an appropriate topic - maybe your favourite book, movie or sports team? Download Notepad++ at home

  • HTML Guide 4 - Hyperlinks | CSNewbs

    4. Hyperlinks HTML Guide Watch on YouTube: A hyperlink is a link to another web page . ​ In this section, you will link your page to a real website, like Wikipedia. ​ Hyperlinks require the anchor tags and Copy a URL Firstly you need to of the web page that you would like to link your page to. copy the full web address Choose an appropriate web page that relates to your chosen topic. Create the Anchor Tag 4. Close the start of the . tag 1. Open the start of the . tag (stands for ). 2. Type href hypertext reference 3. Paste the URL inside speech marks . 5. Type the text you want the user to click on . 6. Time to . close the tag When you save your webpage and run it in a browser you will be able to click highlighted text to open the website you have chosen. Add at least three different hyperlinks to your webpage. Try to add the 2nd & 3rd links without looking at this page - practise makes perfect. Add a Hyperlink within a Sentence You can also create an anchor tag within a sentence. Hyperlinks are important to link webpages together. ​ Next is time for adding pictures! Either change one of your previous hyperlinks to be in the middle of a sentence or create a new one. 3. Text Tags HTML Guide 5. Images

  • Greenfoot | CSNewbs

    Links: Installing Greenfoot Greenfoot Game Tutorial Glossary of Key Code Help with Errors I'm Greta the Gecko and I'm here to teach you Greenfoot.

  • Download Greenfoot | CSNewbs

    Installing Greenfoot Greenfoot Home According to the Eduqas 2016 specification exam students will use in the . version 2.4.2 of Greenfoot Component 2 exam ​ - despite the most up-to-date version currently being 3.6.1. Eduqas GCSE students should practice using version 2.4.2 ​ If you are not learning Greenfoot for the Eduqas GCSE then you may wish to download and use the most current version. Eduqas 2016 Specification Students Other Students The version used in the Component 2 exam is ' '. Greenfoot version 2.4.2 ​ Scroll down to on the old and select the correct version for your computer. Windows systems should use the ' ' option. 2.4.2 download page For Windows If you are then you should download the of Greenfoot. not following the Eduqas 2016 specification most up-to-date version ​ Select the correct version for your computer at the top of the . download page

  • 6.1 - Security Principles | Unit 2 | OCR Cambridge Technicals | CSNewbs

    6.1 - Security Principles Exam Board: OCR Specification: 2016 - Unit 2 There are that are protected in legislation such as the ( ). Organisations storing personal or sensitive information must ensure that these . three key principles of data security Data Protection Act 2018 three principles are upheld at all times Confidentiality What it means: Information should only be by individuals or groups with the to do so. accessed authorisation ​ How to uphold this principle: An organisation should use like to ensure that only authorised people can access the sensitive data. or can also to the data. protection measures usernames and passwords Tiered levels of access permissions limit who has access Integrity What it means: Information is so that it is . maintained up-to-date , correct and fit for purpose ​ How to uphold this principle: Organisations should carry out regular to (e.g. confirm contact details once a year). If storing data in a spreadsheet or database, should be used so that only person can edit at a time, preventing the data from becoming incorrect. data maintenance update information record-locking Availability What it means: Information is to the individuals or groups that need to use it. It should to those who are . available only be available authorised ​ How to uphold this principle: Staff should have the so that they can when required. Data could be , e.g. cloud storage so that it is using an internet connection. correct privileges easily access data stored online available remotely Data must also be kept . Staff should of information which could be lost or stolen. safe from unauthorised access not make additional copies uesto's uestions Q Q 6.1 - Security Principles: ​ . [ ] 1a. Describe what is meant by ' confidentiality ' 1 Explain that an organisation can . [ ] 1b. two ways keep data confidential 4 ​ . [ ] 2a. Describe what is meant by ' integrity ' 1 Explain that an organisation can . [ ] 2b. two ways preserve the integrity of its data 4 ​ . [ ] 3a. Describe what is meant by ' availability ' 2 Explain that an organisation can . [ ] 3b. two ways keep its data available 4 5.2 - Data Flow Diagrams Topic List 6.2 - Risks

  • Greenfoot Guide #1 | World Setup | CSNewbs

    1. Setup & Populating the World Greenfoot Tutorial 1. Open Greenfoot This tutorial uses Version 2.4.2 which is the version students are given to use in the WJEC/Eduqas Component 2 exam . ​ Click here for more information and how to download 2.4.2 . ​ If you are using a more recent version the code should still work but the look of the program in the screenshots may be different. ​ In the Component 2 exam of the 2016 WJEC/Eduqas specification you would skip ahead to the New Object Placements stage further down this page as the classes should be set up for you. Watch on YouTube: 2. New Scenario For a new project, click ' Scenario ' and then ' New '. ​ If you are using a more recent version of Greenfoot select ' New Java Scenario '. ​ Save this new project in a suitable location such as a folder named 'Greenfoot' . ​ You may wish to save this project as ' SimpleGame ' or ' ExampleGame '. ​ 3. Setup the MyWorld class The first thing to do is to called which becomes our object. create a subclass of World MyWorld background Right-click on the and select ' ' World class New subclass... Set the to . New class name MyWorld ​ Choose any image from the ' ' image category. backgrounds ​ I have chosen the ' ' image. cell.jpg Click the in the bottom right of the Greenfoot window to . Compile button save the program 4. Create the Main Character class Now to create a new class for the main character. Right-click on the class and select ' ' Actor New subclass... Give the new object an appropriate and choose a relevant . name image ​ I have named my class ' ' and selected the image. Sheep sheep.png 5. Right-click on Actor and create two more classes: ​ to pick up (e.g. my orange) Collectable objects character to avoid (e.g. my elephant) An enemy ​ ​ Don't forget to the program. compile Watch on YouTube: After creating your classes you must move them over to the game world. This is known as . populating the world 1. New Object Placements on your main character object and select the top option e.g. 'new Sheep()'. Right-click ​ Drag your mouse to the world and click to drop it. ​ Complete the following actions: Place 1 main character object. Place 5 collectible objects. Place 2 enemy objects. 2. Save the World Once you have populated your world with objects then and select ' '. right-click anywhere on the background Save the World ​ This saves the positions of each object so that it won't reset every time you start a new game. ​ You can that automatically opens when you save the world, we never add any code to this window. close the MyWorld code Part 2 - Movement (Arrow Keys) >

  • Greenfoot Guide #4 | Remove Objects | CSNewbs

    4. Remove Objects Greenfoot Tutorial 1. Removing Objects Watch on YouTube: Open the editor for your main character . ​ Underneath the if statements for using the arrow keys is where we type the removal code . ​ If you have chosen a different collectible object, type the exact name of that class instead of Orange (e.g. Apples or Ants). 2. Add Danger to your Game Use the but (instead of Orange. same code as you did earlier change the class class I have chosen Sheep. class ). Time to code your if they are ! main character to be removed touched by the enemy objects ​ . Open the editor for your enemy class ​ The the code you have already written. removal code is placed beneath ​ Check out the if you want the game to when the main character is removed. extension page stop < Part 3 - Random Movement Part 5 - Play Sounds >

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